Zombicide: Fantasy Quest B34 – Slay the Beast: Part 1 – Alone in the Darkness
Zombicide: Fantasy Quest B34 – Slay the Beast: Part 1 – Alone in the Darkness Rulebook
Table of Contents
Table of Contents
Setup
Quest: B34: Slay the Beast – Part 1: Alone in the Darkness
Difficulty: Hard
Survivors: 1
Duration: 45-60 minutes
Materials needed: Zombicide: Black Plague & Zombicide: No Rest for the Wicked.
Tiles needed: 1R, 2R, 3R, & 9V.
The map on the quest sheet shows where each tile is placed. The sheet's map legend is as follows:
- Player Starting Area
- Objectives (5 XP): red, green and blue Objective markers
- Spawn Zone
- Door: red and green doors
- Ballista
- Exit Zone
Hidden Treasure. Set aside the Mace Gun Vault Weapon. If you don't have the card, you can print the second page of this document.
Ballista. Set aside the Ballista miniature.
Objectives
Accomplish these Objectives in order to win the game:
- Find the weaponsmith. Take the Green Objective.
- Open the siege room. Take the Red Objective.
- Let's slay some dragons. Bring the Ballista to the Exit Zone.
(Optional) – Take the Blue Objective.
Special Rules
-
The weaponsmith. The Green door cannot be opened until the Green Objective is taken. Taking the Green Objective earns 5 XP to the Survivor. Then, place an additional Survivor of your choice in the Zone. They have 7 XP, no Equipment, and can be played normally.
-
Shiny as new! Taking the Red Objective earns all Survivors 5 XP. Then, place the Ballista in the Zone.
-
Blue Objective. Taking the Blue Objective earns all Survivors 5 XP. The Survivor who took it also get the Mace Gun Vault Weapon set aside during the setup. They can reorganize their inventory for free. This Vault weapon can be kept for the second chapter of this campaign.
Components
- Mace Gun Vault Weapon. The weapon card is set aside during setup and is printed on the second page of this document. Its printed stats are on the card itself and are not restated here.