Wilde Wikinger Machen Fette Beute
Wilde Wikinger Machen Fette Beute Rulebook
Table of Contents
Table of Contents
Contents
- 1 game board
- 1 lake monster "Nessie"
- 4 ships
- 36 jewels (12 white, green and purple ones)
- 80 equipment cards
- 15 pirate tiles
- 1 treasure die
- 1 ship die
- 1 little bag
- Set of game instructions
Game Idea
Each time a Viking ship returns to the village, the treasure load is auctioned off. But only the player who bids the most matching equipment cards will get all the jewels from the ship. Beware: don't bid too many cards, as you need some left in your hand to bid in case the dangerous pirate Lars comes to the village or to win the "Nessie" loot at the end of the game. The aim of the game is to collect the most valuable jewels.
Preparation of the Game
Place the game board in the center of the table and put the four ships on the starting square. Put the 36 jewels into the little bag. Then pull three jewels out of the bag and place one on each yellow, blue and red ship shown on the game board. Later on during the game the other jewels will also be placed on the various ships.
Shuffle all the equipment cards and deal them face-down until each player has six; players then pick the cards up. The remaining equipment cards are put face-down in a provision pile next to the game board. Mix the pirates' tiles and then stack them face-down next to the game board.
Get Nessie and both dice ready next to the game board.
How to Play
Play in a clockwise direction. As the Vikings were a very fierce people, the player with the grimmest frown starts. If you cannot agree, the youngest player starts and rolls the dice.
Always look at the treasure die first.
Treasure Die
What does it show?
- The yellow, red or blue treasure chest? Pull a jewel out of the bag and place it on the ship of the corresponding color.
- The grey treasure chest? Pull a jewel out of the bag and place it on any Viking ship of the game board.
- The picture of a card? One by one, each player takes two equipment cards from the provision pile, starting with whoever rolled the die.
Then look at the ship die.
Ship Die
What does it show?
- The yellow, red or blue ship? Move the ship of the corresponding color one square towards the landing stage of the Viking village.
- The pirate ship of pirate Lars? Move the black pirate ship one square towards the Viking village.
- The grey ship? Move any ship one square towards the Viking village. You can, of course, also move the pirate ship.
- Lake monster Nessie? Take a jewel from any Viking ship and place it on Nessie. If no ship has any jewels loaded on it at that moment, nothing can be placed on Nessie.
Ship Reaches the Viking Village
Once a player moves the yellow, red or blue ship to the landing stage of the Viking village, the jewels of this ship are now placed for auction.
This player makes a bid. He places in front of him any number of equipment cards of the matching color and announces their total value. Or he decides not to bid any cards (= pass his turn). Then the next player in a clockwise direction either ups the bid or passes. Then the next player bids and so on, until the last player of the round has made a bid or passed.
Important Viking Rules
- Each player may only bid equipment cards once per round; cards must be placed in front of the player.
- The tri-colored equipment cards can be used as jokers for any color. There is no limit to the number of jokers played in one round.
The player who bid the highest total value gets all the jewels from that ship. The equipment cards he used for the bid are placed face up on the discard pile. The Viking ship is then returned to the starting square.
The other players take their equipment cards back into their hand.
Example
The red ship returns back to the village. Sonja places two equipment cards with a total value of "4" in front of her. Michael passes. Sebastian ups the bid to "5", placing one red equipment card and a joker equipment card in front of him. Luisa passes.
Sebastian has bet the highest value and gets the jewels from the red ship. He now places the two equipment cards on the discard pile. The red ship is returned to the starting square. Sonja takes her equipment cards back into her hand.
Pirate Ship Reaches the Viking Village
If a player moves the pirate ship to the landing stage, Pirate Lars attacks the Viking village. Now all the players play simultaneously:
Each one places at least one or any number of equipment cards face-down in front of him. The color of the equipment card is of no importance. As soon as equipment cards are face-down in front of every player, the cards are turned over and each player announces the total value:
- The player with the lowest total value is held to ransom by Lars. He has to draw the pirate tile from the top of the pile and place it in front of him. The pirate tiles show minus points from "-2" to "-6".
- If various players have bet the same lowest value, all of them have to draw a pirate tile.
- If a player is left without equipment cards, he cannot of course place any in front of him. In this case, this player has the lowest total value.
- If in the rare instance that there are not sufficient pirate tiles left or all the tiles have already been distributed, the player or players were very lucky, as they don't have to draw a pirate tile!
Then all players place the equipment cards they used for the bid on the discard pile. The pirate ship is returned to the starting square.
Example
The pirate ship reaches the Viking village. All players simultaneously choose equipment cards and place them face-down in front of them. Then they turn over the cards.
- Sonja has two equipment cards with a total value of "2" in front of her.
- Michael has played an equipment card with the value of "3".
- Sebastian has also played one equipment card, but with a value of "2".
- In front of Luisa there are three equipment cards with a total value of "4".
Both Sonja and Sebastian have made the lowest bid, so they both have to draw a pirate tile. Then all players have to return the equipment cards they used for the bid to the discard pile, and the pirate ship is returned to the starting square.
Provision Pile Used Up?
Now the discard pile is shuffled and placed face-down as the new provision pile. In very few occasions it may happen that all the cards of the provision pile have been used up and the discard pile is empty. Unlucky for you, in this case you can't draw a card when the die shows the equipment symbol.
End of the Game
The game ends as soon as a player has rolled the treasure chest and not one jewel is left in the bag.
The Jewels of the Lake Monster Nessie
During the game, lake monster Nessie collects jewels. At the end of the game Nessie now hands them out to the player with the highest total value of cards still left in his hand.
If various players have the highest score, the total value of Nessie's jewels is given to each of these players.
Scoring
Then all players count the values of the jewels they have collected:
- each white jewel: 3 points
- each green jewel: 2 points
- each purple jewel: 1 points
Each player then subtracts from his score the minus points from their pirate tiles. Whoever has the most points wins this great Vikings' adventure. In case of a draw there are various winners.