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Warhammer: Invasion – Hidden Kingdoms

Expansion for Warhammer: Invasion

Warhammer: Invasion – Hidden Kingdoms Rulebook

Table of Contents

Table of Contents

  • Cards
    • 1. Scar-Leader Kroq-Gar
    • 2. Frenzied Carnosaur
    • 3. Chameleon Stalker
    • 4. Spawn of Sotek
    • 5. Saurus Oldblood
    • 6. Great Temple of Tlazcotl
    • 7. Sun Temple of Chotec
    • 8. Ziggurat of Quetli
    • 9. Ruination of Cities
    • 10. Ariel, Queen in the Woods
    • 11. Spellweaver of Kel-Isha
    • 12. Eternal Guard
    • 13. Shrouded Waywatcher
    • 14. Slumbering Titan
    • 15. Highborn Champion
    • 16. The Oak of Ages
    • 17. Wildwood Grove
    • 18. Fury of the Forest
    • 19. Queek Headtaker
    • 20. Hellpit Abomination
    • 21. Rat Swarm
    • 22. Master Moulder
    • 23. Clanrat Clawleader
    • 24. Giant Rats
    • 25. The Shattered Tower
    • 26. Skryre District
    • 27. Vermintide
    • 28. Count Vlad Von Carstein
    • 29. Abyssal Terror
    • 30. Lord of the Dead
    • 31. Dark Acolyte
    • 32. Cackling Hexwrath
    • 33. Mortis Engine
    • 34. Blooddrinker
    • 35. Invocation of Nehek
    • 36. Blood Feast
    • 37. Corb Polyborg
    • 38. Shield Bearer
    • 39. Defend Your Honor!
    • 40. Dwarf Embassy
    • 41. Resupply Platoon
    • 42. Stalemate
    • 43. Imperial Embassy
    • 44. Lothern Repeater Crew
    • 45. Lethal Volley
    • 46. Elven Embassy
    • 47. Seeker Chariot
    • 48. Stocking Skulls
    • 49. Daemonic Offering
    • 50. Skulking Informant
    • 51. Bloodlust
    • 52. Blood Offering
    • 53. Reckless Boyz
    • 54. Orcish Artillery
    • 55. Shiny Offering

Cards

One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, and traits.

1. Scar-Leader Kroq-Gar

Legend | Neutral | Cost 4 | Loyalty 0 | Traits: Lizardmen

Action: When this legend attacks, reveal X Lizardmen units from your hand. This legend deals +X damage in combat until the end of the phase.

2. Frenzied Carnosaur

Unit | Neutral | Cost 4 | Loyalty 0 | Power 5 | HP 3 | Traits: Lizardmen, Creature

Order only. Battlefield only. This unit must be declared as an attacker or defender, if able. Forced: When this unit attacks deal 1 damage to each unit you control in this zone.

3. Chameleon Stalker

Unit | Neutral | Cost 1 | Loyalty 0 | Power 1 | HP 1 | Traits: Lizardmen

Lizardmen only. This unit cannot be assigned damage during your battlefield phase.

4. Spawn of Sotek

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Lizardmen

Order only. Action: When this unit enters play, reveal X Lizardmen units from your hand. Deal X uncancellable damage to target unit in corresponding zone.

5. Saurus Oldblood

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 5 | Traits: Lizardmen

Order only. Savage 2. Action: When another Lizardmen unit leaves play, deal this unit 1 damage.

6. Great Temple of Tlazcotl

Support | Neutral | Cost 3 | Loyalty 0 | Power 2 | Traits: Lizardmen, Pyramid

Lizardmen only. Lizardmen units in a zone with at least 1 Pyramid card deal +1 damage in combat.

7. Sun Temple of Chotec

Support | Neutral | Cost 1 | Loyalty 0 | Traits: Lizardmen, Pyramid

Order only. Lower the cost of the first Lizardmen unit you play each turn into a zone with at least 1 Pyramid card by 1.

8. Ziggurat of Quetli

Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Lizardmen, Pyramid

Order only. Lizardmen units in a zone with at least 1 Pyramid card gain Savage 1.

9. Ruination of Cities

Tactic | Neutral | Cost 6 | Loyalty 0 | Traits: Lizardmen, Spell

Lizardmen only. Action: Destroy all support cards and developments in target zone.

10. Ariel, Queen in the Woods

Legend | Neutral | Cost 4 | Loyalty 0 | Traits: Wood Elf

Your facedown Wood Elf units without printed Ambush gain Ambush X, where X is equal to that unit's cost. Lower the ambush cost of the first card you ambush each turn by 1 for each development in that zone.

11. Spellweaver of Kel-Isha

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Wood Elf

Order only. Action: When you play a development from your hand, move target development you control to another zone you control.

