RulesPal
Chat
Rulebook
Wypas thumbnail

Wypas

Wypas Rulebook

Table of Contents

Table of Contents

  • Components
  • Object of the Game
  • Cards
    • Sheep Cards
    • Baca Card
    • Herder Cards
    • Special Cards
  • Victory Track and Pawns
  • Setup
  • Turn Structure
    • 1. Auction (Licytacja)
      • Advanced Rule: Bluff (Zasada zaawansowana – Blef)
    • 2. Redyk
    • 3. Shearing (Strzyżenie)
    • 4. Drawing Cards (Dobieranie kart)
    • 5. Change of Baca (Zmiana bacy)
  • End of the Game

Components

  • 110 game cards. The rules for individual cards are described later in this rulebook.
  • Victory track, on which earned points are marked.
  • 6 pawns, one for each player.
  • This rulebook.

If any component is missing, please contact [email protected] and the missing part will be supplied as soon as possible.

Object of the Game

The goal is to collect the most valuable flocks of sheep. Once sheared, they yield a lot of wool, that is, victory points. A flock (runo, literally "fleece") may consist of cards of the same colour arranged in ascending value, or of sheep of the same value (each of a different colour). The more valuable the sheep and the larger the flock, the more valuable the fleece and the more victory points it brings.

During the game, players may at any time use the special cards they hold in hand.

The game continues until one of the players shears 5 flocks of sheep.

Cards

The cards in the game fall into 4 types:

  • sheep
  • special
  • herders (juhasi)
  • baca

Sheep Cards

Most of the deck consists of sheep cards. Sheep cards are played in rows (szeregi), and then sheared to obtain points. Each sheep card has a colour and a value, for example:

[Illustration: four sheep cards, an orange 1, a green 3, a magenta 3 and a yellow 3.]

The number at the top of a card is its value. The row of numbers below the card shows which values exist in that colour. For example, sheep in red have the values 1, 2, 3 and 4.

The exception among sheep cards is the Dolly cards.

Dolly Takes any value from 1 to 6, chosen by the player. This number may be higher than the highest value appearing in that colour.

Super Dolly Takes any value from 1 to 6, chosen by the player, in any colour of the player's choice. This number may be higher than the highest value appearing in the chosen colour.

Note: Dolly cards are not special cards, and they cannot be cancelled using the Sheepdog.

Baca Card

During the game, players take turns taking on the role of baca, in order to start each turn. The player who is baca in a given turn places this card in front of them, so that the other players can see it.

Herder Cards

Each player receives one herder card. On both sides of the card are pens (koszary): places where players gather sheep to be sheared.

Special Cards

Special cards may be played at any moment, even during another player's phase. After a special card is played, give the opponents a moment to react. If several cards are played, they are resolved in the order in which they were played. All disputes are decided by the baca.

Thief (Złodziej) Play on another player. Look at the cards they hold in hand, and then take one card of your choice.

Sheepdog (Pies pasterski) Cancels the special card just played (including another sheepdog). You may also add a sheepdog to a pen containing a wolf, to drive it away (place both cards on the discard pile).

Black Sheep (Czarna owca) Play on a pen containing at least 2 sheep. Exchange the black sheep for any sheep from that pen. Take it into your hand. A black sheep cannot be removed from a row. It counts towards the number of cards in the fleece.

Wolf (Wilk) Place over a pen containing at least 2 sheep. If the flock is sheared, the wolf eats the sheep of the highest value and runs off into the forest: place both the wolf and the eaten sheep on the discard pile.

Note: If, after a black sheep has been played in a pen, only one other sheep remains in that pen, the owner of the pen may, during their Redyk phase, add further cards matching either the value or the colour of the remaining sheep, regardless of what they collected earlier. For example, if a black sheep and a green sheep of value "3" remain in the pen, the player may add to that row either other 3s or other green sheep. A black sheep cannot be replaced by another card.

Victory Track and Pawns

The victory track is used to mark, with pawns, the current number of victory points earned by each player. Each player begins by placing a pawn of their chosen colour on space 0. After every shearing and each time new points are earned, move the pawn to the appropriate space.

Setup

The player who was most recently in the mountains, or who won the last game of Wypas, becomes the baca and takes the baca card. The baca then hands each player a herder card, places the appropriate number of pawns on space "0" of the victory track, and shuffles the deck made up of the sheep cards and the special cards.

Each player places their herder card in front of them, so that there is a free space for pens on both sides of the card. The baca places the baca card above their own herder card. The baca then deals each player 5 cards. The remaining cards are placed face down in the middle of the table.

[Diagram: table layout at the start of the game.]

The game begins!

Turn Structure

Each turn is divided into five phases, played in turn by all players:

  1. Auction (Licytacja)
  2. Redyk
  3. Shearing (Strzyżenie)
  4. Drawing cards (Dobieranie kart)
  5. Change of baca (Zmiana bacy)

Each phase is started by the baca.

