Warhammer: Invasion – Portent of Doom
Warhammer: Invasion – Portent of Doom Rulebook
Table of Contents
Table of Contents
- Cards
- 81. Eye of Sheerian
- 82. Skarbrand
- 83. Spirit Slayer
- 84. Strollaz's Banner
- 85. Roving Goblins
- 86. Progress in Numbers
- 87. Carroburg Cutthroats
- 88. The Sealed Vaults
- 89. Prince Althran
- 90. Mage of Loec
- 91. Fleeting Shade
- 92. Possess Mind
- 93. Murderlust
- 94. Swords of Chaos
- 95. Northern Forge
- 96. Council of Thirteen
- 97. Ghostly Apparition
- 98. Shield of the Gods
- 99. Unstable Flux
- 100. Border Patrol
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack. A stat that the card does not print is omitted.
81. Eye of Sheerian
Support | Neutral | Cost 4 | Loyalty 0 | Power 0 | Traits: Artefact, Portent | Copies in pack: 3
Destruction only. Attach to a target Hero or legend you control. This card cannot be targeted by card effects. Action: Corrupt this card to look at the top 5 cards of target player's deck. Discard up to 2 of those cards and return the rest to the top of the deck in any order.
82. Skarbrand
Legend | Chaos | Cost 5 | Loyalty 4 | HP 5 | Copies in pack: 3
Forced: When a unit leaves play, each player must deal 1 damage to his capital or 1 damage to a legend he controls.
83. Spirit Slayer
Unit | Dwarf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Slayer | Copies in pack: 3
Action: When this unit attacks, choose a Trait. All units with that trait must defend this turn, if able.
84. Strollaz's Banner
Support | Dwarf | Cost 0 | Loyalty 2 | Power 0 | Traits: Attachment, Rune | Copies in pack: 3
Attach to a target [Dwarf] unit you control. Quest. Action: When a unit enters this zone, shuffle the top unit in your discard pile into your deck and put 1 resource token on a quest you control.
85. Roving Goblins
Unit | Orc | Cost 1 | Loyalty 2 | Power 0 | HP 2 | Traits: Goblin | Copies in pack: 3
While this unit is questing, your units can quest with other units. Quest. Action: At the beginning of your turn, put 1 resource token on target quest if more than 1 unit is questing here.
86. Progress in Numbers
Tactic | Orc | Cost 1 | Loyalty 1 | Copies in pack: 3
Action: Put 1 resource token on target quest for each unit questing here.
87. Carroburg Cutthroats
Unit | Empire | Cost 4 | Loyalty 2 | Power 2 | HP 2 | Traits: Rogue | Copies in pack: 3
Kingdom or Quest. Action: Discard a quest from your hand to take 1 resource from target opponent.
88. The Sealed Vaults
Tactic | Empire | Cost 0 | Loyalty 2 | Copies in pack: 3
Action: Discard the top 3 cards of your deck. Gain 1 resource for each discarded card with a Quest ability.
89. Prince Althran
Unit | High Elf | Cost 3 | Loyalty 3 | Power 2 | HP 3 | Traits: Hero, Noble | Copies in pack: 3
Limit one Hero per zone. This unit enters play with 1 resource token on it. Action: Remove 1 resource token from a unit you control to have this unit gain [Power] until the end of the turn.
90. Mage of Loec
Unit | High Elf | Cost 3 | Loyalty 2 | Power 1 | HP 2 | Traits: Mage | Copies in pack: 3
Action: Cancel an Action just triggered. Then, this unit becomes a facedown development unless you discard a quest from your hand.
91. Fleeting Shade
Unit | Dark Elf | Cost 3 | Loyalty 2 | Power 1 | HP 1 | Traits: Raider | Copies in pack: 3
Scout. Battlefield. Action: Remove 1 resource token from a Black Ark card you control to have this unit gain Toughness 1 until the end of the turn.
92. Possess Mind
Support | Dark Elf | Cost X | Loyalty 2 | Traits: Attachment, Hex | Copies in pack: 3
Attach to a target unit. Action: At the beginning of your turn, attached unit deals damage equal to its power to target unit controlled by attached unit's controller. Then, any player may discard X cards from his hand to destroy this card.
93. Murderlust
Tactic | Dark Elf | Cost 0 | Loyalty 2 | Copies in pack: 3
Action: Sacrifice a unit to restore up to 2 target units.
94. Swords of Chaos
Unit | Chaos | Cost 4 | Loyalty 3 | Power 2 | HP 3 | Traits: Bodyguard | Copies in pack: 3
Battlefield only. Toughness 2. This unit can attack or defend (from any zone) whenever a [Chaos] legend you control attacks or defends.
95. Northern Forge
Support | Chaos | Cost 2 | Loyalty 2 | Power 1 | Traits: Location | Copies in pack: 3
Action: Corrupt this card to put an Attachment support card into play from your hand and attach it to target [Chaos] unit you control, if able.
96. Council of Thirteen
Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Skaven | Copies in pack: 3
Destruction only. Forced: At the beginning of your turn, discard the top card of your deck. Choose a target unit that has the same printed cost as the discarded card, if able. Until the end of the turn, if that unit is destroyed, draw 4 cards or gain 4 resources.
97. Ghostly Apparition
Tactic | Neutral | Cost 1 | Loyalty 0 | Traits: Undead | Copies in pack: 3
Destruction only. Action: Target Undead unit cannot be targeted by opponents' card effects until the end of the turn. If it is participating in combat, cancel all damage assigned to it.
98. Shield of the Gods
Tactic | Neutral | Cost 2 | Loyalty 0 | Traits: Lizardmen | Copies in pack: 3
Order only. Action: Until the end of the turn, Lizardmen units you control can defend any of your zones and deal +X damage in combat while defending. X is equal to the amount of Savage they have.
99. Unstable Flux
Quest | Chaos | Cost 1 | Loyalty 1 | Traits: Epic | Copies in pack: 3
Quest. Forced: When a Spell card is played, put 1 resource token on this card if a unit is questing here. Quest. Action: Remove 2 resource tokens from this card to discard the top card of each player's deck. Each player must deal X uncancellable damage to 1 section of his capital, where X is the printed cost of his discarded card.
100. Border Patrol
Quest | Neutral | Cost 1 | Loyalty 0 | Traits: Wood Elf | Copies in pack: 3
Order only. Quest. Action: When one of your zones is attacked, if a Wood Elf unit is questing here, sacrifice this quest to turn target development in the attacked zone faceup. If it is a Wood Elf unit, leave it in play and that unit must defend this turn, if able. Otherwise, sacrifice it immediately.