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Zombicide: Fantasy Quest B47 – Silas' Gathering thumbnail

Zombicide: Fantasy Quest B47 – Silas' Gathering

Expansion for Zombicide: Black Plague

Zombicide: Fantasy Quest B47 – Silas' Gathering Rulebook

Table of Contents

Table of Contents

  • Setup
  • Objectives
  • Special Rules

Setup

Quest: B47: Silas' Gathering

Difficulty: Hard

Survivors: 1 (Silas)

Duration: 45 minutes

Material needed: Zombicide: Black Plague, Zombie Bosses Abomination Pack.

Tiles needed: 5V, 7R, 8V & 9R.

The map on the quest sheet shows where each tile is placed. The sheet's map legend is as follows:

  • Player Starting Area
  • Objectives (5 XP)
  • Closed Doors
  • Exit Zone
  • Spawn Zones
  • Abominotaur Random Spawn Zones (numbered 1 to 4)

Objectives

This is a solo Quest, played with Silas. Accomplish the Objectives in any order to win the game:

  • Activate Clovis and Samson.
  • Kill the Abominotaur.
  • Reach the Exit with all Survivors. Any Survivor may escape through this Zone at the end of their Turn as long as there are no Zombies in it.

Special Rules

  • Setup.

    • Place Silas in the Survivor Starting Zone. He starts with a Hammer and a Short Bow as Starting Equipment.
    • Set aside 2 Dashboards with Clovis and Samson's ID Cards. Clovis has a Torch and 1 random Equipment card. Samson has a Dragon Bile and 1 random Equipment card. Place their miniatures in the indicated Zones. They do not play until activated.
    • Remove all Necromancer cards from the Zombie deck.
    • Remove all Bile and Torch cards from the Equipment deck.
    • Place the Blue and the Green Objectives randomly among the Red Objectives, facedown.
  • Fragile doors. Die rolls to open doors automatically succeed.

  • The Abominotaur.

    • Roll a die at the end of each Zombie Phase. On a 1-4, place the Abominotaur in the corresponding marked Zone. If it's already on the board, ignore this rule. The Abominotaur can only spawn once during the game.
    • Whenever the Abominotaur has several routes to its destination Zone, it goes through a wall if possible.
    • When the Abominotaur is eliminated, place a Zombie Spawn token in its Zone. Then, continue roll a die at the end of each Zombie Phase until you get a 1-4, and place the Exit token in the corresponding Zone.
  • Forging an alliance. Clovis and Samson are inactive (but still can get Wounds) until another Survivor spends an Action in their Zone to activate them. Then, set their Danger Bar to the beginning of the Quest's current Danger Level. The player controls them. They play the Turn they are activated, right after the Survivor who activated them.

  • Food and drinks. Taking a Red Objective grants 5 XP to the Survivor who takes it.

  • Powerful weapons. The Blue and Green Objectives grant 5 XP to the Survivor who takes them. The Blue Objective also grants the Survivor the Inferno spell, while the Green Objective grants them the Orcish Crossbow (both are Vault Artifacts). They can then reorganize their inventory for free.