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Zeppelin Attack!: Doomsday Weapons

Expansion for Zeppelin Attack!

Zeppelin Attack!: Doomsday Weapons Rulebook

Table of Contents

Table of Contents

  • Expansion Materials
  • Setup

Expansion Materials

The expansion contains:

  • 1 card deck of 47 cards:
    • 4 Experimental Attack cards
    • 12 Mercenary Science Zeppelins
    • 2 Mercenary Operations Zeppelins
    • 3 Mercenary Attack cards
    • 4 Mercenary Defense cards
    • 5 Mercenary Operative cards
    • 17 Fate cards
  • 1 rule book

Setup

Add the expansion Mercenary cards to the relevant Mercenary decks. There will also be a new Mercenary card deck for the Science Zeppelins provided in the expansion; place this face-up beside the 5 Mercenary decks from the base game. Place the new Experimental Attack from the expansion beside the Experimental Zeppelins from the base game. Shuffle the expansion Fate cards into the Fate deck.

Any rules not discussed in this booklet remain the same as in the base game.

Science Zeppelins: Science Zeppelins have special text effects which may be ongoing, may occur whenever an Action card is played on the Zeppelin, or may occur only at the beginning of the player's turn (before she plays any cards).

Atomic Attack and Defense Cards: The expansion adds the new Attack/Defense type "Atomic." Atomic Attack cards have Attack effects that impact all players, except the active player, when they succeed. Atomic Defenses have Defense effects that impact all players, including the active and defending players.

Game End: When using the expansion cards, the game ends when 2 Mercenary decks are exhausted instead of 3.