Warhammer: Invasion – Omens of Ruin
Warhammer: Invasion – Omens of Ruin Rulebook
Table of Contents
Table of Contents
- Cards
- 1. Ancient Longbeards
- 2. Und Dokbar
- 3. Poisonous Wyvern
- 4. River Troll
- 5. Boar Pen
- 6. Steam Tank
- 7. Hidden Grove
- 8. Visit the Haunted City
- 9. Korhil
- 10. Tiranoc Chariot
- 11. Eatine Harbour
- 12. Ungor Raiders
- 13. Mark of Chaos
- 14. Den of Iniquity
- 15. Witch Hag
- 16. Dark Elf Infiltrator
- 17. Malekith's Throne
- 18. Tree Kin
- 19. Nimble Spearman
- 20. Bribery
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.
1. Ancient Longbeards
Unit | Dwarf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Warrior. Elite. | Copies in pack: 3
Action: When this unit attacks or defends, put the top card of your deck into this zone as a development.
2. Und Dokbar
Support | Dwarf | Cost 2 | Loyalty 2 | Traits: Building. | Copies in pack: 3
Support cards in a zone with no developments lose all power.
3. Poisonous Wyvern
Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 6 | Traits: Creature. | Copies in pack: 3
(none)
4. River Troll
Unit | Orc | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Troll. | Copies in pack: 3
Forced: At the beginning of your turn, heal all damage from this unit.
5. Boar Pen
Support | Orc | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3
Units in a zone with no developments cannot defend.
6. Steam Tank
Unit | Empire | Cost 4 | Loyalty 3 | Power 0 | HP 7 | Traits: War Machine. | Copies in pack: 3
This unit gains [Power] for each resource token on it. Action: At the beginning of your turn, put a resource token on this unit.
7. Hidden Grove
Support | Empire | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3
Units in a zone with no developments lose all power.
8. Visit the Haunted City
Quest | Empire | Cost 0 | Loyalty 2 | Copies in pack: 3
Action: When you play a development from your hand, put a resource token on this card if a unit is questing here. Action: Discard 2 resources on this card to move a target unit or support card from its current zone to another zone controlled by the same player.
9. Korhil
Unit | High Elf | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Hero. | Copies in pack: 3
Limit one Hero per zone. Action: When this unit attacks, reveal the top card of your deck. If the revealed card is a [High Elf] unit with a printed cost 3 or lower, put it into your battlefield, attacking.
10. Tiranoc Chariot
Unit | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior. | Copies in pack: 3
Action: When this unit attacks, reveal the top card of your deck. If the revealed card is a [High Elf] unit with a printed cost 2 or lower, put it into your battlefield, attacking.
11. Eatine Harbour
Support | High Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3
Units in a zone with no developments lose all triggered abilities.
12. Ungor Raiders
Unit | Chaos | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3
Action: When this unit leaves play, destroy target development.
13. Mark of Chaos
Support | Chaos | Cost 1 | Loyalty 2 | Power 0 | Traits: Attachment. Spell. | Copies in pack: 3
Attach to a target unit. Attached unit gains [Power][Power]. Forced: At the beginning of your turn, attached unit takes 1 uncancellable damage.
14. Den of Iniquity
Support | Chaos | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3
Units in a zone with no developments enter play corrupted.
15. Witch Hag
Unit | Dark Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Sorceror. | Copies in pack: 3
Action: Corrupt this unit to discard the top card of target player's deck.
16. Dark Elf Infiltrator
Unit | Dark Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3
Action: When this unit enters play, take up to 2 resources from target opponent.
17. Malekith's Throne
Support | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3
Units in a zone with no developments get -1 hit points
18. Tree Kin
Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 2 | Traits: Wood Elf. Forest Spirit. | Copies in pack: 3
Order only. Action: Spend 2 resources to have this unit become a development until the end of the turn. It no longer counts as a unit.
19. Nimble Spearman
Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Wood Elf. | Copies in pack: 3
Order only. Action: When this unit enters play, put the top card of your deck into this zone facedown as a development.
20. Bribery
Tactic | Neutral | Cost 2 | Loyalty 0 | Copies in pack: 3
Action: Choose a target unit or support card in a zone with no developments. That card does not count its power this turn.