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Xevoz

Xevoz Rulebook

Table of Contents

Table of Contents

  • Overview
    • XEVOZ Battle Terrain Mat
    • Battle Objective
    • Special Drain Attack!
  • Build
    • Build Your Figure
    • Power Glyphs
    • Reading a Power Glyph
    • The Battle Helix
  • Battle
    • Battle a Friend
    • Step 1. Pre-Battle Check
    • Step 2. Decide Who Attacks First
    • Step 3. Choose the World
    • Step 4. Attacking
    • Step 5. Check Species Icon
      • Warp Spaces
      • A Warp Space Example
      • Bonus Spaces
      • How a Bonus Space Helps You
    • Step 6. Resolve the Attack
    • Step 7. Actions
  • Xevolve
    • Xevolve Your Figure & Battle Helix!
  • Quick Rules Card (v2.0)
    • Step 1. Pre-Battle Check
    • Step 2. Decide Who Attacks First
    • Step 3. Choose the World
    • Step 4. Attack Roll
    • Step 5. Check Species Icon
    • Step 6. Resolve the Attack
    • Step 7. Actions
    • Step 8. Movement
    • Step 9. Who Attacks Next
    • Step 10. Winning the Battle

Overview

XEVOZ Battle Terrain Mat

Two fully assembled figures are required to play the BATTLE TERRAIN game.

Battle Objective

XEVOZ BATTLE TERRAIN is a game for two players. Each player assembles six POWER GLYPHS game pieces into a BATTLE HELIX, which they roll like dice in a challenge to demolish the opponent's figure part by part. Move about the boards to gain advantage. You win when your opponent's figure has no parts left.

Special Drain Attack!

This kit includes a DRAIN ATTACK Power Part and matching POWER GLYPH game piece to demolish your opponents with advanced energy sapping power! This awesome attack gradually drains away the strength of your foes, making them lose parts left and right. Read more about the DRAIN ATTACK in the Battle section.

Build

Build Your Figure

Your figure is your health meter (see graphic below).

Every part (except your DRAIN ATTACK part) counts as a point of life. Both players should build their figures with the same number of parts, about 25 (though you can use more). A part is any piece that can unsnap and separate from another piece. Your figure cannot have more than one DRAIN ATTACK part. Your DRAIN ATTACK counts as a part even though it does not count as a point of life.

Power Glyphs

XEVOZ figures come with special three-sided sticks called POWER GLYPHS. Each POWER GLYPH represents one of the figure's Power Parts (such as weapons, armor, or DRAIN ATTACK) and its attack power.

Although you may only have 6 POWER GLYPHS in battle at any time, there's no limit to the number of Power Parts you can build into your figure, as long as your part count equals your opponent's part count. Your figure must have the Power Parts that match your six POWER GLYPHS.

Even if you lose a Power Part during battle, you do not lose the ability to use its attack. Your POWER GLYPHS keep all their attack power even if your figure's matching Power Parts get chopped.

Reading a Power Glyph

Every POWER GLYPH game piece has one picture side and two battle sides.

The picture side shows you which Power Part matches this POWER GLYPH. Each battle side has a species icon on the left, followed by a white attack and a black attack. In the center is the name of the Power Part. Each attack contains a strength number and an action symbol.

The strength number tells you how powerful the attack is; the higher the number, the stronger the attack.

The action symbol tells you:

  1. what happens if this attack wins, and

  2. how many parts the attack will affect.

The two battle sides are always a mirror image; the black and white attacks just flip-flop. When you build your BATTLE HELIX game piece, you choose to make your figure extra strong in black or white, or balance power strategically between the two.

The Battle Helix

A BATTLE HELIX represents your figure's power and your battle strategy. Each player builds and battles with their own BATTLE HELIX, rolling it like dice against the opponent.

Here's how to build one:

  1. Select 6 POWER GLYPHS. A maximum of three may be gold, and only one can be a DRAIN ATTACK. Gold POWER GLYPHS are extra powerful.

  2. Press the POWER GLYPHS into one end-cap. Be sure to place each POWER GLYPH so that all the species icons are on the left. The picture side of the POWER GLYPH has no value, so be sure that only the battle sides (the sides with numbers) are showing.

