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Warhammer Underworlds: Shadespire – Sepulchral Guard

Expansion for Warhammer Underworlds: Shadespire

Warhammer Underworlds: Shadespire – Sepulchral Guard Rulebook

Table of Contents

Table of Contents

  • Fighters
  • Warband Abilities
    • Inspire
    • Forward!
    • A Rise!

Fighters

  1. The Sepulchral Warden
  2. The Harvester
  3. The Prince of Dust
  4. The Champion
  5. The Inevitable Petitioner
  6. The Zealous Petitioner
  7. The Rising Petitioner

Warband Abilities

The warband sheet lists three abilities, each printed with the name of its partner ability on the same row. Icons printed in the abilities are written out as words below.

Inspire

Immediately after giving a friendly fighter a Raise token, Inspire that fighter.

After giving friendly fighters three or more Raise tokens, Inspire your leader.

Grasping Hands: Though their muscles are long rotted, the grip of the Guard is the grip of death.

Use this immediately after you pick a target as part of an Attack. That target is Surrounded for that Attack. You can only use this ability once per game.

Forward!

Pick your leader to use this ability if they have no Charge tokens. Pick up to 2 other friendly fighters. Those fighters immediately Move.

Startling Reformation: The Sepulchral Warden is never far behind his cursed minions…

Use this in your Power step. Remove your leader from the battlefield and place them in an empty hex adjacent to 2 friendly fighters. Then, give your leader a Charge token. You can only use this ability once per game.

A Rise!

Pick your leader to use this ability if they have no Charge tokens. Pick up to 2 slain friendly fighters. Raise those fighters and place them on different empty starting hexes in your territory.

Bone Shrapnel: The decrepit warriors of the Sepulchral Guard shatter in a shower of sharp flinders.

Use this immediately after a friendly fighter with no Raise tokens is slain by a melee Attack made by an enemy fighter. Inflict 1 damage on that enemy fighter. You can only use this ability once per game.