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Rulebook
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Water Lily

Water Lily Rulebook

Table of Contents

Table of Contents

  • Setup
  • Jumping
  • End of Game
  • Scoring
  • Credits

Setup

  1. Set up the boxes, board and cover as shown.
  2. Stack all the frog tokens on the starting water lilies, in the order shown by the colours of the ropes.
  3. Each player secretly picks a water lily/frog token at random: this shows their colour for the rest of the game. Then place them under the cover, without revealing the colours.
  4. The youngest player starts. Play then continues clockwise. On your turn, you can make a jump with any free frog (that is, it isn't under another one). A frog always jumps forwards (diagonally). Note: you cannot zig-zag!

Jumping

  1. Frogs move a number of water lily spaces that is equal to or lower than the height of the pile. You can land on other frogs, but you cannot make a pile of more than four frogs.
  2. The start of the slide is the same as a water lily space. When a frog reaches it, let it go so that it falls into the pond. When a ramp is full, you cannot add any more frogs to it.

End of Game

  1. When the last frog in a given team has disappeared off the board into the pond, the game ends.

Scoring

  1. Each player reveals their colour, the cover is removed and the points are counted. Note: being in fifth place (or worse) earns no points at all!

If two or more players have the same number of points, check to see who has most in fourth position, then (if still tied) third and so on. If two or more players are exactly tied, then they share the victory.

Credits

A game by Dominique Ehrhard.

Illustrations: Vincent Dutrait (www.vincentdutrait.com)

Photolitho and layout: Samuel Rouge

Translation: Gavin Wynford-Jones

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