Zombicide: Box of Zombies – Set #5: Zombie Dogz
Zombicide: Box of Zombies – Set #5: Zombie Dogz Rulebook
Table of Contents
Table of Contents
Zombie Dog Rules
-
Zombie Dogz follow all standard rules for Zombies. However, they have 3 Actions per turn. After all Zombies (including the Runners and Zombie Dogz) have gone through the Activation step and resolved their first Action, the Runners and Zombie Dogz go through the Activation step again, using their second Action to Attack a Survivor in their Zone or Move if there is nobody to attack. Then the Zombie Dogz go through the Activation step for a third time, using their third Action to attack a Survivor in their Zone or Move if there is nobody to attack.
-
Zombie Dogz are stunningly agile. They are always targeted last in the Targeting Priority Order.
Targeting Priority Order
This targeting priority summary is updated from Prison Outbreak.
| Targeting Priority | Name | Actions | Min Damage to Destroy | Experience Points |
|---|---|---|---|---|
| 1 | Survivor (except Shooter) | - | - | - |
| 2 | Toxic Walker (1) | 1 | 1 | 1 |
| 3 | Walker | 1 | 1 | 1 |
| 4 | Berserker Walker | 1 | 1 | 1 |
| 5 | Toxic Fatty (2) | 1 | 2 | 1 |
(1) Toxic Zombies rules are featured in Toxic City Mall expansion.
(2) Each Fatty comes with two Walkers of the same type as itself when it spawns (standard, Toxic, Berserker).
(3) Toxic Abomination: All Zombies standing in its Zone at the end of the Zombie turn become Toxic Zombies. Berserkers Zombies are immune to this effect.
(4) Berserker Abomination: Moves up to two Zones instead of one.
(5) Zombie Dogz are always targeted last.
Berserker: Immune to Damage inflicted by Ranged Weapons (save weapons killing everything in the target Zone).
Toxic Blood Spray: Upon elimination, a Toxic Zombie immediately inflicts a Wound on its assailant if they both stand in the same Zone.