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Zombicide: Mission A16 – A Sea of Tents thumbnail

Zombicide: Mission A16 – A Sea of Tents

Expansion for Zombicide Season 3: Rue Morgue

Zombicide: Mission A16 – A Sea of Tents Rulebook

Table of Contents

Table of Contents

  • Scenario Details
  • Objectives
  • Special Rules
  • Map Key
  • Tile Layout

Scenario Details

  • Difficulty: Medium
  • Survivors: 6+
  • Length: 90 minutes
  • Material needed: Zombicide Season 3: Rue Morgue
  • Tiles needed: 1R, 4V, 5R, 6V, 7R & 8R

Objectives

Scavenge the area. Reveal all tents and triggers. The Mission succeeds as soon as the last trigger or the last tent is revealed.

Special Rules

  • A sea of tents. Set the tents randomly.
  • Zombie watchers. The Zombies are waiting for a free and easy meal. The blue and pink Spawn Zones aren't active until the corresponding door is opened.

Map Key

The sheet's map key shows these components:

  • Player starting area. Marked with the blue Survivor icon.
  • Spawn locators. Numbered 1 to 6.
  • Spawn Zones. A red Spawn Zone (always active), a blue Spawn Zone, and a pink Spawn Zone (both inactive until their corresponding door is opened, per the Zombie watchers rule).
  • Doors. A blue door, a pink door, and an orange-red door.
  • Event trigger. Green marker with a question mark.

Tile Layout

The sheet prints the tile codes 6V, 4V, 7R, 8R, 5R and 1R in a grid. The printed map places the Player starting area on the left edge, the blue Spawn Zone and blue door at the top centre, the pink Spawn Zone and pink door at the top left, and six green Event triggers across the map. The printed map shows Spawn locators 1 and 2 on the left edge, 3 and 4 along the bottom of the 3R tile, and 5 and 6 along the bottom of the 5R tile.