Zombicide: Fantasy Quest B50 – The Cursed Village (Part 2B)
Zombicide: Fantasy Quest B50 – The Cursed Village (Part 2B) Rulebook
Table of Contents
Table of Contents
Setup
Quest: B50: The Cursed Village – Part 2B
Condition: Played if the players finished the first part in 15 Game Rounds or more.
Difficulty: Very Hard
Survivors: 3
Duration: 30 minutes
Material needed: Zombicide: Black Plague.
Tiles needed: 4V, 6R, & 7V.
The map on the quest sheet shows where each tile is placed. The sheet's map legend is as follows:
- Player Starting Area
- Spawn Zone: red and blue Spawn Zones
- Objective (5 XP)
- Vault
- Vault Door
- Doors
- Necromancer, Abomination, Walkers, and Brutes (Zombie placement symbols)
Objectives
Stop them! Accomplish the Objectives in any order:
- Eliminate the Necromancer and the Abomination placed on the board during Setup (see below).
- Find the Exit (see below).
THEN
Reach the Exit Zone with all Survivors. Any Survivor may escape through the Exit Zone at the end of their Turn as long as there are no Zombies in it.
Special Rules
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Setup.
- Choose 1 Survivor and remove them from the game (with all their Equipment cards). Place the 3 remaining Survivors in the Survivor Starting Zone.
- Shuffle the Blue and Green Objectives among the Red Objectives, facedown.
- Place the Brutes, Walkers, Abomination, and Necromancer in the indicated Zones.
-
Fragile doors. Die rolls to open doors automatically succeed.
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It's somewhere over here! Red Objectives give 5 experience points to the Survivor who takes it. When the second Red Objective is taken, place the Exit token in that Zone.
-
That's what we need! The Green and Blue Objectives give 5 experience points to ALL Survivors when taken.
- Taking the Green Objective also grants a Torch to the Survivor, taken from the Equipment deck (or discard pile). Shuffle the Equipment deck afterwards. The Survivor may then reorganize their inventory for free.
- Taking the Blue Objective also grants Magic Powder to the Survivor. This Equipment is represented by the Blue Objective. It does not take up any space in their inventory and can be traded like an Equipment card.
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Farewell, my friend. The starting Abomination may only be eliminated by Dragon Fire. The Survivor starting it also has to discard the Magic Powder token. A very sad ending for our old friend!