  3. Complete the BATTLE HELIX by attaching another end-cap. Make sure that both end-caps are tight. Now you're ready to roll!

Battle

Battle a Friend

Now that you and your opponent each have a figure and a BATTLE HELIX, it's time to battle! Begin the game with the BATTLE TERRAIN mats sitting in the center of the play surface.

When rolling your BATTLE HELIX, read only the POWER GLYPH that lands face-up. The other sides don't count. Follow these steps for each battle:

Step 1. Pre-Battle Check

Both players present their figures to each other to show that they have the same number of parts.

Each player presents their BATTLE HELIX game piece to prove that neither has more than three gold POWER GLYPHS game pieces or more than one DRAIN ATTACK POWER GLYPH.

Make sure that the end-caps for each BATTLE HELIX are different colors, so that in the heat of battle no one picks up the wrong one.

Step 2. Decide Who Attacks First

Each player rolls their BATTLE HELIX and adds the black and white strength numbers together. The higher roller becomes the attacker for this round. The other player is the defender. If there is a tie, re-roll.

Step 3. Choose the World

The attacker alone re-rolls their BATTLE HELIX and turns to the BATTLE TERRAIN mat that matches the species icon on the POWER GLYPH rolled. If no mat matching this species is available, then the attacker selects the BATTLE TERRAIN of their choice.

The attacker places their figure onto either of the two START spaces in the center of the mat and the defender places their figure on the other.

Step 4. Attacking

The attacker controls the round. They call "black attack" or "white attack." Then both players roll their BATTLE HELIX.

Step 5. Check Species Icon

If either figure stands on a warp or bonus space, read on. Otherwise, skip to Step 6.

If the species icon on the POWER GLYPH you rolled matches the species icon your figure stands on, it can affect the battle.

Warp Spaces

Warp spaces end the round and send both figures to another BATTLE TERRAIN mat. If the species icon of the POWER GLYPH you rolled matches the species warp space your figure stands on, then you must warp to the other mat. Your opponent is pulled along behind you.

Note: Not all BATTLE TERRAIN mats have Warp spaces.

A Warp Space Example

Chris rolls a META-BEAST POWER GLYPH game piece. His figure stands on a META-BEAST warp space. This activates the warp. Chris calls, "META-BEAST warps!" Then both players remove their figures from the mat. Chris turns to the other BATTLE TERRAIN mat and places his figure on any space. The other player places their figure on any space next to the warping figure. The player that warped now becomes the attacker.

You do not have to win a round to warp. The warp happens first and actions are ignored; it is as if you and your opponent disappear before the attack occurs.

If both players activate a warp, then the attacker warps and the other player follows.

You could even warp while re-rolling for a bomb! (Bombs are mentioned in Step 7.)

Bonus Spaces

Bonus spaces add power to your strength number. If the species icon on the POWER GLYPH you rolled matches the species bonus space your figure stands on, add that bonus to your strength number.

How a Bonus Space Helps You

Kate rolls a META-BEAST POWER GLYPH with a strength number of 4. Her figure stands on a META-BEAST Bonus +3. She adds this 3 bonus to her 4 strength and gets a total strength of 7.

Step 6. Resolve the Attack

If the attacker called "black," then both players look at their black attacks. If the attacker called "white," then both players look at their white attacks.

The player with the higher strength number wins the round. Don't forget to check for Species matches.

In the case of a tie the defender becomes the attacker and a new attack roll begins.

Step 7. Actions

The winner of the round performs the action(s) indicated by the symbol(s) next to their winning strength number. Players then add or remove parts according to the action symbols on the winning POWER GLYPH.

Remember: Once the winner rolls for the next round any forgotten actions, including bonus chops, are lost.

DRAIN ATTACK Symbol

The winner removes the DRAIN ATTACK part from their figure and snaps it onto the opponent's figure. The round ends and the winner becomes the attacker for the next round.

If the winner's DRAIN ATTACK part is already attached to the opponent's figure then the winner chops one part from the opponent.

