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XenoShyft: Onslaught – Kickstarter Exclusive Card Packs

Expansion for XenoShyft: Onslaught

XenoShyft: Onslaught – Kickstarter Exclusive Card Packs Rulebook

Table of Contents

Table of Contents

  • Kickstarter Card Pack
    • Special Rules
    • Wave 2+ and Wave 3+ Troops
  • Kickstarter Foil Card Pack
    • Special Rules
    • Heroic Troops
  • Upgraded Item Cards
    • Armor
  • Hive Enemy Cards
    • Gore Mosquito
    • Onslaught (card 1 of 3)
    • Overseer
    • Bile Roach
    • Deathmaw
    • Tunnel Worm
    • Flesh-Ripper Hornet
    • Onslaught (card 2 of 3)
    • Grave Titan Tarantula
    • Eater of Hope
    • Onslaught (card 3 of 3)
    • Brood Mother

Kickstarter Card Pack

Special Rules

  • This set allows for multiple troop cards to be chosen for each game.
  • At the start of each game, randomly select 3 "Wave 2+" troop cards from amongst those available. These are the "Wave 2+" troops available this game.
  • At the start of each game, randomly select 3 "Wave 3+" troop cards from amongst those available. These are the "Wave 3+" troops available this game.

Wave 2+ and Wave 3+ Troops

These four NorTec troop cards are photographed with the Kickstarter Card Pack special rules card. Each has a "Not available until" line, so it can only be purchased once the listed Wave has been reached.

Scout Sniper

  • Xenosathem cost 3. Printed numbers: red bar icon 2, green plus icon 3.
  • Not available until Wave 2+.
  • All troops in lane receive +1 power.
  • Once per round, move 1 revealed enemy to the back of lane.
  • Flavour: "Headshot."

Field Commander

  • Xenosathem cost 4. Printed numbers: red bar icon 2, green plus icon 5.
  • Not available until Wave 2+.
  • Once per round, you may switch the positions of 2 troops in 1 lane, and then immediately play 1 equipment card from your hand.
  • This may be done in response to reveal effects.

Tesla "Volt Crasher" Arc-Suit

  • Xenosathem cost 6. Printed numbers: red bar icon 3, green plus icon 8.
  • Not available until Wave 3+.
  • Each time an enemy deals this troop damage, deal 1 enemy damage equal to half that amount (rounded up).
  • Flavour: "Let them feel the fury of every soul they've slain."

"Erebus" Stealth Suit

  • Xenosathem cost 6. Printed numbers: red bar icon 4, green plus icon 6.
  • Not available until Wave 3+.
  • You may deploy this troop any time you could play an instant.
  • This troop gains +4 power, and deals its damage before enemies attack, for the first combat it is in each round.

Kickstarter Foil Card Pack

Special Rules

  • This pack introduces unique "Heroic" versions of existing troops, as well as "Upgraded" versions of item cards.
  • Upgraded item cards are shuffled into their respective stacks when the item is drawn. They may be purchased as normal.
  • To claim a Heroic troop card, a troop of its type (Militia, Paratrooper, etc.) must survive to the end of the round. Once this is done a player may discard that troop card from lane (returning all equipment cards to their hand) and add 1 Heroic version of that troop to their hand.

Heroic Troops

Each Heroic troop card is a NorTec troop. None of them shows a Xenosathem cost badge; the top-right corner carries a gold flame icon with a red prohibition sign, which has no key in the photographs. The Heroic version of a troop is claimed under the rule above rather than bought.

Brigadier General Krueger: Heroic "Ajax" Battle Suit

  • Printed numbers: red bar icon 6, green plus icon 8.
  • When this troop is killed, deal 1 enemy in your lane damage equal to this troop's power, and all troops in your lane gain +2 power this round.
  • Flavour: "Never go down quietly."

Sergeant "Hunter-Killer" Bishop: Heroic Ranger

  • Printed numbers: red bar icon 3, green plus icon 3.
  • Wave 2: This troop gains +1 power for each enemy killed in lane this round.
  • Wave 3+: This troop gains +2 power for each enemy killed in lane this round.
  • Flavour: "It's only death. Don't take it so seriously."

