Zombicide: Fantasy Quest B43 – Shapeshifting Powers
Zombicide: Fantasy Quest B43 – Shapeshifting Powers Rulebook
Table of Contents
Table of Contents
Setup
Quest: B43: Shapeshifting Powers
Difficulty: Medium
Duration: 90 minutes
Materials needed: Zombicide: Green Horde & Friends and Foes.
Tiles needed: 12V, 13V, 15V, 17V, 18V, 19V, 21V, 22V, & 23V.
The map on the quest sheet shows where each tile is placed. The tile layout on the sheet is 17V, 13V and 15V in the top row; 22V, 21V and 12V in the middle row; and 19V, 23V and 18V in the bottom row. The sheet's map legend is as follows:
- Player Starting Area
- Exit Zone
- Objectives (5 XP): marked with a black X
- Spawn Zone
- Doors: red-bordered doors
- Open Doors: red-bordered open doors
Setup. Shuffle the Familiars cards to form a Familiar deck.
Objectives
Get all the Druidic Runes! Accomplish the Objectives in this order to win the game:
- Take all Objectives.
- Reach the Exit with all Survivors, each holding a Red Objective. Any Survivor may escape through this Zone at the end of their Turn, as long as there are no Zombies in it.
Special Rules
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Shapeshifting Runes. A single Survivor cannot take more than 1 Red Objective during the game. When a Survivor takes a Red Objective, they draw the top card from the Familiar deck. The card shows their Familiar form.
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Familiar form. Once during each of their Turns, a Survivor may shapeshift into their Familiar form as a free Action. A Familiar:
- Has no Handler. It's the same Survivor in animal form.
- Has the same Movement and Combat characteristics as their Familiar form.
- May not use Skills or Equipment.
- Does not take damage from Tainted Blood Spray.
Once during each of their Turns, a Familiar may revert back to its Survivor form as a free Action.
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Force of Nature. Necromancers can only be killed by Familiars.