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Zombicide: Climbers & Terrorcotta Walkers

Expansion for Zombicide: Black PlagueExpansion for Zombicide: Green HordeExpansion for Zombicide: White Death

Zombicide: Climbers & Terrorcotta Walkers Rulebook

Table of Contents

Table of Contents

  • Terrorcotta Walkers
  • Climbers
  • Targeting Priority Order

Terrorcotta Walkers

To add Terrorcotta Walkers into Zombicide games, add the corresponding cards to the Zombie deck during setup. Then, shuffle it.

  • Damage dealt: 1
  • To eliminate: Damage 1
  • Adrenaline provided: 1 point

Special rules:

  • Terrorcotta Walkers have the same Targeting Priority Order as Walkers.
  • At the start of each Zombies Phase, locate every Zone with 1 to 4 Terrorcotta Walker miniatures. Then, spawn Terrorcotta Walkers in each of these Zones until there are 5 Terrorcotta Walkers there.
  • If there are not enough miniatures, choose the Zones which receive the remaining Terrorcotta Walkers. Then, all Terrorcotta Walkers perform 1 extra Activation.
  • Note: This special Spawn does not trigger the Combat Reflexes Skill.

Climbers

To add Climbers into Zombicide games, add the corresponding cards to the Zombie deck during setup. Then, shuffle it.

  • Damage dealt: 1
  • To eliminate: Damage 1
  • Adrenaline provided: 1 point

Special rules:

  • Climbers have the same Targeting Priority Order as Walkers.
  • Climbers can cross Ramparts (Wulfsburg), Barriers, and Ledges (Green Horde) when moving.
  • Climbers ignore Ramparts and don't need Stairs to climb on, or leave Battlement Walkways (White Death).

Targeting Priority Order

Zombicide: White Death, Black Plague and Green Horde feature different Targeting Priority Orders. Players should use the chart corresponding to the core box they are playing with.