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Win/Lose Revolution

Win/Lose Revolution Rulebook

Table of Contents

Table of Contents

  • Setup and Components
    • 3 Player
  • Gameplay
    • 3 Player
    • 4 Player
    • 5 Player

Setup and Components

3 Player

Deal one card to each player face down.

Gameplay

3 Player

Each player secretly looks at the card; the player with the Controller card flips it over. The Controller must pick one other player to go on their assignment. If the Controller picks the Rebel player, both the Controller and the Rebel player win. If the Controller picks the Informant, the Informant wins.

Yes, that is it!

We shouldn't have to tell you this, but no showing people your card and no discussing the artwork.

But there is more...

If you have two packs of Win/Lose Revolution you can play up to five players! Play as above, except as noted on the back.

4 Player

Use 1 Controller, 1 Informant and 2 Rebel cards.

The player to the left of the Controller is the Investigator, and gets to secretly look at one of the two remaining player's cards. The Investigator may discuss but cannot show the examined card. The Controller must pick two other players to go on their assignment. If the Controller picks both Rebel players, the Controller and Rebels win. If the Controller picks the Informant, the Informant wins.

5 Player

Use 1 Controller, 2 Informant and 2 Rebel cards.

The player to the left of the Controller is the Investigator, and gets to secretly look at one of the three remaining player's cards. The player that was examined becomes the Investigator and can look at one of the two remaining player's cards (but not the card of the original Investigator). The Investigator may discuss but cannot show the examined card. The Controller must pick two other players to go on their assignment. If the Controller picks both Rebel players, the Controller and Rebels win. If the Controller picks an Informant, the Informants win.