Warhammer: Invasion – The Eclipse of Hope
Warhammer: Invasion – The Eclipse of Hope Rulebook
Table of Contents
Table of Contents
- Cards
- 81. Mountain Guard
- 82. Tunnel Fighter
- 83. Crafting the Rune
- 84. Big Boss
- 85. Firin' Da Spell
- 86. Glorious Preceptor
- 87. Osterknacht Elite
- 88. Mastering the Spell
- 89. Valorous Mage
- 90. Starwood Staff
- 91. Perfecting the Spell
- 92. The Changeling
- 93. Branded by Khorne
- 94. Unleashing the Spell
- 95. Toxic Hydra
- 96. Testing the Spell
- 97. Malekith's Rage
- 98. Wardancer
- 99. Deadly Salamander
- 100. Asrai Longbow
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.
81. Mountain Guard
Unit | Dwarf | Cost 2 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior. | Copies in pack: 3
No rules text.
82. Tunnel Fighter
Unit | Dwarf | Cost 4 | Loyalty 3 | Power 2 | HP 4 | Traits: Warrior. | Copies in pack: 3
You may sacrifice 3 developments to lower this unit's cost to 0.
83. Crafting the Rune
Tactic | Dwarf | Cost 3 | Loyalty 3 | Traits: Rune. | Copies in pack: 3
Action: Put the top card of your deck into play facedown as a development. Then, destroy target support card with cost X or lower. X is the number of developments you control.
84. Big Boss
Unit | Orc | Cost 6 | Loyalty 3 | Power 3 | HP 5 | Traits: Warrior. | Copies in pack: 3
Forced: At the beginning of your turn, the unit with the lowest printed cost must be sacrificed. You choose in case of a tie.
85. Firin' Da Spell
Tactic | Orc | Cost 2 | Loyalty 3 | Traits: Spell. | Copies in pack: 3
Action: Put the top card of your deck into play facedown as a development. Then, target attacking unit gains [Power] for each development you control.
86. Glorious Preceptor
Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Knight. | Copies in pack: 3
Action: When this unit enters or leaves play, draw a card.
87. Osterknacht Elite
Unit | Empire | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Knight. Elite. | Copies in pack: 3
Action: When this unit enters play, return another target unit you control and target unit an opponent controls to their owner's hands.
88. Mastering the Spell
Tactic | Empire | Cost 2 | Loyalty 3 | Traits: Spell. | Copies in pack: 3
Action: Put the top card of your deck into play facedown as a development. Then, move target unit with a printed cost of X or lower to another zone controlled by the same player. X is the number of developments you control.
89. Valorous Mage
Unit | High Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Mage. | Copies in pack: 3
Action: When this unit enters play, search the top five cards of your deck for a Spell card, reveal it, and put it into your hand. Then, shuffle your deck.
90. Starwood Staff
Support | High Elf | Cost 0 | Loyalty 2 | Power 0 | Traits: Attachment. | Copies in pack: 3
Attach to a target [High Elf] unit you control. Action: When you play a Spell card, attached unit gains [Power] until the end of the turn.
91. Perfecting the Spell
Tactic | High Elf | Cost 2 | Loyalty 3 | Traits: Spell. | Copies in pack: 3
Action: Put the top card of your deck into play facedown as a development. Then, look at the top X cards of your deck and put them back on the top or bottom of your deck in any order. X is the number of developments you control.
92. The Changeling
Unit | Chaos | Cost 5 | Loyalty 3 | Power 2 | HP 4 | Traits: Hero. | Copies in pack: 3
Limit one Hero per zone. Lower the cost to play this unit into your Kingdom by 2. Quest. This unit gains [Power]. Battlefield. This unit gains Scout and Toughness 1.
93. Branded by Khorne
Support | Chaos | Cost 0 | Loyalty 2 | Power 0 | Traits: Attachment. | Copies in pack: 3
Attach to a target unit. If attached unit is damaged, destroy that unit.
94. Unleashing the Spell
Tactic | Chaos | Cost 3 | Loyalty 3 | Traits: Spell. | Copies in pack: 3
Action: Put the top card of your deck into play facedown as a development. Then, sacrifice X developments to deal X damage to target unit or capital.
95. Toxic Hydra
Unit | Dark Elf | Cost 5 | Loyalty 3 | Power 2 | HP 4 | Traits: Creature. | Copies in pack: 3
Action: When this unit enters play, each unit in any corresponding zone gets -2 hit points until the end of the turn.
96. Testing the Spell
Tactic | Dark Elf | Cost 3 | Loyalty 3 | Traits: Spell. | Copies in pack: 3
Action: Put the top card of your deck into play facedown as a development. Then, take control of target unit with a printed cost of X or lower and move it to your corresponding zone until the end of the turn. X is the number of developments you control.
97. Malekith's Rage
Quest | Dark Elf | Cost 0 | Loyalty 2 | Copies in pack: 3
Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resources on this card to have target unit get -1 hit points until the end of the turn.
98. Wardancer
Unit | Neutral | Cost 5 | Loyalty 0 | Power 3 | HP 3 | Traits: Wood Elf. | Copies in pack: 3
Order only. Counterstrike X. X is the number of developments in this zone.
99. Deadly Salamander
Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 3 | Traits: Lizardmen. Creature. | Copies in pack: 3
Order only. Savage 2 (whenever this unit is dealt damage, it may deal 2 damage to target unit in any corresponding zone). Action: When this unit is opposed in combat, deal 1 damage to each attacking and defending unit.
100. Asrai Longbow
Support | Neutral | Cost 2 | Loyalty 0 | Power 0 | Traits: Wood Elf. Attachment. | Copies in pack: 3
Order only. Attach to a target unit you control. Action: When your capital is dealt damage, deal 2 damage to target unit in any corresponding zone.