Zombicide: Climbers & Terrorcotta Walkers
Expansion for Zombicide: Black PlagueExpansion for Zombicide: Green HordeExpansion for Zombicide: White Death
Zombicide: Climbers & Terrorcotta Walkers Rulebook
Table of Contents
Table of Contents
Terrorcotta Walkers
To add Terrorcotta Walkers into Zombicide games, add the corresponding cards to the Zombie deck during setup. Then, shuffle it.
- Damage dealt: 1
- To eliminate: Damage 1
- Adrenaline provided: 1 point
Special rules:
- Terrorcotta Walkers have the same Targeting Priority Order as Walkers.
- At the start of each Zombies Phase, locate every Zone with 1 to 4 Terrorcotta Walker miniatures. Then, spawn Terrorcotta Walkers in each of these Zones until there are 5 Terrorcotta Walkers there.
- If there are not enough miniatures, choose the Zones which receive the remaining Terrorcotta Walkers. Then, all Terrorcotta Walkers perform 1 extra Activation.
- Note: This special Spawn does not trigger the Combat Reflexes Skill.
Climbers
To add Climbers into Zombicide games, add the corresponding cards to the Zombie deck during setup. Then, shuffle it.
- Damage dealt: 1
- To eliminate: Damage 1
- Adrenaline provided: 1 point
Special rules:
- Climbers have the same Targeting Priority Order as Walkers.
- Climbers can cross Ramparts (Wulfsburg), Barriers, and Ledges (Green Horde) when moving.
- Climbers ignore Ramparts and don't need Stairs to climb on, or leave Battlement Walkways (White Death).
Targeting Priority Order
Zombicide: White Death, Black Plague and Green Horde feature different Targeting Priority Orders. Players should use the chart corresponding to the core box they are playing with.