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Wasteland Express Delivery Service: Promo Pack 1 thumbnail

Wasteland Express Delivery Service: Promo Pack 1

Expansion for Wasteland Express Delivery Service

Wasteland Express Delivery Service: Promo Pack 1 Rulebook

Table of Contents

Table of Contents

  • The Summit
  • The Raid
  • Warp Speed
  • Loaded to the Hilt
  • Aftershock
  • Rocker
  • Endless War
  • Escape Hatch
  • Off Our Hands
  • The Zealot
  • The Fall

The Summit

New New UN called a special summit. Leaders of all three factions are headed to an undisclosed location and havin' themselves a powwow. Capitals are closed to outsiders til they're back.

All 3 faction capitals are closed this round. You cannot pass through them or interact with them in any way.

The Raid

$#&! [the first word is partly obscured on the photograph; read as an expletive] HQ is under attack. We're gonna need help from all y'all on this one.

Raider (4 DEF) attacks each player, in turn order. If you succeed in combat, nothing happens. If you fail, your truck takes 1 damage and you lose $3.

Warp Speed

Fast travel is the worst. But, hey, ya give the people what they want.

Each player may immediately move their truck to any outpost.

Loaded to the Hilt

Boys, Big John Sr. has gone bonkers. Givin' away free ammo. Come and get it, while supplies last.

Stack a number of missiles equal to player count on the depot. During this round, each player may pick up 1 missile by stopping at that location.

Aftershock

Raiders been injectin' some kind of sand-and-water mix into the earth for the last while to get more fuel for their rigs. Now the ground's shakin' here in the free cities.

Each player's truck takes 1 damage.

Rocker

In combat, you may reveal a second Raider card (replacing the first).

Endless War

This damn coup attempt doesn't seem like it's going to end anytime soon. Go to the Rock and deliver supplies to those still loyal to me. We'll make it worth your while.

Requirements: Deliver any 2 cargo to the Rock all at once.

Reward: 1 Sleeper Cab + Keep this card as Ally (Roll 1 combat die when making a delivery; gain +$1 per hit).

Escape Hatch

Shooter, things have been a little rough around here lately. Here's what I'm looking for: Make a delivery to my secret bunker in New Chernobyl. Also, don't tell nobody where that bunker is, got it?

Requirements: Deliver any 3 cargo to New Chernobyl all at once.

Reward: 1 Sleeper Cab + 1 Temp Mod + Keep this card as Ally (May reroll 1 die in combat).

Off Our Hands

Child, there is a warrior in Attica who I believe can be of use to your cause. All we ask in return is a small donation to our order.

Requirements: Deliver any 2 cargo to Attica all at once.

Reward: 1 Sleeper Cab + 1 Escort + Keep this card as Ally (+6 hits in combat; discard after use).

The Zealot

When you would take damage, discard this to ignore it.

The Fall

If using this contract, there are no other contracts in play; the first to complete it wins. Remove all supply counters from the game during setup. In combat, all raiders roll 2 combat dice and add the rolled hits to their DEF. Each player begins with a gunner mod.

Requirement: Accumulate 75 $CRAP.