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WordARound

WordARound Rulebook

Table of Contents

Table of Contents

  • Includes
  • Your Goal
  • Set Up
  • Play
  • Winning the Game
  • Example Round
  • Ties
  • Stuck?

Includes

  • 100 WordARound Cards with 300 Words

Your Goal

Win 10 cards! Collect cards by being first to correctly read the word written in the designated ring on the card.

Set Up

  1. Shuffle the circular cards and place them in a single stack, face-up, in the center of the playing area. Make sure the card stack is visible to all players.
  2. When the card stack is first laid down, the dealer should keep his or her hand on top of it, covering the top card so that no player can peek! Once all players are ready, the dealer removes his or her hand, and the game begins.

Play

  1. All players look at the card on top of the stack and race to correctly read and call out the word written in the black (outermost) ring. NOTE: The first card of every game starts with the black ring.
  2. If you are first to correctly identify and call out the word, you win the card.
  3. When you win a card, take it and place it face-down in front of you. The back of your card will show one of three colors (Black, Red or Blue) — this indicates which color ring players must look at to call out the word on the next card, face-up in the stack. (see Example Round)

Winning the Game

The first player to collect 10 cards wins!

Example Round

  1. Players look at the word in the black ring.
  2. Greg is the first to call out "CALORIES!"
  3. Greg wins the card and flips it over to reveal the color Red.
  4. Players now race to read the word in the Red ring.

Ties

If two or more players call out the correct word at the same time:

  1. In this case, a tie-breaker round is played.
  2. The current card is removed and placed face-down next to the card stack.
  3. Tying players now compete as usual, using the newly-revealed color to dictate which color ring they should look at to call out the next word.
  4. The winner of this round wins both cards and places them face-down in his or her pile.
  5. Play resumes as normal, using the color on the back of the winner's last card to determine which word will be read next.
  6. If there is a tie for the last card in the card stack, the game ends. No player wins this card.

Stuck?

If all players are stuck on the same word, discard the card and look for the word in the same color ring on the next card in the stack.