Warhammer: Invasion – Faith and Steel
Warhammer: Invasion – Faith and Steel Rulebook
Table of Contents
Table of Contents
- Cards
- 101. Balthasar Gelt
- 102. Recon in Force
- 103. The Emperor's Statue
- 104. Celestial Wizard Acolyte
- 105. Vengeful Slayer
- 106. Doom-Seeker
- 107. Fearless in Battle
- 108. Warding Mage
- 109. Strike from the Shadows
- 110. Saphery Waystone
- 111. Gobbo Big Boss
- 112. Orc Warning Post
- 113. Skulltaker
- 114. Daemon Summoner
- 115. Nurgle's Reach
- 116. Spawn of Sulekh
- 117. Vigilant Druchii
- 118. Sacred Cauldron
- 119. Plunderer
- 120. End Times
Cards
One entry per card in the pack. The line under each name gives the card's type, faction, printed cost, loyalty, power and HP, traits, and copies in the pack.
101. Balthasar Gelt
Legend | Empire | Cost 3 | Loyalty 2 | Copies in pack: 3
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Lower the cost of the first card you play on your turn by 1 for each experience attached to this legend. Action: When this legend attacks, attach 1 experience to it.
102. Recon in Force
Quest | Empire | Cost 0 | Loyalty 3 | Traits: Mission. | Copies in pack: 3
Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to shuffle each player's discard pile into his deck. Then, draw 3 cards.
103. The Emperor's Statue
Support | Empire | Cost 1 | Loyalty 1 | Power 1 | Traits: Building. | Copies in pack: 3
If you conrol a non-[Empire] card, sacrifice this card.
Source note: "conrol" is printed this way in the community database text and is reproduced as found.
104. Celestial Wizard Acolyte
Unit | Empire | Cost 2 | Loyalty 1 | Power 1 | HP 1 | Traits: Mage. | Copies in pack: 3
Empire only. Ambush 2.Action: When this unit ambushes, it gains Counterstrike 3 until the end of the turn.
105. Vengeful Slayer
Unit | Dwarf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Slayer. | Copies in pack: 3
Dwarf only. When your capital is dealt combat damage, you may put this unit into play from your hand, into your battlefield.
106. Doom-Seeker
Unit | Dwarf | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Slayer. | Copies in pack: 3
Action: When this unit survives an attack on an opponent's zone, sacrifice this unit to destroy target support card in that zone.
107. Fearless in Battle
Tactic | Dwarf | Cost 1 | Loyalty 3 | Traits: Slayer. | Copies in pack: 3
Action: Until the end of the phase, each Slayer unit you control deals +1 damage in combat and gains Toughness 1.
108. Warding Mage
Unit | High Elf | Cost 2 | Loyalty 2 | Power 1 | HP 1 | Traits: Mage. | Copies in pack: 3
Action: Choose a unit you control. Until the end of the phase, any opponent's effect that targets chosen unit is applied to this unit instead, if able. Limit once per phase.
109. Strike from the Shadows
Tactic | High Elf | Cost 1 | Loyalty 2 | Copies in pack: 3
Action: When a section of your capital is attacked, target a development in that zone. If it is a facedown [High Elf] unit, it gains Ambush X until the end of the phase. X is its loyalty.
110. Saphery Waystone
Support | High Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Building. | Copies in pack: 3
You may spend resource tokens on this card to pay for tactics. Forced: When an opponent plays a tactic, put a resource here.
111. Gobbo Big Boss
Unit | Orc | Cost 3 | Loyalty 1 | Power 0 | HP 3 | Traits: Goblin. | Copies in pack: 3
This unit gains [Power] for each attacking or defending [Orc] unit you control.
112. Orc Warning Post
Support | Orc | Cost 2 | Loyalty 2 | Power 1 | Traits: Fortification. | Copies in pack: 3
This zone cannot be attacked. Action: Sacrifice a development to treat this card's printed text box as if it were blank (except for traits) until the end of the turn. Only an opponent may trigger this ability.
113. Skulltaker
Unit | Chaos | Cost 4 | Loyalty 2 | Power 2 | HP 4 | Traits: Daemon. | Copies in pack: 3
This unit gains [Power] for each experience attached to it. Action: When an opponent's unit leaves play, spend 1 resource to attach it facedown to this unit as an experience.
114. Daemon Summoner
Unit | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP 2 | Traits: Cultist. | Copies in pack: 3
Action: Sacrifice this unit to play a Daemon unit from your hand into this zone. That unit's cost is lowered by 2.
115. Nurgle's Reach
Tactic | Chaos | Cost 1 | Loyalty 3 | Traits: Spell. | Copies in pack: 3
Action: Reveal all developments in target zone. Destroy each development with Ambush revealed by this effect. Put the rest back facedown.
116. Spawn of Sulekh
Unit | Dark Elf | Cost 6 | Loyalty 2 | Power 4 | HP 4 | Traits: Creature. Dragon. | Copies in pack: 3
Battlefield only. While this unit is attacking alone, a player must sacrifice a unit in order to declare defenders.
117. Vigilant Druchii
Unit | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Elite. | Copies in pack: 3
While this unit is questing, cards cannot leave opponents' discard piles.
118. Sacred Cauldron
Support | Dark Elf | Cost 2 | Loyalty 2 | Power 1 | Traits: Siege. | Copies in pack: 3
You may spend resources on this card to play tactics. Forced: When a unit is discarded from the top of an opponent's deck, put 1 resource token on this card if there are no resource tokens here.
119. Plunderer
Support | Neutral | Cost 0 | Loyalty 0 | Traits: Attachment. | Copies in pack: 3
Attach to target unit you control. Attached unit gains Raider 2.
120. End Times
Tactic | Neutral | Cost 10 | Loyalty 0 | Traits: Epic Spell. | Copies in pack: 3
Limited. Play only on your turn. Lower the cost to play this card by 1 for each card in your discard pile. Action: Each player shuffles the top 10 cards of his discard pile into his deck. Each player reveals the top 10 cards of his deck and puts each unit revealed into play in any zone. Discard the rest.