Warhammer: Invasion – Shield of the Gods
Warhammer: Invasion – Shield of the Gods Rulebook
Table of Contents
Table of Contents
- Cards
- 101. Shield of Aeons
- 102. Anethra Helbane
- 103. Dwarf Adventurer
- 104. Hospitable Cave
- 105. Mangler Squigs
- 106. Creature Pen
- 107. Steel Standard
- 108. Temple of Ulric
- 109. Ellyrian Elite
- 110. Valour of Ages
- 111. Slaanesh Cultist
- 112. Necrodomo's Prophecy
- 113. Black Guards
- 114. Naggarond Forge
- 115. Trinkets of Gold
- 116. Death in the Shadows
- 117. Talismanic Tatoos
- 118. Winter Campaign
- 119. Through All of Time
- 120. Guardians of the Gods
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.
101. Shield of Aeons
Support | Neutral | Cost 4 | Loyalty 0 | Power 0 | Traits: Artefact. Shield. | Copies in pack: 3
Order only. Attach to a target Hero or legend. This card cannot be targeted by card effects. While attached Hero or legend is participating in combat, cancel all damage assigned to it.
102. Anethra Helbane
Legend | Dark Elf | Cost 6 | Loyalty 4 | HP 3 | Copies in pack: 3
Whenever you have more than 5 cards in your hand, immediately discard down to 5 cards in your hand. Action: If you have fewer than 5 cards in your hand, draw until you have 5 cards in your hand. (Limit once per turn.)
103. Dwarf Adventurer
Unit | Dwarf | Cost 3 | Loyalty 1 | Power 1 | HP 2 | Traits: Rogue. | Copies in pack: 3
Quest. While this unit is questing, opponents' units cost 1 additional resource to play.
104. Hospitable Cave
Support | Dwarf | Cost 2 | Loyalty 1 | Power 1 | Traits: Location. | Copies in pack: 3
Quest. Each of your questing units gain Toughness 3.
105. Mangler Squigs
Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Creature. Squig. | Copies in pack: 3
Action: When this unit attacks, reveal the top card of your deck. If the printed cost of the revealed card is odd, double this unit's power until the end of the turn. Otherwise, this unit takes 2 damage.
106. Creature Pen
Support | Orc | Cost 2 | Loyalty 1 | Power 1 | Traits: Location. | Copies in pack: 3
Quest. Action: At the beginning of your turn, search the top 5 cards of your deck for a Creature unit, reveal it, and add it to your hand. Shuffle your deck.
107. Steel Standard
Unit | Empire | Cost 2 | Loyalty 1 | Power 0 | HP 2 | Traits: Standard Bearer. Knight. | Copies in pack: 3
Knight units in this zone gain Toughness 1.
108. Temple of Ulric
Support | Empire | Cost 3 | Loyalty 3 | Power 2 | Traits: Building. | Copies in pack: 3
Limited. Action: Switch target quest you control with a [Empire] or neutral quest from your hand. Move all resource tokens and questing units from the target quest to the new quest.
109. Ellyrian Elite
Unit | High Elf | Cost 4 | Loyalty 3 | Power 2 | HP 4 | Traits: Cavalry. Elite. | Copies in pack: 3
Scout.
110. Valour of Ages
Tactic | High Elf | Cost 0 | Loyalty 3 | Copies in pack: 3
Action: Target defending unit you control that is defending alone deals damage equal to its power to each attacking unit. Sacrifice it at the end of the turn.
111. Slaanesh Cultist
Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Zealot. | Copies in pack: 3
This unit cannot be restored. Forced: When this unit is corrupted, destroy target corrupted unit.
112. Necrodomo's Prophecy
Tactic | Chaos | Cost 0 | Loyalty 5 | Copies in pack: 3
Action: Sacrifice a unit to search your deck for a [Chaos] card, reveal it, and shuffle your deck. Then, put that card on top of your deck.
113. Black Guards
Unit | Dark Elf | Cost 4 | Loyalty 2 | Power 2 | HP 5 | Traits: Bodyguard. | Copies in pack: 3
This unit can attack or defend (from any zone) whenever a [Dark Elf] legend you control attacks or defends.
114. Naggarond Forge
Support | Dark Elf | Cost 1 | Loyalty 1 | Power 1 | Traits: Location. | Copies in pack: 3
Forced: At the end of your turn, discard a card from your hand or sacrifice this card.
115. Trinkets of Gold
Support | Neutral | Cost 1 | Loyalty 0 | Power 0 | Traits: Lizardmen. Treasure. Attachment. | Copies in pack: 3
Order only. Attach to a target Lizardmen unit you control. Action: When attached unit attacks or defends, draw cards equal to the number of Treasure and Artefact cards you control.
116. Death in the Shadows
Tactic | Neutral | Cost 1 | Loyalty 0 | Traits: Skaven. | Copies in pack: 3
Destruction only. Action: Corrupt a Skaven unit you control to deal 1 damage to target unit. Then, if that unit has 1 remaining hit point, destroy it.
117. Talismanic Tatoos
Support | Neutral | Cost 2 | Loyalty 0 | Power 0 | Traits: Wood Elf. Attachment. | Copies in pack: 3
Order only. Attach to a target Wood Elf unit. Attached unit gains [Power] for each development in this zone.
118. Winter Campaign
Quest | Empire | Cost 1 | Loyalty 2 | Traits: Epic. | Copies in pack: 3
Quest. Forced: When you deal combat damage to an opponent's capital, put 1 resource token on this card if a unit is questing here. Quest. Action: At the beginning of your turn, remove 2 resource tokens from this card to declare an immediate attack on target opponent's zone.
119. Through All of Time
Quest | High Elf | Cost 0 | Loyalty 2 | Copies in pack: 3
Quest. Action: Move a resource token from this card to a [High Elf] card with a resource token on it. Quest. Action: Put 1 resource token on this card at the beginning of your turn if a unit is questing here.
120. Guardians of the Gods
Quest | Neutral | Cost 1 | Loyalty 0 | Traits: Lizardmen. | Copies in pack: 3
Order only. Quest. While a Lizardmen unit is questing on this card, double all damage assigned to units by the effects of Savage as it is being assigned.