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Warhammer: Invasion – Glory of Days Past

Expansion for Warhammer: Invasion

Warhammer: Invasion – Glory of Days Past Rulebook

Table of Contents

Table of Contents

  • Cards
    • 61. Thorek Ironbrow
    • 62. Recover Mithril Lode
    • 63. Mine Engineers
    • 64. Karak Hirn Mine
    • 65. Ostland Greatswords
    • 66. Fulminating Cage
    • 67. Master of Qhaysh
    • 68. Guarding Boon
    • 69. White Lion Master
    • 70. Borgut Facebeater
    • 71. Boar Rider
    • 72. Get 'Em Ladz!
    • 73. Chaos Dragon
    • 74. Wasting Disease
    • 75. Painful Mutation
    • 76. Outlaw Sorcerer
    • 77. Ghrond Errand Riders
    • 78. Marked for Death
    • 79. Rogue Warrior
    • 80. Strength of Emperors

Cards

61. Thorek Ironbrow

Legend | Dwarf | Cost 3 | Loyalty 2 | Power -1 | HP 3

Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Action: When this legend attacks, put a [Dwarf] support card of cost X or less from your hand into play. X is the number of resources in your pool.

62. Recover Mithril Lode

Quest | Dwarf | Cost 0 | Loyalty 3 | Power -1 | HP -1 | Traits: Mission.

Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to put the top 4 cards of your discard pile into play as developments in any single zone.

63. Mine Engineers

Unit | Dwarf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Engineer.

Dwarf only. Ambush 2.Action: When this unit ambushes, heal up to 3 damage from your capital.

64. Karak Hirn Mine

Support | Dwarf | Cost 1 | Loyalty 1 | Power 1 | HP -1 | Traits: Building.

If you control a faceup non-[Dwarf] unit or support card, sacrifice this card.

65. Ostland Greatswords

Unit | Empire | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Warrior.

Raider 2.

66. Fulminating Cage

Tactic | Empire | Cost 5 | Loyalty 3 | Power -1 | HP -1 | Traits: Epic Spell.

Empire only. Ambush 3.Action: Cancel the current attack. Your opponent cannot declare another attack this turn.

67. Master of Qhaysh

Unit | High Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Mage.

Action: When this unit survives an attack on an opponent's zone, put 1 resource token on a card with at least 1 resource on it.

68. Guarding Boon

Tactic | High Elf | Cost 1 | Loyalty 2 | Power -1 | HP -1 | Traits: Spell.

Action: Until the end of the phase, each Mage unit you control deals +1 damage in combat and gains: "Redirect the first point of damage dealt to this unit to target unit in any corresponding zone."

69. White Lion Master

Support | High Elf | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. Title.

Attach to a target unit you control. This card enters play with 1 resource token on it. Action: Remove 1 resource token from this card to cancel an action just triggered that targets attached unit.

70. Borgut Facebeater

Unit | Orc | Cost 4 | Loyalty 3 | Power 3 | HP 4 | Traits: Elite. Warrior.

Action: When this unit attacks for the second time in one turn, put an [Orc] unit from your hand into your battlefield, declared as an attacker.

71. Boar Rider

Unit | Orc | Cost 3 | Loyalty 2 | Power 1 | HP 3 | Traits: Cavalry.

Raider 1. Action: When this unit attacks for the second time in one turn, it gains [Power][Power] until the end of the turn.

72. Get 'Em Ladz!

Tactic | Orc | Cost 2 | Loyalty 1 | Power -1 | HP -1

Orc only. Ambush 0.Action: Choose a zone. Until the end of the phase, draw a card for each damage dealt to that zone.

73. Chaos Dragon

Unit | Chaos | Cost 7 | Loyalty 3 | Power 5 | HP 5 | Traits: Creature. Dragon.

Battlefield only. Action: When this unit attacks, discard the top card of your deck. If the discarded card is a unit, corrupt target unit in the defending zone.

74. Wasting Disease

Tactic | Chaos | Cost 1 | Loyalty 3 | Power -1 | HP -1 | Traits: Disease.

Action: Choose a trait. Until the end of the phase, all units with that trait lose [Power] and get -1 hit points while participating in combat.

75. Painful Mutation

Support | Chaos | Cost 1 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment. Mutation.

Attach to a target unit in any battlefield zone. Attached unit gains [Power][Power]. Forced: At the beginning of your turn, deal X indirect damage to attached unit's controller. X is attached unit's total [Power].

76. Outlaw Sorcerer

Unit | Dark Elf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Sorcerer.

Dark Elf only. Ambush 1.Action: When this unit ambushes, discard a card at random from attacking opponent's hand.

77. Ghrond Errand Riders

Unit | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Cavalry.

Action: When a card is discarded from an opponent's hand, move this unit to another one of your zones.

78. Marked for Death

Support | Dark Elf | Cost 0 | Loyalty 2 | Power 0 | HP -1 | Traits: Attachment.

Attach to a target unit. When attached unit leaves play, attached unit's controller must discard X cards from the top of his deck. X is the attached unit's cost.

79. Rogue Warrior

Unit | Neutral | Cost 3 | Loyalty 0 | Power 0 | HP 2

Ambush 1. Raider 1.This unit deals +3 damage in combat. Forced: When this unit survives an attack on an opponent's zone, turn this unit facedown as a development.

80. Strength of Emperors

Tactic | Neutral | Cost 1 | Loyalty 0 | Power -1 | HP -1

Action: Heal all damage on target legend, then draw X cards. X is the number of damage healed.