Zombicide: Green Horde – Fatty Bursters
Zombicide: Green Horde – Fatty Bursters Rulebook
Table of Contents
Table of Contents
New Zombies: Fatty Bursters
To get Fatty Bursters into your game, simply add the corresponding Zombie cards to the standard Zombie pile.
Actions: 1 Damage: 2 (No Armor roll, see explosion rule below) Min. Damage to destroy: Damage 2 Experience provided: 1 point Special rules:
- Fatty Bursters are Fatties, but do no benefit from Fatty Extra Activation Zombie cards.
- Drawing a Fatty Burster card first provides an extra Activation to all Fatty Bursters on the board, then spawns a Fatty Burster in the indicated Zone.
- Fatty Bursters don't Attack. Instead, they explode whenever a Survivor stands in their Zone or ends a Move Action in their Zone. Fatty Bursters also explode upon being eliminated by a Survivor's Combat or Siege Action.
Explosion: The explosion inflicts Damage 2 (no Armor roll) to all Actors in the Zone. A Survivor eliminating a Fatty Burster with a Combat or Siege Action earns all experience from additional Zombies eliminated by the ensuing explosion.
Note: in the printed rules, the explosion sentences sit in a right-hand column beside the third special rule. They are placed here directly after the special rules list, in the same order.
Extended Targeting Priority Order (Fatty row)
This extended Targeting Priority Order replaces the one found in Zombicide: Black Plague, and completes the one from Zombicide: Green Horde.
| Targeting Priority | Name | Actions | Min Damage to Destroy | Experience Points |
|---|---|---|---|---|
| 5 | Fatty / Abomination (any kind) | 1 | 2/3 | 1/5 |
Note: only the Fatty / Abomination row is included, as the row that covers Fatty Bursters. The other rows of the printed table (Survivor, Dragon / Zombie Giant, Murder Of Crowz / Swarm Of Ratz, Walker, Runner, Zombie Wolfz, Necromancer) are not Fatty Bursters rules and are left out.
When several targets share the same Targeting Priority Order, the players choose which ones are eliminated first.