Warhammer: Invasion – Tooth and Claw
Warhammer: Invasion – Tooth and Claw Rulebook
Table of Contents
Table of Contents
- Cards
- 41. Gurni Thorgrimson (unique)
- 42. Anvil of Doom
- 43. Blessing of Valaya
- 44. Reiksguard Swordsmen
- 45. Iron Discipline
- 46. Dragonmage
- 47. Gifts of Aenarion
- 48. Ugrok Beardburna (unique)
- 49. Mob Up
- 50. Dat's Mine!
- 51. Blue Horrors
- 52. Brutal Offering
- 53. Cold One Chariot
- 54. Grasping Darkness
- 55. Rat Ogres
- 56. Gutter Runners
- 57. Clan Moulder's Elite
- 58. Errant Wolf
- 59. Reap What's Sown
- 60. Scout Camp
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.
41. Gurni Thorgrimson (unique)
Unit | Dwarf | Cost 5 | Loyalty 3 | Power 2 | HP 4 | Traits: Hero | Copies in pack: 3
Limit one Hero per Zone. This unit gains 1 power for each card attached to it.
42. Anvil of Doom
Support | Dwarf | Cost 3 | Loyalty 2 | Power 1 | Traits: Building | Copies in pack: 3
Kingdom. Units in your battlefield with one or more Attachment cards attached gain 1 Power.
43. Blessing of Valaya
Tactic | Dwarf | Cost 2 | Loyalty 1 | Traits: Spell, Rune | Copies in pack: 3
Action: The next 2 damage dealt to one target unit are redirected to another target unit.
44. Reiksguard Swordsmen
Unit | Empire | Cost 5 | Loyalty 2 | Power 2 | HP 2 | Traits: Knight | Copies in pack: 3
Counterstrike 4.
45. Iron Discipline
Tactic | Empire | Cost 0 | Loyalty 1 | Copies in pack: 3
Action: Target one unit. Until the end of the turn, cancel any other action that targets this unit unless the action's controller pays an additional 4 resources (per action).
46. Dragonmage
Unit | High Elf | Cost 5 | Loyalty 3 | Power 2 | HP 3 | Traits: Mage, Elite | Copies in pack: 3
Whenever this unit is assigned damage, cancel all but 1 of that damage.
47. Gifts of Aenarion
Tactic | High Elf | Cost 4 | Loyalty 2 | Traits: Spell | Copies in pack: 3
Action: Cancel all damage that would be dealt to your capital until the end of the turn. For each damage thus canceled, gain 1 resource.
48. Ugrok Beardburna (unique)
Unit | Orc | Cost 5 | Loyalty 2 | Power 3 | HP 5 | Traits: Hero, Warrior | Copies in pack: 3
Limit one hero per zone. This unit gains 1 Power for each damage on it.
49. Mob Up
Tactic | Orc | Cost 0 | Loyalty 1 | Copies in pack: 3
Action: Until the end of the turn, combat damage cannot be canceled.
50. Dat's Mine!
Quest | Orc | Cost 0 | Loyalty 2 | Copies in pack: 3
Quest. You may spend resources from this card to pay for Attachment cards that are played from your hand. Quest. FORCED: Place 1 Resource token on this card at the beginning of your turn if a unit is questing here.
51. Blue Horrors
Unit | Chaos | Cost 2 | Loyalty 2 | Power 2 | HP 2 | Traits: Daemon | Copies in pack: 3
Action: When this unit leaves play, you may put another unit named Blue Horrors into play from your hand. (That unit may be played into any zone.)
52. Brutal Offering
Tactic | Chaos | Cost 2 | Loyalty 1 | Copies in pack: 3
Action: Sacrifice a Unit. If you do, deal X damage to each unit in all Battlefields, where X is the sacrificed Unit's Power.
53. Cold One Chariot
Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 2 | HP X | Traits: Cavalry | Copies in pack: 3
X is the number of developments in this Zone.
54. Grasping Darkness
Tactic | Dark Elf | Cost 3 | Loyalty 2 | Traits: Spell | Copies in pack: 3
Action: Until the end of the turn, take control of target unit with printed cost 2 or lower. Move the unit to your corresponding zone.
55. Rat Ogres
Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 3 | Traits: Skaven | Copies in pack: 3
Destruction Only. Action: At the beginning of your turn, uncorrupt all Skaven units.
56. Gutter Runners
Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Skaven | Copies in pack: 3
Destruction Only. Battlefield Only. Scout. This unit enters play corrupted.
57. Clan Moulder's Elite
Unit | Neutral | Cost 2 | Loyalty 0 | Power 2 | HP 5 | Traits: Warrior, Skaven | Copies in pack: 3
Destruction Only. Battlefield Only. This unit cannot defend.
58. Errant Wolf
Unit | Neutral | Cost 2 | Loyalty 0 | Power 2 | HP 1 | Traits: Knight | Copies in pack: 3
Order only. Quest zone only. Limited - you cannot play more than one Limited card per turn.
59. Reap What's Sown
Tactic | Neutral | Cost X | Loyalty 0 | Copies in pack: 3
Action: Each player with X or more total developments may discard his hand and draw X cards.
60. Scout Camp
Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Building | Copies in pack: 3
Kingdom. Whenever you search your deck, you may search an additional card.