Word Dungeon
Word Dungeon Rulebook
Table of Contents
Table of Contents
Word Placement Rules
Each turn, place letters to form words horizontally or vertically on the map. Your first word must pass through the starting square next to the entrance arrow. Each subsequent word must connect to an existing word by sharing or touching a letter horizontally or vertically, not diagonally. Words may read from top to bottom or from left to right. You exit the dungeon when you end a turn having placed a letter on the square next to the exit arrow.
Example: Place H, A and T vertically to form the word HAT.
Example: Place E, L, P, E and R horizontally to form the word HELPER.
Example: Place T, A and P vertically to form the word TRAP.
Example: Place P, L, A and Y horizontally to form the word PLAY.
Example: Place A and E vertically to form the word ALE.
All letters placed on each turn must be in one row or column. At the end of a turn, all words formed by your placement (including any crossing words created) must be valid dictionary words. No proper nouns or abbreviations are allowed.
Example: Place T, M, E and D vertically to form TAMED, AT and EM.
Example: Place S, A, M and E vertically to form PLAYS and SAME.
Each word can only be used once in your solution. Your words must form a continuous, interconnected path. Plurals are valid, but you cannot use both the singular and plural form of the same word.
These core rules apply to all dungeons unless specifically overridden in a particular dungeon. Each dungeon has its own start and end conditions, additional rules and scoring system.
Looting Treasure Chests
Many dungeons are filled with Treasure Chests. Every Treasure Chest contains a letter. To collect the treasure chest, use the chest's letter as part of a valid word or words on your path through the dungeon.
Example: Place A and T horizontally to form the word AT.
Example: Place G, R, E and N vertically to form ATE and GREEN collecting the E Treasure Chest.
Example: Place G and O horizontally forming the words EGO and TO collecting the T Treasure Chest.
Example: Place I, F and T horizontally to form the word GIFT.
Stealing Gemstones
On your adventures, you will find rare gemstones in the dungeons. To collect and score a gemstone, it must contain a unique letter placed in it as part of a valid word or words when you exit.
Example: Place S, P, O, I and L horizontally to form the word SPOIL.
Example: Place I, F and T vertically to form the word LIFT, collecting the gemstones with two unique letters: I and T.
Example: Place O, E, M and S vertically to form the word POEMS, collecting the final gemstone with a unique letter: O.
Unlocking Doors
Doors will block your path in the dungeon. To open them, you must collect a key. Whichever letter is placed on a key becomes the letter needed to open the door. You may pick up multiple keys using any letters you wish. Keys are single use and can be used during the turn you collect them.
Example: Place S, A, L and T vertically to form the word SALT and collect a key with an S.
Example: Place E, S, S, O, N horizontally to form the word LESSON, opening the door with the letter S.
Example: Place F, A, S and T vertically to form the words FAST and LESSONS.
Killing Monsters
To kill a monster, you strike off all the letters of its name in order, from left to right. You can strike several letters in one turn using letters you have just played. Although the monster's name has a fixed order, the letters you play do not. As long as the letters played on a turn contain the ones you need, their order doesn't matter. You also cannot place the monster's name as a word or hidden within a word. For example, you could not place IMP, LIMP or DIMPLE in the dungeon below. Once you kill a monster, you will score the points indicated in the coin next to it.
The monster coins shown in the examples are: IMP (2 points), GIANT (3 points), OGRE (2 points), TROLL (3 points), DRAGON (4 points).
Example: Place G, O, I, N and G horizontally to form the word GOING. Then use the G and then I to strike the GIANT and the O and G to strike the OGRE.
Example: Place R, U, N and T vertically to form the word GRUNT. Then use the T and then R to strike the TROLL.
Example: Place A, I, N and T horizontally to form the word TAINT. Then use the A, N and then T to strike and kill the GIANT gaining 3 points. Then use the I to strike the IMP.
Example: Place R, E and T vertically to form the word RENT. Then use the R and E to strike and kill the OGRE gaining 2 points.