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Zombicide: Fantasy Quest B18 – Naevok, the Necromancer thumbnail

Zombicide: Fantasy Quest B18 – Naevok, the Necromancer

Expansion for Zombicide: Green Horde

Zombicide: Fantasy Quest B18 – Naevok, the Necromancer Rulebook

Table of Contents

Table of Contents

  • Setup
  • Objectives
  • Special Rules

Setup

Quest: B18: Naevok, the Necromancer

Difficulty: Medium

Survivors: 6

Duration: 60 minutes

Material needed: Zombicide: Green Horde.

Tiles needed: 17R, 18V, 19V, & 20R.

The map on the quest sheet shows where each tile is placed. The tile layout on the sheet is 19V and 17R in the top row, and 20R and 18V in the bottom row. The sheet's map legend is as follows:

  • Player Starting Area
  • Objective (5 XP)
  • Column/Row number (the sheet's column and row dice, six faces each, run along the top and right edges of the map)
  • Orc Fatty
  • Orc Runner
  • Orc Walker
  • Orc Necromancer
  • Open Door
  • Spawn Zone

Objectives

Gather the herbs. Collect all Objectives.

Defeat Naevok. Kill the Orc Necromancer by hitting him 3 times.

Special Rules

  • Setup.

    • Place the Orc Necromancer in the indicated Zone.
    • Place Orc Walkers, Runners, Fatties in the indicated Zones.
    • Put the green and blue Objectives randomly among the red Objectives facedown.
  • Good smelling herbs. Each Objective gives 5 experience points to the Survivor who takes it. Taking a double-sided red Objective also grants a Vault artifacts to the Survivor. The Survivor's Inventory may then be reorganized for free.

  • Naevok, the Necromancer. The Orc Necromancer miniature represents Naevok. Standard Necromancer rules are not used in this Quest. Instead:

    • Naevok starts on the board without the Necromancer Spawn Zone.
    • Necromancer Zombie cards activate Naevok instead. However, based on the card, the Horde Zombies spawn as per normal.
    • Naevok teleports instead of moving. Whenever he is activated, spawn a Zombie card in the Zone where Naevok is, then, roll two dice, one at a time. The first die represents the column where he will teleport and the second represents the row. Move the Necromancer to that location. (i.e. if players rolled a 6 and then a 5, Naevok would move to the Survivor's starting location)
    • Protection spell. Naevok cannot be targeted by any attacks until the 4th Objective is taken.
  • Second form! When all Objectives are taken, Naevok gets stronger and these new rules apply:

    • After teleporting, activate each Zombie in the same and adjacent Zones to his.
  • Set aside 3 Objectives. They represent Naevok's health. In each round, any successful attack to Naevok removes 1 of his health tokens and grants 2 experience points to each Survivor. Only 1 health token may be removed each round. When the last health token gets removed, Naevok is defeated.