RulesPal
Chat
Rulebook
FAQ
Wonderland's War thumbnail

Wonderland's War FAQ

183 questions players ask · Updated Nov 7, 2026 · Full rulebook

Setup and ComponentsTea Party TurnsTea Party Cards and WonderlandiansLeaders and Faction AbilitiesAlly Chips and Ally SetsWar Phase and BattlesMadness, Busting and ShieldsBattle Rewards, Forging and WagersQuests and Final ScoringTwo-Player RulesWonderland's War: Shards of Madness

Setup and Components

  • Are Forge chips weak Ally chips, and can I take one when a card offers a weak Ally?
  • What if the Ally chip I should gain has run out in the supply?
  • Are Artifact chips also Faction chips for Quest requirements?
  • Which chips count as Smile chips for Cheshire Cat's abilities?
  • Can I look at my bag contents during the game?
  • Are Faction abilities usable from the start of the game?
  • Do the artifact icons on the left of the player board need chips placed on them?
  • What are the Supporters sitting on the Forge track at setup, and how do they enter my supply?
  • How many Poison chips does the Jabberwock take at setup?
  • Can two cards of the same Wonderlandian be in play together, such as base and promo versions?
  • What are the red-cross Round 1 Tea Party tokens for?
  • What are the clear crystal tokens for?
  • Where does a permanently discarded Madness chip go?
  • How many players does Wonderland's War support?
  • How many Wonderlandian figures and item cards are there?
  • Who goes first in Tea Party rounds 2 and 3?
  • What if players tie on VP, Shards and everything else when resolving simultaneous effects?

Tea Party Turns

  • Must I move on my Tea Party turn, and can I stay on my current chair?
  • Can I take a card refilled on the space where my Leader stands?
  • Can I pass the Head of the Table more than once in the Tea Party?
  • Which spaces get refilled at the Head of the Table?
  • What happens when my move reaches the Head of the Table?
  • What do I do once I hold four Tea Party cards?
  • How do Madness chips get handed out at the end of the Tea Party?
  • If players tie for most Shards at the end of the Tea Party, does each get the extra Madness chip?
  • When is the Wonderlandian market refilled?
  • Can a Faction ability trigger on the same move I unlock it?
  • What if a card lets me unlock a fifth Faction ability?

Tea Party Cards and Wonderlandians

  • Are Tea Party card benefits mandatory?
  • Must I place the Supporters a Tea Party card gives me?
  • What if I have no Supporters in my supply when a card says to place some?
  • Can the Supporters from one Tea Party card go to different Regions?
  • Must a Wonderlandian go to the same Region as the card's Supporters?
  • How do I bring back a Wonderlandian lost in battle?
  • Do the two Tweedles go to separate Regions, and how do they cost placements later?
  • What do Wonderlandian item cards give me?
  • Do Wonderlandians stay with me for the rest of the game?
  • Do Wonderlandian abilities apply only in the Region where the figure stands?
  • Does a lost Wonderlandian still give its Strength and ability?
  • Is a Wonderlandian a Supporter?
  • Can I take a card that makes me lose 2 Supporters if I do not have them?
  • Can a Tea Party card make me discard my double Madness chip?
  • If a card lets me complete a Quest from my hand, do I also get its Objective?
  • If a Tea Party card puts a chip on my Forge track, do I get that space's reward?
  • What does 'gain an Artifact chip from your Forge track' mean?
  • Does the Level II card's wild weak Ally chip symbol give an extra chip?
  • Do the Hammer of the Carpenter chips need a Forge chip or Forge space?
  • How does Lock of Unicorn Hair count its bonus?
  • Does the Unicorn's extra VP apply to battles in other Regions?
  • If I win with the Walrus, where can I place my Castle?
  • How does the White Rabbit work, and what Strength does it count?
  • How does Knave of Hearts treat Madness chips?
  • Can March Hare take a player below zero Strength?
  • What does Amulet of the Duchess do, and when does it resolve against new Madness?
  • How does Crown of the Knave interact with Madness?
  • When does the Duchess pay out, and what if I lose her?
  • How does Caterpillar's Hookah work with Madness and Shields?
  • How many chips do I play with Card Soldiers' extra draws?
  • How does Dormouse work, and does it apply to Red Rooks and Card Soldiers?
  • Can the Dormouse's Teapot return itself?

Leaders and Faction Abilities

  • How does Alice's Everywhere at Once work?
  • How does Alice's Befriend the Populace work?
  • Does Alice still roll the Shard die at the Head of the Table when moving counter-clockwise?
  • Can Alice's Love of Learning return an Ally chip from the battle where I unlocked it?
  • Can the Mad Hatter take a fifth Tea Party card?
  • Does the Mad Hatter's It's My Party replace his turn?
  • Who does Royal Temper steal from when players are tied for the lead?
  • Can Royal Temper steal VP from a leader who has 0 VP?
  • When does Royal Temper resolve?
  • Does Twice as Fast give a Supporter if the card has no Supporters, and can it trigger the turn I unlock it?
  • Is the Red Queen's Red Army an activated ability?
  • Can Off With Their Heads remove a Wonderlandian or Leader?
  • How does Cheshire's Vanishing Army work?
  • Does Misleading Smile trigger once per battle or once per Smile chip?
  • How does Engineer of War work with double Madness?
  • How does the Cheshire Cat's Shard-sharing work on a 2 or 3 roll?
  • When does the Jabberwock place Poison chips?
  • What does a drawn Poison chip do?
  • Can a Poison chip be forged?
  • How does Claws That Catch work?
  • How does Slithy Toves work?
  • Does Beware the Jabberwock trigger on any Madness chip?
  • How does Borogoves work?
  • Do Faction abilities only work in the Region where my Leader stands?
  • If I unlock both Artifact abilities, do both apply to each Artifact chip?
  • When does Manxome Foe compare Strength?
  • Can Leader Strength ever go down?
  • How many Supporters do I start with from Tea and Crumpets?