Corporal "Savior" DeWitt: Heroic Combat Medic

  • Printed numbers: red bar icon 3, green plus icon 5.
  • Once per round, when a troop would be killed, it is instead placed at the end of its lane and healed to 1 HP.
  • Flavour: "I'm getting you out of here! I've seen too much death to allow any more."

Major "Killer Whale" Clay: Heroic "Defender" Exo-Suit

  • Printed numbers: red bar icon 3, green plus icon 12.
  • Once per round, when a troop is dealt damage, this troop may suffer that damage instead.
  • Whenever this troop suffers damage, deal 1 enemy in your lane 3 damage.
  • Flavour: "Keep 'em coming!"

The Lone Survivor: Heroic Militia

  • Printed numbers: red bar icon 4, green plus icon 2.
  • If a reveal effect would deal this troop damage, prevent that damage and deal that enemy 2 damage.
  • Flavour: "They say he survived out there a week on his own... I don't think I want to know how."

Sergeant "Grim Reaper" Deckard: Heroic Storm Trooper

  • Printed numbers: red bar icon 3, green plus icon 5.
  • Each time a troop in this lane is killed, deal 1 enemy 2 damage.
  • Flavour: "He's always there; every desperate operation. Every suicide mission. Always the Lone Survivor."

Captain "Blitzkrieg" Echo: Heroic Paratrooper

  • Printed numbers: red bar icon 6, green plus icon 3.
  • You may deploy this troop any time you could play an instant.
  • The first time this troop attacks each round, it deals its damage before enemies attack.
  • At the beginning of each round, you may return this troop to your hand.

Lieutenant "Doombringer" Harkins: Heroic "Hyperion" Assault Battery

  • Printed numbers: red bar icon 8, green plus icon 6.
  • Once per round, deal the first enemy in 1 lane, and the first troop in that lane, 8 damage.
  • Flavour: "In the end, it's my burden to bear, but what needed to be done was done."

Upgraded Item Cards

Each item card below shows its base name at the top and its upgraded version in the text panel. The upgraded version is the one whose text applies. Both names are transcribed as printed.

Armor

Experimental KSA "Smart-Link" Armor

  • Xenosathem cost 3. Printed numbers: red bar icon 1, green plus icon 2.
  • Upgraded KSA "Templar" Armor: Once per round, you may equip a weapon card from your hand or discard pile to this troop as if it were an instant.

Experimental XMP "Atlas" Armor

  • Xenosathem cost 4. Printed number: green plus icon 4.
  • Upgraded XMP "Titan" Armor: Once per round, you may deal this troop 2 damage to give it +3 power this combat.

Experimental APS "Flashbang" Armor

  • Xenosathem cost 3. Printed number: green plus icon 2.
  • Upgraded APS "Pulsar" Armor: Once per round you may deal this troop 2 damage to cancel the reveal effect of 1 enemy.
  • Flavour: "It might sting like hell, but it'll save your life."

Experimental "Retribution" Armor

  • Xenosathem cost 4. Printed number: green plus icon 3.
  • Upgraded GMH "Vindicator" Armor: Each time an enemy deals this troop damage, deal that enemy 2 damage.
  • Flavour: "Blow for blow, blood for blood."

Experimental HPS "Savior" Armor

  • Xenosathem cost 3. Printed number: green plus icon 1.
  • Upgraded HPS "Rescue" Armor: When this troop would be killed, that troop instead fights for 1 additional combat, and is then discarded.

Experimental TSP "Vanguard" Armor

  • Xenosathem cost 3. Printed number: green plus icon 2.
  • Upgraded TSP "Lifeguard" Armor: Reduce all damage this troop suffers by 1.
  • Flavour: "If we save just one additional life, all our research will be worth it."

RDM "Lazarus" Med Pack

  • Xenosathem cost 3.
  • Upgraded Med Pack: Play when a troop would be killed to instead move that troop to the end of lane and heal them to 1 HP.

