Zero!: Java – Module
Zero!: Java – Module Rulebook
Table of Contents
Table of Contents
Campaign Sequence of Play
- Draw Action Card to determine Target
- Each Player secretly selects one Resource
- Players reveal Resources selected
- Conduct Mission
- Determine Victory Points
- Determine Air Group Performance at the end of 6 (February) or 5 (March) Missions
Japanese Resources
February 1942
- 2 L/W A6M2 OR 2 L/W Ki-27
- 2 L/W A6M2 OR 2 L/W Ki-27
- L/W A6M2, L/W F1M2 OR L/W Ki-27, L/W Ki-43
- L/W F1M2 OR L/W Ki-43, Flak Guns
- USS Langley (Mission A)
- Carrier Strike (Darwin - Mission B)
March 1942
- 2 L/W A6M2 OR 2 L/W Ki-27
- L/W A6M2, L/W F1M2 OR L/W Ki-27, L/W Ki-43
- L/W A6M2 (Sakai) OR L/W Ki-43 (Kato)
- Tight Formations
- Carrier Strike (Tjilitjap - Mission C)
Allied Resources
February 1942
- L/W Buffalo, ABDAIR Fighter
- 2 L/W Buffalo
- L/W Hurricane IIB, Experienced Air Crews
- L/W P-40E, Experienced Air Crews
- ABDAIR Fighter
- Package Guns
March 1942
- 2 L/W Buffalo
- L/W Buffalo, ABDAIR Fighter
- L/W Hurricane IIB
- L/W P-40E
- ABDAIR Aces
Air Group Performance
Japanese VP and Allied VP are determined from the Net VP.
| Japanese | Net VP | Allied |
|---|---|---|
| Outstanding | 10 or More | Appalling |
| Excellent | 9 to 0 | Dismal |
| Good | -1 to -10 | Bad |
| Historical | -11 to -20 | Historical |
| Bad | -21 to -30 | Good |
| Dismal | -31 to -40 | Excellent |
| Appalling | -41 or Less | Outstanding |
Missions
| Action Card | February 1942 | March 1942 |
|---|---|---|
| Ace Pilot & Half Loop | 14 | 11 |
| Barrel Roll | 3 | 14 |
| In My Sights (1B) | 1 | 9 |
| In My Sights (2B) | 11 | 8 |
| In My Sights (3B) | 7 | 12 |
| Maneuvering | 2 | 13 |
| Out of the Sun | 5 | 12 |
| Scissors | 3 | 11 |
| Tight Turn |
Mission Targets
| Target | Target Type | Aircraft | Altitude | Turns |
|---|---|---|---|---|
| 1. Palembang | Airfield - 3A | 2 139 WH, 2 Blenheim | Medium | 8/7 |
| 2. West Java | Airfield - 3A | 2 G4M, 2 G3M | Medium | 8/7 |
| 3. West Java | Airfield - 3A | 2 Ki-48, 2 Ki-21 | Medium | 8/7 |
| 4. North of Java | Freighter - 4A | 4 G3M | Low | 7/6 |
| 5. Badoeng Straits | Freighter - 4A | 2 L/W SBD | Choose |
Mission Notes
- See Special Rules.
- Use the CVL Target Card provided with this module.
- Altitude cited is for Medium Bombers only. The Fighters may begin at any altitude.
Special Rules
The following procedures are reproduced from page 32 of the C3i #14 companion insert "The Netherlands East Indies, January-March 1942" (Special Rules block). Only the Java-specific parts are included.
Carrier Strikes: Java Missions B (Darwin) and C (Tjilitjap)
Procedures for the both the Tjilitjap and Darwin carrier strike missions are as follows:
-
The Japanese player secretly assigns each of his three waves (A, B and C) to attack a different target (1, 2, 3 or 4). He also secretly assigns each of his escort groups (D and E) to a different wave.
-
The Allied player secretly assigns each of his interceptor groups (X and Y) to defend a different target.
-
Both players secretly assign initial altitudes for all waves, escorts and interceptors.
-
Both players reveal all of their assignments.
-
If the Allied player has assigned an interceptor group to a target that will not be attacked (one that did not have a wave assigned to it), he may re-assign that interceptor group to a target that will be attacked (one that did have a wave assigned to it). Only interceptor group may be assigned or reassigned to a single target.
-
Play the missions in the following order:
- First play the mission involving interceptor group X.
- Next play the mission involving interceptor group Y.
Those missions to which an interceptor group was originally assigned have three (3) target-bound turns. Those missions to which an interceptor group was reassigned have two (2) target-bound turns. The number of target-bound turns is NOT reduced by aircraft speed.
-
After the first two missions have been played, the Allied player may then employ any or all of his surviving interceptors to oppose the third and final Japanese wave. The surviving interceptors retain whatever damage they sustained in their earlier mission. Any surviving interceptor with a skilled pilot counter assigned to it retains that skilled pilot counter. All surviving interceptor leaders begin this third mission with a full hand of cards (contingent upon their current damage status). The interceptors may begin the third mission at any altitude (contingent upon type and damage status). The third mission has one (1) target-bound turn. This is NOT reduced by aircraft speed.
Carrier Strike Resources Chart
| Tjilitjap (Mission C) | Darwin (Mission B) | |
|---|---|---|
| JAPANESE wave A | 4x G4M | 4x G4M |
| JAPANESE wave B | 2 L/W D3A | 2 L/W D3A |
| JAPANESE wave C | 2 L/W B5N | 2 L/W B5N |
| JAPANESE escort D | 2 L/W A6M2 | 2 L/W A6M2 |
| JAPANESE escort E | L/W A6M2 | L/W A6M2 |
| Target 1 | Freighter | Freighter |
| Target 2 | Docks | Docks |
| Target 3 | Seaplane base | Airfield |
Evacuation of Java: Java Mission 6
- The Allied player receives one (1) PBY and one (1) B-17E.
- Using scratch paper, the Allied player secretly identifies which of his aircraft is carrying civilians and which is carrying military personnel.
- The Evacuation mission has a six-turn duration.
- Evacuation mission takes place at Medium Altitude.
- Both the PBY and the B-17 are considered "patrol aircraft" for the purposes of calculating Victory Points.
- Allied player is awarded further VPs according to following schedule:
| VP | Aircraft Status |
|---|---|
| 0 | Aircraft with military personnel was destroyed |
| 10 | Aircraft with military personnel escaped but in 'damaged' condition |
| 20 | Aircraft with military personnel escaped in 'undamaged' condition |
| 0 | Aircraft with civilians was destroyed |
| 5 | Aircraft with civilians escaped but in 'damaged' condition |
| 10 | Aircraft with civilians escaped in 'undamaged' condition |