1. Auction (Licytacja)

The baca draws 3 cards from the top of the deck (or 2 when playing with 3 players) and looks at them. They then place one of them face down on the table. The others are placed beside it, face up. All of these cards are objects of the auction.

[Illustration: the baca has laid a face-down card, and the face-up cards are a yellow 3, a thief and a green 5.]

Players bid with the cards they hold in hand. The auction is opened by the player seated to the left of the baca. That player chooses one of the laid-out cards and states their bid, or passes. The following players, in clockwise order, may raise the bid or pass. If a player passes, they may no longer bid on that card, but they may take part in the auctions of subsequent cards during this turn.

To enter an auction or raise the bid, a player lays in front of themselves a card or cards of sheep. The sum of their values is the bid the player proposes. Each next proposed bid must be at least 1 higher than the bid currently in force (the player must outbid their predecessor). The player who proposed the highest bid (all others having passed) takes the auctioned card into hand. All cards with which the auction participants bid are discarded, regardless of whether they belong to the winner or to the other players.

If all players pass during the auction of a card, the baca receives that card.

When the auction of the first card has ended, the player seated to the left of the player who opened the previous auction indicates the next card and opens the next auction. Auctions continue until all the laid-out cards have been auctioned. Note: the player opening an auction is not obliged to bid (they may pass immediately), but they must specify which card is being auctioned.

Advanced Rule: Bluff (Zasada zaawansowana – Blef)

A player may bid with a face-down card. They then declare, not necessarily truthfully, what value that card has. During an auction a player may use only one face-down card; they play the rest face up, under the normal rules.

The next player who takes part in the auction (and has not yet passed) may check the bluff. They announce that they check and match the bid, and they add cards of such value that the sum they bid equals the bid of the bluffing player. (The checking player may match the bid with a face-down card.)

If all players taking part in the auction match the bid, the bluffing player reveals their cards. The player whose cards have the highest sum of values wins the auction. If there is a tie between the bluffing player and the checking player, the bluffing player wins; other ties are settled by the baca. If the players do not match the bid but outbid the bluffing player, the auction continues.

We suggest introducing this rule, as it considerably diversifies the play.

2. Redyk

Each player in turn plays sheep into one of the two rows in their pens, next to the herder card. If a pen is empty, any sheep may be placed in it. If sheep are already in it, the row is extended according to the rules below:

Within one pen, only sheep of the same colour or of the same value may stand in a row.

Sheep of one colour are laid out in sequence, that is, from the lowest value to the highest.

A player may therefore play sheep with values 3, 4 and 5, but may not lay out the combination 3, 5 and 6.

If both pens already contain sheep, the player may not create another row until they shear one of the rows they already have. During Redyk, any number of sheep may be played, provided they meet the requirements of the sequence.

[Illustration: a herder with two rows of sheep: red from 1 to 4, and multicoloured 4s.]

The Redyk phase is not obligatory: a player may choose not to play any sheep.

3. Shearing (Strzyżenie)

Each player may (but need not) shear one or both flocks of sheep, gathering the fleece (that is, the row, runo, literally "fleece"). The sheared cards are set aside, face down. Immediately after a row has been sheared, count its value in points (see the table below) and move the player's pawn on the victory track by the corresponding number of spaces.

The player must announce the shearing to the others by loudly bleating (mecząc). If a player does not make the sound while shearing, they do not receive victory points!

Each fleece must be laid out separately, so that at any moment it can be determined how many times a player has sheared.

Number of cards in the fleece"Meeeedyfikator" [sic: the printed table heading, a misspelling of "Modyfikator" (Modifier), kept as printed]
1Discard the card to the discard pile. The card is not a fleece.
2Discard the highest card. The value of the lower card is the sum of the points received.
3Sum of the card values = sum of the points.
4As above, +1 point.
5As above, +2 points.
6As above, +3 points.

(In the printed table, "j.w." means "as above".)

4. Drawing Cards (Dobieranie kart)

The baca deals each player 3 face-down cards.

If the deck runs out, shuffle the used cards and form a new deck from them. A player may hold any number of cards in hand.

5. Change of Baca (Zmiana bacy)

The baca passes the baca card to the player on their left. That player becomes the baca and begins a new turn.

End of the Game

The game ends when one of the players, while shearing, obtains the fifth fleece. That player receives +4 points. The other players may then (in turn order) shear the sheep in their pens. Each player who also obtains a fifth fleece receives +2 points.

Note! In specific situations a player may obtain a sixth fleece. Its value also counts towards the sum of points.

The player who has earned the most points wins the game.

If there is a tie, the printed rule reads: "If there is a tie then … is a tie – the players with the most points win." [sic: the source text contains an ellipsis in place of the tie-break wording; transcribed as printed.]