Wörter Würfeln
Wörter Würfeln Rulebook
Table of Contents
Table of Contents
Components
- 13 letter dice
- 1 dice cup
- 1 sand timer
Goal
The goal of the game is to form the longest words.
Gameplay
The first player shakes the dice cup with the 13 dice and then turns it upside down on the table. From this moment the sand timer runs. If the player has rolled no vowel or only one vowel, he may roll again; the sand timer keeps running during this time.
The player must now form words from the letters showing on the upper faces of the dice. Proper nouns, foreign words and abbreviations are not valid (unless the players agree beforehand to allow these terms).
On one of the dice, one face is a neutral side, the joker. This side can be used as a substitute for any letter.
Once the sand timer has run out, the player must immediately stop forming words, and scoring begins.
Scoring
Each letter has a point value. The joker counts zero. The values of the words formed are added together. Likewise, the values of the unused dice are added up and subtracted from the sum of the dice used in the words.
Variant
Even more varied play results when the words are laid out in the manner of a crossword puzzle. Of course, the joker may stand for the same letter for both the horizontal and the vertical word.
When scoring, letters used twice (at a crossing) are also scored twice.
The winner is the player who has reached the highest point total after a previously determined number of rounds.