WWF Wrestling Superstars Game
WWF Wrestling Superstars Game Rulebook
Table of Contents
Table of Contents
Object
Be the first manager to have two wrestlers win one match each.
Contents
1 gameboard, 12 pawns, 8 plastic pawn bases, 12 stat cards, 1 plastic turn marker, 8 dice, red and white plastic scoring pegs.
Game Setup
- Carefully punch out the pawns and separate the stat cards from the cardboard sheet.
- Choose two pawns, and fit them into two pawn stands of the same color. Then take two dice of the same color, and a stat card to match each of your pawns. Each player does the same. Place all unused pawns, pawn stands, stat cards and dice aside, out of play.
- Twist the red and white scoring pegs off the runners. Place the scoring pegs in the tray. Take two white pegs, and place one of them in the Favorite Hold section of each of your stat cards. Each player does the same.
- Place one of your pawns on your color TAG TEAM space on the gameboard, and place your other pawn inside the ring, on the color star that matches your pawn stand.
Game Play
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The youngest player goes first. Play then proceeds to the left in a clockwise direction. To keep track of whose turn it is, place the turn marker in front of you when it's your turn. Each player should do the same.
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What you do on your turn: On your turn, you move your outer pawn (your pawn on the gamepath), then challenge an opposing wrestler with your inner pawn (your pawn in the ring). If you win the challenge, you win a Pin peg. Three pins equal a match. Once you've earned a Match peg for your inner pawn, you switch your pawns' positions and try to win a match with your other pawn in the ring. The first player to win a match for both pawns wins the game.
Follow this sequence of actions on each of your turns:
A. Roll and Move: Roll both of your dice, and move your outer pawn the number of spaces shown on either of the dice. Rules for outer pawn movement are as follows:
- Always move your pawn along the gamepath in a clockwise direction.
- Your pawn can pass over, or land on, another player's pawn without penalty or advantage.
- If you roll doubles on your dice, land on a TAG TEAM space, or land on a space describing the Favorite Hold of your inner pawn, follow Rule 3 before you go on to the next step. NOTE: The Favorite Holds of your wrestlers are listed on their stat cards.
B. Challenge an Opponent: Move your inner pawn into the center of the ring and challenge a wrestler of your choice who is also in the ring.
The player who manages the challenged wrestler then moves that pawn into the center of the ring with the challenger.
C. Compare Your Strengths: Once the two wrestlers are in the center of the ring, the opposing players compare the numbers on the gamespace occupied by their outer pawns. For instance, your outer pawn might be on a space that shows a number 2, and your opponent's outer pawn might be on a space that shows a number 4. These are your strength numbers, which are added to your die roll during the challenge (see E, below).
How to Win the Game
The first player to win a match for each of his or her wrestlers wins the game. In the rare case of a tie, the tying players challenge each other, and the first player to score a pin wins the game.
Tournament Chess
For a longer game, play with the following additional rules:
- At the end of your turn, you may place your outer pawn into the ring and put your inner pawn in its place on the gamepath. Switch pawns as often as you want during the game.
- After a wrestler wins a match, he gets a red Match peg and a Favorite Hold peg.
- To win the game, you must win three matches with each of your two wrestlers.