Warhammer: Invasion – Glory of Days Past
Warhammer: Invasion – Glory of Days Past Rulebook
Table of Contents
Table of Contents
- Cards
- 61. Thorek Ironbrow
- 62. Recover Mithril Lode
- 63. Mine Engineers
- 64. Karak Hirn Mine
- 65. Ostland Greatswords
- 66. Fulminating Cage
- 67. Master of Qhaysh
- 68. Guarding Boon
- 69. White Lion Master
- 70. Borgut Facebeater
- 71. Boar Rider
- 72. Get 'Em Ladz!
- 73. Chaos Dragon
- 74. Wasting Disease
- 75. Painful Mutation
- 76. Outlaw Sorcerer
- 77. Ghrond Errand Riders
- 78. Marked for Death
- 79. Rogue Warrior
- 80. Strength of Emperors
Cards
61. Thorek Ironbrow
Legend | Dwarf | Cost 3 | Loyalty 2 | Power -1 | HP 3
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Action: When this legend attacks, put a [Dwarf] support card of cost X or less from your hand into play. X is the number of resources in your pool.
62. Recover Mithril Lode
Quest | Dwarf | Cost 0 | Loyalty 3 | Power -1 | HP -1 | Traits: Mission.
Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to put the top 4 cards of your discard pile into play as developments in any single zone.
63. Mine Engineers
Unit | Dwarf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Engineer.
Dwarf only. Ambush 2.Action: When this unit ambushes, heal up to 3 damage from your capital.
64. Karak Hirn Mine
Support | Dwarf | Cost 1 | Loyalty 1 | Power 1 | HP -1 | Traits: Building.
If you control a faceup non-[Dwarf] unit or support card, sacrifice this card.
65. Ostland Greatswords
Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior.
Raider 2.
66. Fulminating Cage
Tactic | Empire | Cost 5 | Loyalty 3 | Power -1 | HP -1 | Traits: Epic Spell.
Empire only. Ambush 3.Action: Cancel the current attack. Your opponent cannot declare another attack this turn.
67. Master of Qhaysh
Unit | High Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Mage.
Action: When this unit survives an attack on an opponent's zone, put 1 resource token on a card with at least 1 resource on it.
68. Guarding Boon
Tactic | High Elf | Cost 1 | Loyalty 2 | Power -1 | HP -1 | Traits: Spell.
Action: Until the end of the phase, each Mage unit you control deals +1 damage in combat and gains: "Redirect the first point of damage dealt to this unit to target unit in any corresponding zone."
69. White Lion Master
Support | High Elf | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. Title.
Attach to a target unit you control. This card enters play with 1 resource token on it. Action: Remove 1 resource token from this card to cancel an action just triggered that targets attached unit.
70. Borgut Facebeater
Unit | Orc | Cost 4 | Loyalty 3 | Power 3 | HP 4 | Traits: Elite. Warrior.
Action: When this unit attacks for the second time in one turn, put an [Orc] unit from your hand into your battlefield, declared as an attacker.
71. Boar Rider
Unit | Orc | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Cavalry.
Raider 1. Action: When this unit attacks for the second time in one turn, it gains [Power][Power] until the end of the turn.
72. Get 'Em Ladz!
Tactic | Orc | Cost 2 | Loyalty 1 | Power -1 | HP -1
Orc only. Ambush 0.Action: Choose a zone. Until the end of the phase, draw a card for each damage dealt to that zone.
73. Chaos Dragon
Unit | Chaos | Cost 7 | Loyalty 3 | Power 5 | HP 5 | Traits: Creature. Dragon.
Battlefield only. Action: When this unit attacks, discard the top card of your deck. If the discarded card is a unit, corrupt target unit in the defending zone.
74. Wasting Disease
Tactic | Chaos | Cost 1 | Loyalty 3 | Power -1 | HP -1 | Traits: Disease.
Action: Choose a trait. Until the end of the phase, all units with that trait lose [Power] and get -1 hit points while participating in combat.
75. Painful Mutation
Support | Chaos | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. Mutation.
Attach to a target unit in any battlefield zone. Attached unit gains [Power][Power]. Forced: At the beginning of your turn, deal X indirect damage to attached unit's controller. X is attached unit's total [Power].
76. Outlaw Sorcerer
Unit | Dark Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Sorcerer.
Dark Elf only. Ambush 1.Action: When this unit ambushes, discard a card at random from attacking opponent's hand.
77. Ghrond Errand Riders
Unit | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Cavalry.
Action: When a card is discarded from an opponent's hand, move this unit to another one of your zones.
78. Marked for Death
Support | Dark Elf | Cost 0 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment.
Attach to a target unit. When attached unit leaves play, attached unit's controller must discard X cards from the top of his deck. X is the attached unit's cost.
79. Rogue Warrior
Unit | Neutral | Cost 3 | Loyalty 0 | Power 0 | HP 2
Ambush 1. Raider 1.This unit deals +3 damage in combat. Forced: When this unit survives an attack on an opponent's zone, turn this unit facedown as a development.
80. Strength of Emperors
Tactic | Neutral | Cost 1 | Loyalty 0 | Power -1 | HP -1
Action: Heal all damage on target legend, then draw X cards. X is the number of damage healed.