KHS "Blowback" Pulsar Shield

  • Xenosathem cost 4.
  • Upgraded Pulsar Shield: Troops in 1 lane suffer -1 damage this round, and any enemy damaging a troop in that lane suffers 1 damage.

XNC "Inferno" Grenade

  • Xenosathem cost 4.
  • Upgraded Hi-Ex Grenade: Deal 3 damage to 1 enemy.
  • Each time that enemy attacks or advances in lane this round, deal it 1 damage.

XMX "Doomsday" Void Mine

  • Xenosathem cost 4.
  • Upgraded Void Mine: Kill 1 revealed enemy and the first troop in that lane.
  • Flavour: "Acceptable loses." -Command

"Lightbringer" Pulsar Bomb

  • Xenosathem cost 4.
  • Upgraded Pulsar Bomb: Deal all enemies in 1 lane 2 damage.
  • Flavour: "Every horror revealed"

RDM "Madcap" Stim Pack

  • Xenosathem cost 4.
  • Upgraded Stim Pack: During its next combat, target troop deals double its damage, and deals that damage before enemies attack.

Genetic Bio-Enhancer

  • Xenosathem cost 2.
  • Upgraded Bio-Enhancer: Double 1 troop's power (after all modifiers) for 1 combat.
  • Flavour: "We can make them better, stronger, faster... but at what cost?"

RDM "Nano-Surge" Injection

  • Xenosathem cost 3.
  • Upgraded "Booster Injection": 1 troop gains +2 HP this round.
  • Anytime that troop is dealt damage, it may deal 1 revealed enemy 2 damage.

RDM "Corpseman" Doc Bot

  • Xenosathem cost 4. Printed numbers: red bar icon 2, green plus icon 1.
  • Upgraded Med Bot: Deploy this card as you would a troop (it counts as a troop).
  • All troop in lane receive +2 health.
  • When a troop would suffer damage you may kill this troop to prevent that damage.

"Stronghold" Medical Shuttle

  • Xenosathem cost 4.
  • Upgraded Medical Shuttle: This card may be played in response to reveal effects.
  • Play this card to prevent all damage a troop would suffer from an effect or attack.
  • Flavour: "No more death. Not today."

XNC "Guardian Angel" Drones

  • Xenosathem cost 2.
  • Upgraded Scout Drone: Play when a troop would be dealt damage from a reveal effect.
  • Prevent 2 of that damage and deal that enemy 2 damage.

LMT "Responder" Drop Ship

  • Xenosathem cost 3.
  • Upgraded Drop Ship: Burn this card to immediately buy and deploy any troop of cost 3 or less.

Prototype "Heat-Lance" Shotgun

  • Xenosathem cost 3. Printed number: red bar icon 2.
  • Upgraded "Plasma Arc" Shotgun: Discard this card to cancel the reveal effect of 1 enemy in your lane, and then deal 1 revealed enemy 3 damage.

MKIV "Deathripper" Plasma Saw

  • Xenosathem cost 4. Printed number: red bar icon 2.
  • Upgraded MKI "Ol' Fashioned" Chainsaw: Once per round, if this troop attacks an enemy, kill that enemy at the end of the combat.

"Hades' Gaze" Plasma Launcher

  • Xenosathem cost 4. Printed number: red bar icon 4.
  • Upgraded "Hellblaster" Rocket: Once per round, if this troop is not the fast troop in lane, it may deal 1 revealed enemy in lane 4 damage.

Prototype "Spark Torrent" Rifle

  • Xenosathem cost 4. Printed number: red bar icon 2.
  • Upgraded "Spark Jumper" Rifle: You may have this troop deal its damage to the first and last enemy in lane.
  • If this is done, burn this card at the end of combat.

Prototype "Bio-Incendiary" Launcher

  • Xenosathem cost 3. Printed number: red bar icon 2.
  • Upgraded "Longshot" Grenade Launcher: Once per round, target 1 enemy.
  • Each time that enemy is dealt damage, deal that enemy 1 additional damage.

