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Zombicide: Fantasy Quest B49 – Pillage Race thumbnail

Zombicide: Fantasy Quest B49 – Pillage Race

Expansion for Zombicide: Black Plague

Zombicide: Fantasy Quest B49 – Pillage Race Rulebook

Table of Contents

Table of Contents

  • Setup
  • Objectives
  • Special Rules

Setup

Quest: B49: Pillage Race

Difficulty: Very Hard

Survivors: 6

Duration: 60 minutes

Material needed: Zombicide: Black Plague and at least 1 extra Abomination miniature of player's choice.

Tiles needed: 1R, 2R, 3V, 4V, 5R, 6V, 7V, & 8R.

The sheet shows two maps, Team 01 map and Team 02 map, each built from four of the listed tiles. The sheet's map legend is as follows:

  • Player Starting Area
  • Spawn Zones
  • Closed Doors: red, blue and green doors
  • Objectives (5 XP)

Objectives

Find all treasures and stay alive! It's a competitive scenario! The first team that takes all Objectives on their map wins the game. Alternatively, a team immediately wins whenever all Survivors on the opposite team are eliminated.

Special Rules

  • Setup. Separate the Survivors into 2 teams of 3 Survivors each. Each team has their own map, chosen randomly. These maps are separate for all purposes, having no Line Of Sight or connection to each other.

    • The starting equipment for each team is made from Starting Equipment and classic Equipment cards. Each team starts with the following: 1 Short Sword, 1 Hammer, and 1 Short Bow.
    • The Blue and the Green doors open normally.
  • Spawning. The map with the team having the First Player token spawns first during each Zombies' Phase.

    • Extra Activation cards only apply to the map they have been drawn for.
    • On the other hand, Double Spawn cards drawn for the last Spawn Zone of a given map apply to the first Spawn Zone of the other map.
  • Abominations. Each map can have 1 Abomination at a time. If another is drawn, the Abomination gets an extra Activation instead.

  • Fragile doors. Die rolls to open doors automatically succeed.

  • Sabotage. Each Objective gives 5 experience points to the Survivor who takes it. The player may also draw 2 Zombie cards and keep them aside. Whenever a Zombie card is drawn, the player may play a Zombie card they have to add an extra spawn.