  • DRAIN ATTACK bonus chop: If the winner's DRAIN ATTACK is attached to their opponent's figure, they get to chop an extra part every round they win. You're draining their life points!
  • If a DRAIN ATTACK is attached to a part the winner wants to chop, remove the DRAIN ATTACK and chop the part. Then the opponent must reattach the DRAIN ATTACK to their figure.
  • Regenerate/Heal is the only action that gets rid of DRAIN ATTACK. Instead of replacing a lost part, remove the unwanted DRAIN ATTACK and return it to the owner's figure.

Sword Symbol

The winner tells the other player to chop (this means remove) one part for each sword symbol. A DRAIN ATTACK part cannot be chopped! When chopping a part from an opponent's figure, all the parts that are left must stay connected. For example, if your opponent's figure is wearing a helmet and you roll an action of one sword symbol, you cannot tell the opponent to remove the head without removing the helmet first. However, if you roll two sword symbols, then you can tell the opponent to chop the helmet and the head in one attack. (Put all the parts that get chopped off your figure aside in your own pile. You never know when they might get regenerated!)

Don't forget: If the winner's DRAIN ATTACK is attached to the opponent's figure, they take a bonus chop.

Star Symbol

The winner regenerates/heals (this means replace) one lost part for each star symbol. The healed part must attach to the figure. If no parts have been lost yet then no action occurs, but the winner becomes the attacker for the next round. Instead of replacing a lost part, the winner may remove an opponent's DRAIN ATTACK and return it to the owner's figure.

Don't forget: If the winner's DRAIN ATTACK is attached to the opponent's figure, they take a bonus chop.

Bomb Symbol

The winner alone re-rolls their BATTLE HELIX, then carries out both the black and the white actions. This can produce a number of results:

  • The winner tells the other player which part to chop for each sword symbol that they re-rolled.
  • The winner may return a DRAIN ATTACK part and/or replace one of their own parts for each star symbol.
  • The winner snaps their DRAIN ATTACK part onto the opponent's figure if they rolled a DRAIN ATTACK symbol, or takes the bonus chop if their DRAIN ATTACK is already attached to the opponent.
  • The winner gets "Caught in the Blast" if they re-roll a bomb in either black or white.

Caught in the Blast of a Bomb

Both players are affected by the actions!

  • For each sword symbol the winner tells the other player which part to chop. Then the other player tells the winner which part to chop!
  • For each star symbol the winner can get rid of a DRAIN ATTACK part and/or replace one of their own parts. Then the other player does the same.

Even when the winner gets "Caught in the Blast," they are still the attacker for the next round.

Step 8. Movement

After performing the action(s) the winner must move one space. If the defender is no longer next to the attacker, then the defender must move one space to remain next to the attacker. If the defender is still next to the attacker, the defender does not move.

Diagonal movement is not allowed.

You may only move into an unoccupied space.

Step 9. Who Attacks Next

If the attacker won the round, they remain the attacker.

If the defender won the round, then they become the attacker.

If a player warped, they become the attacker.

If there was a tie, then no action or movement takes place and the defender becomes the attacker.

Step 10. Winning the Battle

The battle continues, following steps 4-8, until one player's figure has been demolished and has no more parts left to lose.

Remember: DRAIN ATTACK parts do not count. The player with the last figure "standing" wins the battle!

Xevolve

Xevolve Your Figure & Battle Helix!

XEVOZ battles are furious and fast, and you will probably want to rematch right away. But don't rush into battle without thinking. Learn from your combat experience! The most powerful XEVOZ warriors are always improving their battle strategy, upgrading their BATTLE HELIX and changing their bodies to get an edge on the opponent. This is known as XEVOLVING.

Was it a close match or did you get demolished?

Before you battle again, ask yourself:

  • How was your strength in black and white attacks? Were you stronger in one than the other?
  • Was there a balance between your strength and actions?
  • Did you get "Caught in the Blast" too often?
  • Did you use your DRAIN ATTACK on your opponent? Did it help you demolish their figure faster?
  • Did you have an advantage in just one world?
  • What was your opponent's strategy? How will they XEVOLVE?

Between battles you can rearrange, or change, your six POWER GLYPHS game pieces, shifting your figure's power between black and white. This is Redesigning.

