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Was passiert wenn ich dran lecke? thumbnail

Was passiert wenn ich dran lecke?

Was passiert wenn ich dran lecke? Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • Setup
  • How It Is Played
    • Are You the Hint Guru?
    • Are You the First Guessing Player?
  • Guessing Begins
    • Did You Guess Correctly?
    • Did You Guess Wrongly?
  • Guessing Continues
  • No One Guessed Correctly
  • The Next Round
  • End of the Game
  • Variant for Large Groups
  • Group Guessing

Contents

The game contains:

  • 75 hint cards (large cards)
  • 23 question cards
  • 6 joker cards (small cards)

Goal of the Game

Be the first to guess the sought-after term from absurd hints.

Setup

Place the large hint cards in the middle of the table as a face-down draw pile. Sort the jokers out of the small cards, shuffle them, and place them face down as well. Shuffle the question cards. Depending on the number of players, draw five, seven or nine question cards at random and place them face up in the middle of the table:

  • 3 players: 5 question cards
  • 4 players: 7 question cards
  • 5 players: 9 question cards

Set the remaining question cards aside for now. Each player needs a slip of paper for their answers and a pen. Everyone writes their name on their slip.

The rulebook illustration shows example question cards: "22: Which song title fits?", "03: What do parents say to their child?", "23: What would Sherlock Holmes say to that?", "08: Does it fit through a door?" and "09: What happens if you kick it?"

How It Is Played

You play as many rounds as there are players. In each round, the group tries to guess one term. One player is the hint guru and all other players are the guessers. Starting with the hint guru and going clockwise, you take turns choosing one of the face-up question cards. The player who most recently licked something is the first hint guru.

Are You the Hint Guru?

First draw two joker cards at random, face down. You may look at them. Then draw a hint card showing the term to be guessed. To start, read aloud what happens when you lick the sought-after term (hint 01, top left).

Joker cards: To confuse the guessers, the hint guru may play their joker cards at any time.

The joker card shown in the rulebook reads: "I remove one word from the answer." (If the answer consists of only one word, the card has no effect.)

Are You the First Guessing Player?

Take one of the question cards from the middle of the table, say its number and ask the question. The hint guru then reads out the matching hint.

Guessing Begins

Now everyone may guess the sought-after term, but nobody has to. Write your answers on your slips and pass them to the hint guru face down. The guru checks them, returns the slips and sets the answered question card aside.

Did You Guess Correctly?

Then you receive as many points as there are question cards still face up in the middle of the table. Note the points on your slip next to the correct answer. Do not reveal your answer! The others keep playing and guessing. You can sit back and relax for now.

Did You Guess Wrongly?

No problem! Take your slip back and try again later in this round. You have two guessing attempts per round and term.

Guessing Continues

The next player to the left of you is up. They take another question card from the middle of the table, say its number and ask the question. The hint guru reads the matching hint aloud again. Continue in this way until only one question remains face up.

No One Guessed Correctly

If only one question card is left on the table and nobody has guessed the term, the hint guru may note as many points as there are guessing players in the game.

The Next Round

A new round begins. Shuffle all question cards together again and set them up as described above. The new hint guru is the player to the left of the previous one.

End of the Game

After the last round, the player who has scored the most points in total wins.

Variant for Large Groups

If there are more than 5 players, you play together over 5 rounds against the game. At the start of each round, lay out as many question cards as there are players guessing.

You still need one hint guru per round who knows the term and does not guess. The hint guru does not play any jokers. Simply take turns!

Group Guessing

You play on the same principle. Gradually, you choose a question card – taking turns or together – and have the hint read aloud. As a group you have two guessing attempts per term. After each hint, agree whether you are ready to give an answer.

Correct guess? Then write down as many points as there are question cards still on the table.

Wrong guess? Then you get nothing. So put your grey cells to work! This absurd guessing game often requires thinking around the corner. Use the wisdom of the crowd and exchange ideas! You will manage it!