Zip-It
Zip-It Rulebook
Table of Contents
Table of Contents
Standard Rules
ZIP-IT is a two-player game.
Each player selects a zipper color and keeps a running score by moving their zipper on the pouch.
- All ZIP-IT games start with each player taking 12 cubes.
- To START the game, one of the players calls "GO!"
- Each player proceeds to make a crossword grid using ANY SIDE of his/her own cubes.
- Words can be any length, reading top to bottom, left to right ONLY.
- As in most word games, proper nouns (names) and abbreviations are NOT allowed.
- The first player to complete a grid with no remaining cubes calls "ZIP!" and moves his/her pouch zipper one point.
- If a player's grid includes a misspelling or a non-existent word, that player receives no points for the round and the opponent gains one point.
- At the end of each round, mix all cubes and redistribute 12 cubes to each player.
- The first player to reach 10 on the scoring pouch calls "ZIP-IT!" and is the winner of that game.
- Pull the zippers back to zero and you're ready to go again!
Additional Ways to Play
ONLY the player who first completes his/her grid receives bonus points.
RHYMING ZIP-IT: Plays the same as standard ZIP-IT except that players win ONE bonus point for each pair of rhyming words in a completed grid.
BIG WORD ZIP-IT: Plays the same as standard ZIP-IT, but any seven-letter word wins ONE bonus point. An eight-letter word receives TWO bonus points. A nine-letter word receives THREE bonus points and so on...
PALINDROME ZIP-IT: Plays the same as standard ZIP-IT except that in a completed grid, each palindrome or semi-palindrome receives TWO bonus points.
- A PALINDROME is a word that reads the same forwards and backwards (noon, toot, mom, dad, kayak, etc.).
- A SEMI-PALINDROME is a word in which letters form ONE word reading left to right, and a DIFFERENT word reading right to left (rat/tar, dog/god, ton/not, live/evil, no/on, etc.).
Variations
Players can amend the rules to suit participants. For example, prior to a game, players may agree that words used by adults must have at least three letters, while children are allowed to use two-letter words.
Players can modify the rules to make ZIP-IT more challenging. For example, players may agree before the game begins that all words must belong to a particular category (nouns, inanimate objects, animals, etc.).