Wealth of Nations Super Industry Tiles
Wealth of Nations Super Industry Tiles Rulebook
Table of Contents
Table of Contents
Preparation
Super industry tiles are set aside during game setup and are not added to any of the 6 industry tile stacks.
Development Phase
Super industry tiles are bought during the development phase like any other tile. They follow the same placement rules as normal tiles and can be used to connect a block of normal tiles of the same type. The forced-placement rules apply.
Automation
A super industry tile may be part of an automated block. The tile cannot have an automation marker on it.
If the tile is part of an automated block, it does not pass the automation ability on to another connected block.
Production Phase
If a super industry tile has more than one industry type, each one must be operated and supplied independently. All standard production rules apply.
- You may choose to operate only one of the industries on a tile that has two.
- You may not use any food, energy or ore that you produced in the current phase to operate other blocks during the same phase.
End of Game
Buying the last super industry tile of a type does not trigger the end of the game.
New Super Industry Tiles
Integrated Economy
Development phase
- The Integrated Economy tile can be bought for 1 ore and 2 capital.
- Farm or generator tiles connected to one of the sides of the tile form a single block.
Production phase
- The farm section does not need to be supplied in order to operate.
- The generator section does not need an energy cube in order to operate.
War Economy
Development phase
- The War Economy tile can be bought for 1 ore and 2 capital.
Production phase
- The generator section does not need an energy cube in order to operate.
- The tile requires 2 food to supply both sections.
Banking Operations Centre
Development phase
- The Banking Operations Centre tile can be bought for 2 energy, 2 ore and 2 capital.
Production Example
Integrated Economy tile.
During the production phase, Showa operates the farm block for 1 energy and produces 7 food.
During the production phase, Showa supplies the generator block with 3 food and produces 5 energy.
The farms in the example, shown on the source page, are part of the same block.