Ally Chips and Ally Sets

  • How does the Set A Flamingo's doubling work?
  • What can and can't affect a Set A Red Rook?
  • How does the Set B Flamingo's +1 work?
  • Does Flamingo C move me to the nearest Forge symbol even behind me?
  • Who chooses the opponent for Flamingo D?
  • Must I double the Set A Card Soldier if I have no Exhausted chip to return?
  • What counts as adjacent for Set B Card Soldiers?
  • Do sideways Castles count for Set D Card Soldiers in 2-player?
  • When must I swap a Set A Creature for the other value?
  • What happens on a tie for the most Active Creatures in Set B?
  • Can Set C Creatures go below zero Strength?
  • How many VP does a Set A Rose give?
  • How does the Set C Rose's bonus Feat work?
  • Do Red Rook C's drawback and other abilities work from the bag or Exhausted pile?
  • How many Shards do Red Rooks give in Set D?
  • Do I redraw right away when a Shield blocks a Madness chip?
  • Are chip abilities mandatory when played?
  • Do Piping Hot and How Refreshing both trigger on a Tea Cup chip?
  • Can other chips (such as a Pink Flamingo) change a Tower chip's Strength?

War Phase and Battles

  • Who takes part in a battle in a Region?
  • How is starting Strength calculated?
  • Do I lose Strength when a unit is removed?
  • Can a Castle be removed, and does it grant Strength alone?
  • Can I halt before drawing any chip?
  • Does halting lose my Strength?
  • When must the last active player stop?
  • What happens when someone reaches 25?
  • In what order do abilities resolve?
  • What does being in the lead mean?
  • Is a halted player still active?
  • What if my bag is empty when I must draw?
  • Is there a limit on chips played in a battle?
  • Do chip and ability effects carry over to later battles?
  • What happens when only one player has units in a Region?
  • Do players draw and reveal chips simultaneously?
  • Where does battle start and which way does it go?
  • When does a Shield flip back?
  • How do Wagers work?

Madness, Busting and Shields

  • When do I bust?
  • What happens when I bust?
  • When does the bag refresh?
  • Can a Shield block a double Madness chip?
  • Can Madness remove units from other Regions?
  • Are units lost to Madness gone for good?
  • Can a busted player still get 2nd place or abilities?
  • Are Madness chips Active chips?
  • If a double Madness takes my last unit, do I bust though I have a Castle?

Battle Rewards, Forging and Wagers

  • How do Region awards work?
  • Can I have two Castles in a Region?
  • Do I score with 0 Strength?
  • How many times can I Forge after a battle?
  • Do I Forge before or after Quests are resolved?
  • Does Forging onto the Castle icon let me build a Castle?
  • Does upgrading Castles add battle Strength?
  • How do rewards between two Forge tracks unlock?
  • Do forged chips return to the bag?
  • Can I forge if all tracks are full?
  • Can players forge at the same time?
  • Can I forge with a Forge chip returned to my bag mid-battle?
  • Can I forge exhausted chips?
  • Can a Forge chip forge itself?
  • Does forging a Rose outside battle give 2 VP?
  • Do surviving units stay after the battle?
  • What resets at the end of the War Phase?
  • What happens in Battle clean-up?

Quests and Final Scoring

  • How many Quest Feats can I complete per battle?
  • Can I complete a Feat in an uncontested Region or after busting?
  • How are Quests scored?
  • Are Objective numbers minimums?
  • Where do chips count for Objectives?
  • Can one component count for two Objectives?
  • Do Quest cards in hand count for card-count Objectives?
  • How do Tea Party card Objectives like Call the Banners and Be Yourself count?
  • What counts as adjacent Regions for Quest Objectives like Paragon of Chaos?
  • How do I compute the final score?
  • Does Call the Clams need three different Ally types?
  • Can Forge the Alliance be met with mixed strengths?
  • If two Quest Objectives each need 7 chips, do I need 14 chips?
  • Does a Leader Feat count as a Region for Champion of Wonderland?
  • When do I get Quests?

Two-Player Rules

  • How does Local Resistance work?
  • How do 2-player Castles work?
  • How do I set up two players?
  • Does the unused Region block adjacency?
  • If players tie for the most Shards, do they each gain a Madness chip?
  • What happens if both players reach 25 on the Battle track on the same draw?
  • In a 2-player game, do I get both the award and a Castle for beating Local Resistance?

Wonderland's War: Shards of MadnessExpansion

  • What can March Hare's copy ability copy?
  • Can I mix Shards of Madness cards with the base game?
  • Does the Corrupted Forge chip still forge and give 1 Strength?
  • How many Shards does Carpenter discard when I finish on a Forge space?
  • If Knave of Hearts stops me gaining Shards, does March Hare's Biscuit still change Strength?
  • What is the Shard Walrus's Strength and when does it change?
  • Where do the Shards from Spread the Corruption come from?
  • When the Duchess returns Madness and Poison chips to the bag, are they redrawn?