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Würfel Kung Fu

Würfel Kung Fu Rulebook

Table of Contents

Table of Contents

  • Contents
  • Preparation
  • Game Set-up
  • How to Play
  • The Kung Fu Fight
    • 1st phase: assembling forces
    • 2nd phase: challenging to fight
    • Great dragon fortune
  • End of the Game
  • Tip for Young Kung Fu Fighters

Contents

  • 1 fighting arena
  • 18 kung fu fighter cards
  • 4 dice with symbols
  • 1 set of game instructions

Preparation

Place the fighting arena in the center of the table. Mix all the cards and stack them face down next to the arena. Draw the top four cards and place them face up in a row below the arena. Have the dice ready.

Take a close look at the four face up cards: on each card there is a fighter with a specific rank (pupil, master or grand master). On the bottom edge you will also find the symbol of the kung fu school which the respective fighter represents in the competition (flame, waves or leaf). The larger the fighter is depicted, the higher is his rank and the greater is the number of symbols. The number of points also corresponds to the winning points that a victorious fight is worth at the end.

Sample cards:

Rank: pupilRank: masterRank: grand master
Kung fu schoolflamewavesleaf
Winning points234

Memorize the respective type and number of symbols on the face up cards and then turn them over.

Game Set-up

The instructions show a diagram with three labelled areas: the dice board, the draw pile, and the kung fu fighter draw pile.

How to Play

Play in a clockwise direction. The oldest player begins and lines up for the first kung fu fight.

The Kung Fu Fight

1st phase: assembling forces

Roll all the dice. Try to remember which symbols are shown on each of the face down cards. You want to collect the symbols of a card exactly and, if possible, of a card with a high-ranking fighter.

Important kung fu dice rules:

  • After every roll you have to remove at least one die and place it on an empty field in the fighting arena.
  • Keep rolling the dice until every field in the fighting arena is taken (not more than four times).
  • The golden dragon is a symbol of fortune. You can use it in two different ways:
    • You can either use exactly one as a wild card for a random symbol. (A second or third dragon is useless in this case.)
    • or
    • You manage to roll four dragons. Then you can beat any face down fighter (see 2nd phase: Great dragon fortune).
  • The blank side of the die counts as zero points.

2nd phase: challenging to fight

Now try to challenge exactly the kung fu fighter that you can beat with your collected symbols. Turn over one of the four cards lying in the center of the table. Compare the symbols on the dice with those on the card:

Do you have the symbols required for this fighter?

  • You do: Super, you have won this kung fu fight! Take the card and place it face up in front of you. Then draw a card from the stack, show the fighter depicted on it to everyone and then place it face down in a free space in the row of cards.
  • You don't: Too bad, you'll have better luck next time for sure! Turn over the card again once all of the other players have seen it.

Great dragon fortune

If a golden dragon is visible on all four dice in the arena, you must say which fighter (pupil, master, grand master) and which symbol (flame, waves or leaf) is on the card before you turn it over! You will get the card as a reward only if you say both correctly.

Now it is the next player's turn to roll the dice and line up for the kung fu fight.

End of the Game

Once a player gets his/her fourth card, it is the following player's turn to roll the dice again. Then the game is over.

Now every player adds up all the symbols on the bottom edge of the cards he/she won (1 symbol = 1 winning point). The player with the most winning points is the winner of the Kung Fu Super Cup. If there is a tie, then there is more than one winner.

Tip for Young Kung Fu Fighters

The game is easier if you keep the cards placed below the fighting arena face up instead of face down during the whole game.