Zombicide: Fantasy Quest B49 – Pillage Race
Zombicide: Fantasy Quest B49 – Pillage Race Rulebook
Table of Contents
Table of Contents
Setup
Quest: B49: Pillage Race
Difficulty: Very Hard
Survivors: 6
Duration: 60 minutes
Material needed: Zombicide: Black Plague and at least 1 extra Abomination miniature of player's choice.
Tiles needed: 1R, 2R, 3V, 4V, 5R, 6V, 7V, & 8R.
The sheet shows two maps, Team 01 map and Team 02 map, each built from four of the listed tiles. The sheet's map legend is as follows:
- Player Starting Area
- Spawn Zones
- Closed Doors: red, blue and green doors
- Objectives (5 XP)
Objectives
Find all treasures and stay alive! It's a competitive scenario! The first team that takes all Objectives on their map wins the game. Alternatively, a team immediately wins whenever all Survivors on the opposite team are eliminated.
Special Rules
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Setup. Separate the Survivors into 2 teams of 3 Survivors each. Each team has their own map, chosen randomly. These maps are separate for all purposes, having no Line Of Sight or connection to each other.
- The starting equipment for each team is made from Starting Equipment and classic Equipment cards. Each team starts with the following: 1 Short Sword, 1 Hammer, and 1 Short Bow.
- The Blue and the Green doors open normally.
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Spawning. The map with the team having the First Player token spawns first during each Zombies' Phase.
- Extra Activation cards only apply to the map they have been drawn for.
- On the other hand, Double Spawn cards drawn for the last Spawn Zone of a given map apply to the first Spawn Zone of the other map.
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Abominations. Each map can have 1 Abomination at a time. If another is drawn, the Abomination gets an extra Activation instead.
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Fragile doors. Die rolls to open doors automatically succeed.
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Sabotage. Each Objective gives 5 experience points to the Survivor who takes it. The player may also draw 2 Zombie cards and keep them aside. Whenever a Zombie card is drawn, the player may play a Zombie card they have to add an extra spawn.