12. Eternal Guard

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Wood Elf

Order only. Each opponent cannot target developments in this zone with card effects unless he discards 1 card from his hand per effect.

13. Shrouded Waywatcher

Unit | Neutral | Cost 5 | Loyalty 0 | Power 2 | HP 2 | Traits: Wood Elf

Wood Elf only. Ambush 3. Counterstrike 4.

14. Slumbering Titan

Unit | Neutral | Cost 3 | Loyalty 0 | Power 3 | HP 5 | Traits: Wood Elf, Forest Spirit

Wood Elf only. Ambush 2. Forced: At the end of your turn, turn this card into a facedown development. It no longer counts as a unit.

15. Highborn Champion

Unit | Neutral | Cost 4 | Loyalty 0 | Power 0 | HP 3 | Traits: Wood Elf, Elite

Order only. This unit gains [Power] for each development in this zone.

16. The Oak of Ages

Support | Neutral | Cost 3 | Loyalty 0 | Power 2 | Traits: Wood Elf, Location

Wood Elf only. Each Wood Elf unit in play also counts as a development.

17. Wildwood Grove

Support | Neutral | Cost 2 | Loyalty 0 | Power 1 | Traits: Wood Elf, Location

Order only. You may play cards in your discard pile as developments into this zone as if they were in your hand.

18. Fury of the Forest

Tactic | Neutral | Cost 3 | Loyalty 0 | Traits: Wood Elf, Spell

Wood Elf only. Ambush 0. Action: Deal 1 damage to each attacking unit.

19. Queek Headtaker

Legend | Neutral | Cost 5 | Loyalty 0 | Traits: Skaven

Lower the cost to play a Skaven unit to 0 if you have another copy of that unit in play.

20. Hellpit Abomination

Unit | Neutral | Cost 7 | Loyalty 0 | Power 5 | HP 5 | Traits: Skaven, Mutant

Destruction only. You may sacrafice 3 corrupted Skaven units to lower this unit's cost to 0.

21. Rat Swarm

Unit | Neutral | Cost 0 | Loyalty 0 | Power 0 | HP 1 | Traits: Skaven, Creature

Skaven only. You may have up to 6 copies of this unit in your deck.

22. Master Moulder

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Skaven

Destruction only. Lower the cost of the first Skaven unit you play each turn by 1 for each corrupted Skaven unit you control.

23. Clanrat Clawleader

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Skaven

Destruction only. Action: When this unit attacks, put a Skaven unit with cost 2 or less into play as an attacker. Sacrifice that unit at the end of the turn.

24. Giant Rats

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 1 | Traits: Skaven, Creature

Destruction only. This unit gains [Power] for each other copy of this unit you control.

25. The Shattered Tower

Support | Neutral | Cost 3 | Loyalty 0 | Power 1 | Traits: Skaven, Building

Destruction only. Play with the top card of your deck revealed. If the top card of your deck is skaven unit, you may play it as if it were in your hand.

26. Skryre District

Support | Neutral | Cost 2 | Loyalty 0 | Power 2 | Traits: Skaven, Location

Skaven only. Forced: When you count 6 or more power in your Kingdom or Quest zone, sacrifice this card.

27. Vermintide

Tactic | Neutral | Cost 5 | Loyalty 0 | Traits: Skaven, Spell

Destruction only. Action: Search top X cards of your deck for any number of Skaven units and put each unit into play (in any zone). X is the number of corrupted units you control.

28. Count Vlad Von Carstein

Legend | Neutral | Cost 5 | Loyalty 0 | Traits: Undead, Vampire

You may play this legend from your discard pile as if he were in your hand. If you have no cards in your hand and deck, you win the game (instead of losing).

29. Abyssal Terror

Unit | Neutral | Cost 6 | Loyalty 0 | Power 0 | HP 4 | Traits: Undead, Creature

Undead only. Battlefield only. Necromancy. This unit gains [Power] for each unit in your discard pile.

30. Lord of the Dead

Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 2 | Traits: Undead, Vampire

Destruction only. Action: When this unit enters play, use the Necromancy ability on a card in your discard pile without paying its cost.

31. Dark Acolyte

Unit | Neutral | Cost 3 | Loyalty 0 | Power 1 | HP 3 | Traits: Undead, Vampire

Destruction only. This unit gains the power of the topmost unit in your discard pile.

32. Cackling Hexwrath

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 1 | Traits: Undead

Destruction only. Necromancy. Action: When this unit enters or leaves play, discard the top 2 cards of your deck.

33. Mortis Engine

Support | Neutral | Cost 4 | Loyalty 0 | Power 2 | Traits: Undead, War Machine

Undead Only. You may play units from any opponent's discard pile as if they had Necromancy and were in your discard pile, ignoring loyalty costs.

