Windmill Valley: New Wheel Enhancements
Windmill Valley: New Wheel Enhancements Rulebook
Table of Contents
Table of Contents
Components
- 4 Uncommon Wheel Enhancements
- 3 Unique Wheel Enhancements
Changes in Setup
Before the game add the new tiles to other tiles of the same type.
Changes in Gameplay
There are no changes to how the game is played.
Solo Rules
You can choose to play the solo mode with the promo tiles with no additional rule changes.
Appendix: Tile Effects
The tiles themselves carry only icons. Each effect is listed below as printed on the sheet, with the Uncommon tiles first, then the Unique tiles, read left to right and top to bottom.
Uncommon Wheel Enhancements
- Receive a Tool. Then, resolve the action of the other Wheel, unless the other Wheel has already been resolved.
- Pay 1 Tool or 2 Guilder to gain 4 Victory Points. Then, resolve the action of the other Wheel, unless the other Wheel has already been resolved.
- Plant 1 Tulip Bulb. You may exchange 1 Tulip Bulb from your Storage with the general supply before Planting. Then, resolve the action of the other Wheel, unless the other Wheel has already been resolved.
- Exchange 1 of your Farm Enhancements for another from the offer and gain 3 Victory Points. Then, resolve the action of the other Wheel, unless the other Wheel has already been resolved.
Unique Wheel Enhancements
- Perform the Foreign Trade action. You may do both options - take the Tulip Bulbs from the card to your storage area AND place a Tulip Bulb to gain the adjacent benefits.
- Discard one of your Wheel Enhancements to gain 5 Victory Points and 2 Guilder. Then, resolve the action of the other Wheel, unless the other Wheel has already been resolved.
- Exchange one of your Wheel Enhancements with one from the offer for free. Then, resolve the action of the other Wheel, unless the other Wheel has already been resolved.