Zombicide: Fantasy Quest B23 – Keychain
Zombicide: Fantasy Quest B23 – Keychain Rulebook
Table of Contents
Table of Contents
Setup
Quest: B23: Keychain
Difficulty: Hard
Survivors: 6+
Duration: Variable
Material needed: Zombicide: Black Plague.
Tiles needed: 1R, 2V, 3V, 4V, 5R, & 6R.
The map on the quest sheet shows where each tile is placed. The sheet's map legend is as follows:
- Player Starting Area
- Doors: red, blue, and green doors
- Spawn Zone
- Exit Zone
Objectives
Reach the objectives in this order to win the game:
- Open the locked doors: Kill Zombies to get keys and open the three locked doors (see Special Rules).
- Escape through the butcher's secret door: Escape through the Exit Zone with all Survivors. Any Survivor may escape through this Zone during their turn, as long as there are no Zombies in it.
Note: This Quest's duration depends on luck, and thus is variable.
Special Rules
-
It's locked! The Blue and the Green doors cannot be opened until a Survivor possesses the Objective token of the corresponding color. The Red door of the building leading to the Exit (straddling tiles 2V and 5R) can only be opened by a Survivor holding 2 Red Objectives.
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The key holders...Green: Roll a die every time a Survivor performs a Combat Action killing a Walker (or more). On a 5 or 6, the Survivor gets an additional 5 XP, and the Green Objective. The Green door can then be opened.
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The key holders...Blue: After the green door has been opened, roll a die every time a Survivor performs a Combat Action killing a Walker (or more). On a 5 or 6, the Survivor gets an additional 5 XP, and the Blue Objective. The Blue door can then be opened.
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The key holders...Red: After the blue door has been opened, roll a die every time a Survivor performs a Combat Action killing a Walker (or more). On a 4, 5 or 6, the Survivor gets an additional 5 XP, and a single Red Objective. Once two Red Objectives have been collected this way, the final door leading to the Exit can be opened.