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Zenith: Secret Agents

Expansion for Zenith

Zenith: Secret Agents Rulebook

Table of Contents

Table of Contents

  • Setup
  • Contents
  • New Cards
  • Description of New Effects

Setup

Add the extra cards to the Agent card deck, then shuffle the deck.

Contents

10 Agent cards

New Cards

5 of these new Agent cards have a cost of 0 credits. The other 5 have a cost of 5 credits and their effects refer to elements your opponent has (Leader Badge, Credits, Zenithium…).

Description of New Effects

If you have less than 8 Credits, take Credits until you have 8 in your reserve. Your opponent does the same.

Gain the bonus shown if your opponent has the corresponding element. Here, if your opponent has at least 3 Zenithium, gain 1 Influence on a different planet than the one you just chose.

Immediately develop your lowest Technology by PAYING the Zenithium cost.

Give your opponent 2 Influence on any Planet EXCEPT Mars. Note: If the Planet is on the space closest to your opponent's control zone when you apply this effect, the unused Influence is lost.

The dot in the bottom-left corner identifies the cards from this expansion.