Zombicide: Fantasy Quest B48 – Gardens VS Zombies
Zombicide: Fantasy Quest B48 – Gardens VS Zombies Rulebook
Table of Contents
Table of Contents
Setup
Quest: B48: Gardens VS Zombies
Difficulty: Hard
Survivors: 6
Duration: 90 minutes
Materials needed: Zombicide: Green Horde, Zombicide: Friends and Foes.
Tiles needed: 12V, 13V, 18V, 22V, & 24R.
The map on the quest sheet shows where each tile is placed. The tile layout on the sheet is 18V in the top row, 13V, 24R and 22V in the middle row, and 12V in the bottom row. The sheet's map legend is as follows:
- Player Starting Area
- Spawn Zones
- Closed Doors
- Objectives (5 XP)
Objectives
Hold the line! Survive until the Zombie deck is empty. The game ends in the ensuing Game Round's End Phase.
Special Rules
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Setup.
- Shuffle the Blue and Green Objectives among the Red Objectives, facedown.
- All Survivors start at the Yellow Danger Level.
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Solid walls. Openings that connect to street Zones but don't have a door token in them should be considered solid walls.
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Fragile doors. Die rolls to open doors automatically succeed.
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Weaken their lines! Each Objective gives 5 experience points to the Survivor who takes it.
- When the Blue or Green Objective is taken, discard the top 4 cards of the Zombie deck.
- Taking a Red Objective also earns the Survivors a Vault Artifact of the player's choosing among those still available. The Survivor may then reorganize their inventory for free.
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Underwater, really?! When an "Enter The Horde" card is drawn, the entire Horde spawns in the Waterhole Zone highlighted on the map on tile 24R.