Prototype "Medusa" Gun Emplacement

  • Xenosathem cost 3. Printed number: red bar icon 1.
  • Upgraded "Hawkeye" Gun Emplacement: Once per round, when an enemy is dealt damage, deal that enemy, and the next enemy in lane, an additional 2 damage.

Hive Enemy Cards

Each Hive enemy card is printed with "The Hive" and a faction icon. Three cards share the name "Onslaught" in the photographs; they are numbered here in the order they were photographed, 1 to 3, to tell them apart. Their Wave is printed on the back of the card, which is not photographed. The printed numbers are given as they appear (red and green corner numbers, or a red bar icon and a green plus icon).

Gore Mosquito

  • Printed numbers: red bar icon 7, green plus icon 3.
  • Each time this enemy kills a troop it gains +2 health this round.
  • Flavour: "Flesh, blood, bones... everything. There was nothing left to save..."

Onslaught (card 1 of 3)

  • Printed numbers: red 4, green 4.
  • Reveal: Burn the next enemy in lane (if any). This enemy gains power and HP equal to that enemy's power and HP.
  • Each time this enemy kills a troop, deal the base 2 damage.
  • Flavour: "Whatever it is... even the Hive are afraid of it..."

Overseer

  • Printed numbers: red 2, green 4.
  • Each time this enemy kills a troop, burn that troop, and then search the Wave 1 Encounter Deck for 1 "Gatherer" card and place it at the end of the enemy lane.

Bile Roach

  • Printed numbers: red 3, green 4.
  • Each time this enemy kills a troop, burn that troop and deal the base 2 damage.
  • Flavour: "There's no good way to fight it. Proceed expecting heavy losses."

Deathmaw

  • Printed numbers: red bar icon 2, green plus icon 6.
  • Reveal: Discard any equipment on the first troop in lane, and then equip that troop to this enemy.
  • When this enemy is dealt combat damage, the equipped troop suffers 2 damage.
  • If this enemy is killed, place the equipped troop at the end of your lane.

Tunnel Worm

  • Printed numbers: red 3, green 6.
  • Reveal: Place 1 additional enemy face-down at the end of the enemy lane.
  • If this enemy kills a troop, burn that troop.
  • Flavour: "What's that rumbling? Oh no..."

Flesh-Ripper Hornet

  • Printed numbers: red 6, green 6.
  • The first time this enemy attacks each round, it deals its damage before troops attack.
  • If this enemy kills a troop, burn that troop.
  • Flavour: "There are never screams, just the sounds of blood and bone."

Onslaught (card 2 of 3)

  • Printed numbers: red 6, green 6.
  • If this enemy was killed in Wave 1, it gains +2 power and +2 health.
  • Each time this enemy kills a troop, deal the base 2 damage and heal it 3 HP.
  • Flavour: "We thought it was dead, but it was only evolving."

Grave Titan Tarantula

  • Printed numbers: red bar icon 4, green plus icon 4.
  • Reveal: Burn the top troop card in your discard pile (if any). This enemy gains additional power and HP equal to the resource cost of the burned troop.
  • Flavour: "It was then we learned why there had been no bodies to recover..."

Eater of Hope

  • Printed numbers: red 8, green 8.
  • Reveal: Burn 1 troop in lane, chosen by owner.
  • This enemy deals its damage to the first 2 troops in lane when it attacks.
  • Flavour: "We cannot hope to fight this, it will only bring us death."

Onslaught (card 3 of 3)

  • Printed numbers: red 8, green 8.
  • Reveal: Burn all remaining enemies in lane. This enemy gains +6 power and +6 health for each enemy burned.
  • If this enemy damages the base, reduce the base to 0 HP.
  • Flavour: "It cannot be killed. All we can do is run..."

Brood Mother

  • Printed numbers: red 4, green 8.
  • Reveal: Place this enemy at the end of the enemy lane.
  • Each time a troop is killed, place 1 Wave 2 enemy face-down at the end of the enemy lane.