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Warhammer: Invasion – Realm of the Phoenix King

Expansion for Warhammer: Invasion

Warhammer: Invasion – Realm of the Phoenix King Rulebook

Table of Contents

Table of Contents

  • Cards
    • 21. Master Rune of Disguise
    • 22. Mushroom Hunters
    • 23. Clockwork Horse
    • 24. Dragon Caller
    • 25. Sea Lord Aislinn
    • 26. White Lion Champion
    • 27. Herald of Morai-Heg
    • 28. Star Dragon
    • 29. Ilthilmar Arrows
    • 30. Straits of Lothern
    • 31. Phoenix Ward
    • 32. Eataine War Room
    • 33. Inflame
    • 34. Horrific Favour
    • 35. Spawn of Kintearer
    • 36. Skavenslaves
    • 37. Stag of the Sacred Glade
    • 38. For Us the Bell Tolls
    • 39. Spoils of War
    • 40. Planning for War

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.

21. Master Rune of Disguise

Support | Dwarf | Cost 1 | Loyalty 2 | Power 0 | Traits: Attachment. Rune. | Copies in pack: 3

Attach to a target support card. Attached card may not be targeted by card effects.

22. Mushroom Hunters

Unit | Orc | Cost 2 | Loyalty 2 | Power 1 | HP 1 | Traits: Goblin. | Copies in pack: 3

Action: At the beginning of your turn, discard the top card of your deck. This card gains [Power] equal to the [Power] of the discarded card until the end of the turn.

23. Clockwork Horse

Support | Empire | Cost 0 | Loyalty 2 | Power 0 | Traits: Attachment. | Copies in pack: 3

Attach to a target [Empire] unit. Attached unit gains Toughness 1.Action: Spend 1 resource to attach this card to target [Empire] unit.

24. Dragon Caller

Unit | High Elf | Cost 1 | Loyalty 2 | Power 0 | HP 1 | Traits: Musician. | Copies in pack: 3

Dragon units you control in any zone may defend this zone.

25. Sea Lord Aislinn

Unit | High Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Hero. Noble. | Copies in pack: 3

Limit one Hero per zone. Action: When a Mage or Hero unit enters play under your control, return target development to its owner's hand.

26. White Lion Champion

Unit | High Elf | Cost 3 | Loyalty 2 | Power 2 | HP 2 | Traits: Warrior. Elite. | Copies in pack: 3

This unit cannot be restored.

27. Herald of Morai-Heg

Unit | High Elf | Cost 2 | Loyalty 1 | Power 0 | HP 3 | Traits: Warrior. | Copies in pack: 3

Counterstrike X.X is the highest loyalty on a [High Elf] card you control.

28. Star Dragon

Unit | High Elf | Cost 10 | Loyalty 4 | Power 5 | HP 5 | Traits: Dragon. | Copies in pack: 3

Feared 2 (while this unit is attacking, blank the text box of 2 target units except for Traits). Lower the cost to play this unit by 1 for each Spell card in your discard pile.

29. Ilthilmar Arrows

Support | High Elf | Cost 1 | Loyalty 2 | Power 0 | Traits: Attachment. Weapon. | Copies in pack: 3

Attach to a target [High Elf] unit you control. This card enters play with 3 resource tokens on it. Action: Discard a resource token from this card to deal 1 damage to target attacking unit.

30. Straits of Lothern

Support | High Elf | Cost 3 | Loyalty 3 | Power 1 | Traits: Location. | Copies in pack: 3

Kingdom. This card gains [Power] equal to the number of units in this zone.

31. Phoenix Ward

Support | High Elf | Cost 0 | Loyalty 3 | Power 0 | Traits: Spell. Fortification. | Copies in pack: 3

This zone cannot be attacked. Action: Discard a card from your hand to treat this card's printed text box as though it were blank until the end of the turn. Only an opponent may trigger this ability.

32. Eataine War Room

Support | High Elf | Cost 3 | Loyalty 5 | Power 2 | Traits: Capital Center. | Copies in pack: 3

This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, deal 10 indirect damage to target opponent.

33. Inflame

Tactic | High Elf | Cost 1 | Loyalty 3 | Traits: Spell. | Copies in pack: 3

Action: Discard a card from your hand with X loyalty to have target unit gain X [Power] until the end of the turn.

34. Horrific Favour

Support | Chaos | Cost 1 | Loyalty 2 | Power 0 | Traits: Condition. | Copies in pack: 3

Action: When a Daemon unit enters play under your control, return a Disease card from your discard pile to your hand.

35. Spawn of Kintearer

Unit | Dark Elf | Cost 5 | Loyalty 3 | Power 3 | HP 5 | Traits: Cavalry. | Copies in pack: 3

Feared 1 (while this unit is attacking, blank the text box of 1 target unit except for Traits). Action: When this unit attacks, discard the top card of target player's deck for every Cavalry unit you control.

36. Skavenslaves

Unit | Neutral | Cost 3 | Loyalty 0 | Power 0 | HP 1 | Traits: Skaven. Slave. | Copies in pack: 3

Destruction only. Action: Sacrifice this unit to cancel all combat damage assigned to attacking units.

37. Stag of the Sacred Glade

Support | Neutral | Cost 2 | Loyalty 0 | Power 0 | Traits: Creature. Wood Elf. | Copies in pack: 3

Order only. While this zone is being attacked, the attacking player may not trigger Actions.

38. For Us the Bell Tolls

Tactic | Neutral | Cost 2 | Loyalty 0 | Copies in pack: 3

Destruction only. Action: Corrupt a Skaven unit you control to deal X indirect damage to target opponent, where X is the number of corrupted Skaven units you control.

39. Spoils of War

Support | Neutral | Cost 0 | Loyalty 0 | Power 2 | Traits: Treasure. | Copies in pack: 3

Limit 1 per deck. Forced: When this zone is attacked, the attacking player takes control of this card and moves it to a zone of his choice.

40. Planning for War

Quest | High Elf | Cost 0 | Loyalty 3 | Copies in pack: 3

Quest. Action: When this card enters play, draw a card. Quest. Action: When you play a [High Elf] non-Attachment support card from your hand, return target unit from your discard pile to your hand if a unit is questing here.