Warhammer: Invasion – The Inevitable City
Warhammer: Invasion – The Inevitable City Rulebook
Table of Contents
Table of Contents
- Cards
- 1. Longbeard Hunter
- 2. Squig Trackers
- 3. Van Klumpf's Buccaneers
- 4. Prince of Caledor
- 5. Doom Bearer
- 6. Khorvak Grimbreath
- 7. Pink Horror
- 8. Savage Forsaken
- 9. Shaggoth
- 10. Screamers of Tzeentch
- 11. The Bleeding Wall
- 12. Wall of Maggots
- 13. Iron Throneroom
- 14. Storm of Change
- 15. Scions of Misery
- 16. Warhawk Rider
- 17. Ancient Stegadon
- 18. Mannfred Von Carstein
- 19. Willpower
- 20. Raiding Camps
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, and traits.
1. Longbeard Hunter
Unit | Dwarf | Cost 3 | Loyalty 3 | Power 1 | HP 2 | Traits: Ranger
Action: When a unit enters play, attach this unit to it. This unit then counts as an Attachment support card with the text "Destroy attached unit if it triggers an ability. Then, return this card to your hand."
2. Squig Trackers
Unit | Orc | Cost 2 | Loyalty 3 | Power 1 | HP 1 | Traits: Goblin, Ranger
Action: When this unit enters play, search the top five cards of your deck for a card with the word "Squig" or "Squigs" in its title and put it into play (in any zone). Then, shuffle your deck.
3. Van Klumpf's Buccaneers
Unit | Empire | Cost 1 | Loyalty 2 | Power 1 | HP 1 | Traits: Mercenary
Battlefield only. When this unit attacks, deal damage equal to its power to each zone with no units.
4. Prince of Caledor
Unit | High Elf | Cost 8 | Loyalty 3 | Power 4 | HP 4 | Traits: Noble
Lower the cost to play this unit by 1 for each damaged unit you control.
5. Doom Bearer
Unit | Chaos | Cost 2 | Loyalty 1 | Power 0 | HP 2 | Traits: Standard Bearer
Action: When a unit enters this zone, corrupt target unit you control.
6. Khorvak Grimbreath
Unit | Chaos | Cost 3 | Loyalty 4 | Power 1 | HP 3 | Traits: Hero
Limit one Hero per zone. Corrupted [Chaos] units you control may attack from any zone.
7. Pink Horror
Unit | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Daemon
Action: When this unit enters play, put a card named Pink Horror or Blue Horrors into play from your hand.
8. Savage Forsaken
Unit | Chaos | Cost 3 | Loyalty 1 | Power 0 | HP 2 | Traits: Warrior, Elite
This unit deals +X damage in combat while attacking. X is the highest loyalty on a [Chaos] card you control.
9. Shaggoth
Unit | Chaos | Cost 5 | Loyalty 3 | Power 3 | HP 5 | Traits: Creature, Dragon, Ogre
Forced: When this unit enters play, destroy it or discard 2 cards from your hand. Battlefield. This unit gains [Power] for each corrupted unit you control.
10. Screamers of Tzeentch
Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Creature
Feared 1 (while this unit is attacking, blank the text box of 1 target unit except for Traits). Forced: At the beginning of your turn, corrupt this unit.
11. The Bleeding Wall
Support | Chaos | Cost 2 | Loyalty 2 | Power 1 | Traits: Location
Action: When a [Chaos] unit you control is corrupted, put a resource token on this card. Action: Remove 2 resource tokens from this card to destroy target corrupted unit.
12. Wall of Maggots
Support | Chaos | Cost 1 | Loyalty 1 | Power 0 | Traits: Fortification
Action: When this zone is attacked, corrupt target attacking unit (this does not prevent the unit from attacking).
13. Iron Throneroom
Support | Chaos | Cost 3 | Loyalty 5 | Power 2 | Traits: Capital Center
This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, put up to 3 [Chaos] units into play from your hand or discard pile.
14. Storm of Change
Tactic | Chaos | Cost 3 | Loyalty 2 | Traits: Spell
Action: Discard a card from your hand with X loyalty to deal X damage to each corrupted unit.
15. Scions of Misery
Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 2 | Traits: Warrior
Action: When this unit enters play, each unit in any corresponding zone gets -1 hit point until the end of the turn.
16. Warhawk Rider
Unit | Neutral | Cost 4 | Loyalty 0 | Power 1 | HP 3 | Traits: Wood Elf
Order only. Action: When this unit attacks or defends, target opponent chooses and discards a card from his hand.
17. Ancient Stegadon
Unit | Neutral | Cost 6 | Loyalty 0 | Power 3 | HP 5 | Traits: Lizardmen, Creature
Order only. Lower the cost to play this unit by 3 in a zone containing a Hero unit.
18. Mannfred Von Carstein
Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Undead, Vampire
Destruction only. This card gains [Power] for each resource token on it. Action: Discard a card from your hand to put target unit in an opponent's discard pile on the bottom of his deck. Then, place a resource token on this card.
19. Willpower
Tactic | Neutral | Cost 1 | Loyalty 0
Action: Target Hero unit gains [Power] equal to its loyalty until the end of the turn.
20. Raiding Camps
Quest | Chaos | Cost 0 | Loyalty 3
Quest. Action: When this card enters play, draw a card. Quest. Action: When you play a [Chaos] non-Attachment support card from your hand, destroy target support card in a zone with no units if a unit is questing here.