For advanced battle tips, XEVOLVING strategy and XEVOZ tournament rules go to XEVOZ.COM. Check out the games and interactive battling features, and see the full collection of XEVOZ species and characters!

The fact that your opponent may be ignorant of and unprepared for "DRAIN ATTACK rules" does not protect them from this attack. Bring along these rules to stop any argument and get on with the battle.

Quick Rules Card (v2.0)

The following is the separate Battle Terrain Quick Rules v2.0 card printed with the kit ("With New DRAIN ATTACK Rules").

Step 1. Pre-Battle Check

  • Each figure has equal number of parts (about 25) and only one DRAIN ATTACK part -- which is counted toward your total. Each part (except the DRAIN ATTACK) equals a point of life.
  • Only one DRAIN ATTACK POWER GLYPH game piece and no more than 3 gold POWER GLYPHS in each BATTLE HELIX.
  • Player's end-caps are different colors.

Step 2. Decide Who Attacks First

Roll the BATTLE HELIX game pieces. Players add their black and white numbers. Player with the highest total number is the attacker. Re-roll a tie.

Step 3. Choose the World

Attacker alone re-rolls BATTLE HELIX. Turn to a BATTLE TERRAIN mat that matches species rolled. Place figures on START spaces (attacker first).

Step 4. Attack Roll

Attacker calls "black attack" or "white attack." Both players roll their BATTLE HELIX.

Step 5. Check Species Icon

If either figure is on a Warp or Bonus space, read on. Otherwise, skip to Step 6.

Warp Space - If the species icon you rolled matches the species warp space your figure stands on, then warp to the other mat. Place your figure on any space. The other player places their figure on any space next to the warping figure. The player that warped becomes the attacker. Both players roll a new attack.

You do not have to win a round to warp. If both players activate a warp, the attacker warps and the other player follows. You could even warp while re-rolling for a bomb!

Note: Not all BATTLE TERRAIN mats have warp spaces.

Bonus Space - If the species icon you rolled matches the species bonus space your figure stands on, add that bonus to your strength number.

Step 6. Resolve the Attack

Player with the highest number in the attack called (black or white) wins.

Step 7. Actions

Winner performs the action(s) indicated by the symbol(s) next to their winning strength number: If your DRAIN ATTACK part is attached to your opponent you "chop" one extra part each time you win a round. Once the winner rolls for the next round any forgotten actions are lost.

  • DRAIN ATTACK symbol: Winner snaps their DRAIN ATTACK onto their opponent's figure or if the winner's DRAIN ATTACK is already attached to the opponent the winner just takes the bonus "chop."
  • Sword symbol: Winner tells the other player to remove one part for each sword. A DRAIN ATTACK cannot be chopped.
  • Star symbol: Winner replaces one lost part for each star or removes DRAIN ATTACK.
  • Bomb symbol: Winner alone re-rolls their BATTLE HELIX game piece, then performs both the black and white actions.

Winner gets "Caught in the Blast" if they re-roll a bomb. Both players are affected by the actions. For each sword the other player removes parts first, then the winner. For each star the winner replaces parts or removes a DRAIN ATTACK first, then the other player.

Step 8. Movement

  • After action(s) the winner moves 1 space.
  • Defender must move to remain next to attacker.
  • If defender is still next to the attacker, the defender does not move.
  • Diagonal movement is not allowed. You may only move into an unoccupied space.

Step 9. Who Attacks Next

  • If attacker won the round, they remain the attacker.
  • If defender won the round, they become attacker.
  • If a player warped, they become the attacker.
  • If a tie, then no action or movement occurs, but the defender becomes the attacker.

Step 10. Winning the Battle

Battle until one player's figure has been demolished and has no more points of life left to lose. Remember DRAIN ATTACK parts do not count as points of life.

Tip: Combine your kits to build more powerful XEVOZ warriors!

  • DRAIN ATTACK Symbol
  • Sword Symbol
  • Star Symbol
  • Bomb Symbol
  • Caught in the Blast of a Bomb
  • Step 8. Movement
  • Step 9. Who Attacks Next
  • Step 10. Winning the Battle