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Zombicide: Fantasy Quest B26 – Gear Up thumbnail

Zombicide: Fantasy Quest B26 – Gear Up

Expansion for Zombicide: Green Horde

Zombicide: Fantasy Quest B26 – Gear Up Rulebook

Table of Contents

Table of Contents

  • Setup
  • Objectives
  • Special Rules
  • Map Layout

Setup

Quest: B26: Gear Up

Difficulty: Medium

Survivors: 6

Duration: 45 minutes

Material needed: Zombicide: Green Horde.

Tiles needed: 13V, 14V, 16V, 17V, 19V, & 20V.

The map on the quest sheet is a 3 × 2 grid of tiles. The top row reads, left to right, 13V, 16V, 17V; the bottom row reads 20V, 14V, 19V. The sheet's map legend is as follows:

  • Player Starting Area
  • Objective (5 XP)
  • Door
  • Spawn Zone

Objectives

Armed and ready. The game is won as soon as all 6 Survivors stand in the same Zone, having taken all Objectives.

Special Rules

  • Gearing up. Each Objective gives 15 Experience Points to the Survivor who takes it, along with a random Vault Weapon (if any is available). The Survivor may reorganize their inventory, for free.
  • This is mine. A Survivor may only carry a single Vault Weapon at a time.

Note on the printed sheet: the map legend labels each Objective "(5 XP)", while the Gearing up rule above gives 15 Experience Points per Objective. Both are transcribed as printed; the Special Rules text is the rule that applies to the Survivor's reward.

Map Layout

The map is shown on the quest sheet and is reproduced here as a description of where each element sits on the tiles.

  • Player Starting Area: one blue Starting Area marker, on the east side of tile 19V (bottom right).
  • Objectives: six Objective markers in total, one each on tiles 13V (top left), 16V (top middle, in the central fountain area), 17V (top right), 14V (bottom middle), 20V (bottom left), and 19V (bottom right).
  • Doors: six red-bordered Doors, one each on tiles 13V (top left, south of the Objective), 16V (top middle, east of the central Objective), 17V (top right, west of the Objective), 14V (bottom middle, west of the Objective), 20V (bottom left, north of the Objective), and one on the east edge of 14V next to the 19V boundary.
  • Spawn Zones: four red Spawn Zones, one on the top edge of tile 16V, one on the west edge of tile 13V, one on the west edge of tile 20V, and one on the bottom edge of tile 19V.