34. Blooddrinker

Support | Neutral | Cost 1 | Loyalty 0 | Traits: Undead, Weapon, Artefact

Destruction only. Attach to a target Vampire unit or legend you control. Attached unit or legend gains hit points equal to the number of cards in all opponents' hands.

35. Invocation of Nehek

Tactic | Neutral | Cost 1 | Loyalty 0 | Traits: Undead, Spell

Undead only. Action: Name a unit. Discard the top 5 cards of your deck. Put into play each copy of the named unit discarded by this effect at no cost (in any zone).

36. Blood Feast

Tactic | Neutral | Cost 2 | Loyalty 0 | Traits: Undead

Destruction only. Action: Choose a player. Target Vampire unit deals +1 damage in combat for each unit in that player's discard pile until the end of the turn.

37. Corb Polyborg

Unit | Neutral | Cost 2 | Loyalty 0 | Power 1 | HP 2 | Traits: Creature, Mage

When this unit enters play, name a card other than 'Corb Polyborg'. That card cannot be played or put into play as long as this unit remains in play.

38. Shield Bearer

Unit | Dwarf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior

Action: Sacrifice 1 development to cancel 1 damage assigned to a unit or legend.

39. Defend Your Honor!

Tactic | Dwarf | Cost 0 | Loyalty 2

Action: Defending [Dwarf] units gain Toughness X until the end of the turn. X is the number of defending units.

40. Dwarf Embassy

Support | Dwarf | Cost 0 | Loyalty 0 | Traits: Tribute

Non-Dwarf only. Action: Sacrifice this card to ignore the loyalty cost of the next [Dwarf] card you play this turn.

41. Resupply Platoon

Unit | Empire | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Ranger

Action: When this unit moves to another zone, gain 2 resources. (Limit once per turn).

42. Stalemate

Tactic | Empire | Cost 0 | Loyalty 2

Action: Return target attacking unit and target defending unit with the same cost to their owners' hand.

43. Imperial Embassy

Support | Empire | Cost 0 | Loyalty 0 | Traits: Tribute

Non-Empire only. Action: Sacrifice this card to ignore the loyalty cost of the next [Empire] card you play this turn.

44. Lothern Repeater Crew

Unit | High Elf | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Warrior

When assigning indirect damage, each player must assign enough indirect damage to a unit, legend, or zone to destroy it or burn it before he assigns indirect damage to another unit, legend, or zone.

45. Lethal Volley

Tactic | High Elf | Cost 3 | Loyalty 3

Action: Deal 4 indirect damage to each opponent. Double all damage assigned to units as it is being assigned by this effect.

46. Elven Embassy

Support | High Elf | Cost 0 | Loyalty 0 | Traits: Tribute

Non-High Elf only. Action: Sacrifice this card to ignore the loyalty cost of the next [High Elf] card you play this turn.

47. Seeker Chariot

Unit | Chaos | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Cavalry, Daemon

Battlefield only. While this unit is not opposed in combat, it deals +2 damage in combat.

48. Stocking Skulls

Tactic | Chaos | Cost 1 | Loyalty 3

Action: Until the end of the phase, corrupt a target unit each time a unit enters a discard pile.

49. Daemonic Offering

Support | Chaos | Cost 0 | Loyalty 0 | Traits: Tribute

Non-Chaos only. Action: Sacrifice this card to ignore the loyalty cost of the next [Chaos] card you play this turn.

50. Skulking Informant

Unit | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Rogue

Action: When this unit attacks, name a number. Target opponent reveals his hand and discards 1 card with a cost equal to the named number, if able.

51. Bloodlust

Tactic | Dark Elf | Cost 2 | Loyalty 2

Play only if you control at least 1 unit. Action: Each player targets a unit. Then, destroy each targeted unit.

52. Blood Offering

Support | Dark Elf | Cost 0 | Loyalty 0 | Traits: Tribute

Non-Dark Elf only. Action: Sacrifice this card to ignore the loyalty cost of the next [Dark Elf] card you play this turn.

53. Reckless Boyz

Unit | Orc | Cost 3 | Loyalty 1 | Power 3 | HP 3 | Traits: Warrior

Battlefield only. Forced: When this unit attacks, reveal the top card of your deck. If the cost of the revealed card is even, deal 2 damage to this unit. Then, shuffle your deck.

54. Orcish Artillery

Tactic | Orc | Cost 2 | Loyalty 1

Play only on your turn. Action: Deal 1 damage to each attacking unit you control and deal 1 damage to each unit in the attacked zone.

55. Shiny Offering

Support | Orc | Cost 0 | Loyalty 0 | Traits: Tribute

Non-Orc only. Action: Sacrifice this card to ignore the loyalty cost of the next [Orc] card you play this turn.