Zenith: Secret Agents
Zenith: Secret Agents Rulebook
Table of Contents
Table of Contents
Setup
Add the extra cards to the Agent card deck, then shuffle the deck.
Contents
10 Agent cards
New Cards
5 of these new Agent cards have a cost of 0 credits. The other 5 have a cost of 5 credits and their effects refer to elements your opponent has (Leader Badge, Credits, Zenithium…).
Description of New Effects
If you have less than 8 Credits, take Credits until you have 8 in your reserve. Your opponent does the same.
Gain the bonus shown if your opponent has the corresponding element. Here, if your opponent has at least 3 Zenithium, gain 1 Influence on a different planet than the one you just chose.
Immediately develop your lowest Technology by PAYING the Zenithium cost.
Give your opponent 2 Influence on any Planet EXCEPT Mars. Note: If the Planet is on the space closest to your opponent's control zone when you apply this effect, the unused Influence is lost.
The dot in the bottom-left corner identifies the cards from this expansion.