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Zombicide: Fantasy Quest B23 – Keychain thumbnail

Zombicide: Fantasy Quest B23 – Keychain

Expansion for Zombicide: Black Plague

Zombicide: Fantasy Quest B23 – Keychain Rulebook

Table of Contents

Table of Contents

  • Setup
  • Objectives
  • Special Rules

Setup

Quest: B23: Keychain

Difficulty: Hard

Survivors: 6+

Duration: Variable

Material needed: Zombicide: Black Plague.

Tiles needed: 1R, 2V, 3V, 4V, 5R, & 6R.

The map on the quest sheet shows where each tile is placed. The sheet's map legend is as follows:

  • Player Starting Area
  • Doors: red, blue, and green doors
  • Spawn Zone
  • Exit Zone

Objectives

Reach the objectives in this order to win the game:

  1. Open the locked doors: Kill Zombies to get keys and open the three locked doors (see Special Rules).
  2. Escape through the butcher's secret door: Escape through the Exit Zone with all Survivors. Any Survivor may escape through this Zone during their turn, as long as there are no Zombies in it.

Note: This Quest's duration depends on luck, and thus is variable.

Special Rules

  • It's locked! The Blue and the Green doors cannot be opened until a Survivor possesses the Objective token of the corresponding color. The Red door of the building leading to the Exit (straddling tiles 2V and 5R) can only be opened by a Survivor holding 2 Red Objectives.

  • The key holders...Green: Roll a die every time a Survivor performs a Combat Action killing a Walker (or more). On a 5 or 6, the Survivor gets an additional 5 XP, and the Green Objective. The Green door can then be opened.

  • The key holders...Blue: After the green door has been opened, roll a die every time a Survivor performs a Combat Action killing a Walker (or more). On a 5 or 6, the Survivor gets an additional 5 XP, and the Blue Objective. The Blue door can then be opened.

  • The key holders...Red: After the blue door has been opened, roll a die every time a Survivor performs a Combat Action killing a Walker (or more). On a 4, 5 or 6, the Survivor gets an additional 5 XP, and a single Red Objective. Once two Red Objectives have been collected this way, the final door leading to the Exit can be opened.