Warhammer: Invasion – Battle for the Old World
Warhammer: Invasion – Battle for the Old World Rulebook
Table of Contents
Table of Contents
- Cards
- 41. Wurrzag
- 42. Da Great Waaagh!
- 43. Mob O' Hutz
- 44. Ded Scary Boy
- 45. Iron Defenders
- 46. Dead-Eye Cannon Crew
- 47. Reiksguard Elite
- 48. Devoted to Taal
- 49. Chapterhouse Stables
- 50. Lilea
- 51. Nagarythe Warrior
- 52. Hidden Outpost
- 53. Norse Clansman
- 54. Power of Chaos
- 55. Summoning Tower
- 56. Slave Hunter
- 57. Captured Mind
- 58. Hag Graef Mine
- 59. Pegasus Knight
- 60. Bonegrinder Giant
Cards
41. Wurrzag
Legend | Orc | Cost 3 | Loyalty 2 | Power -1 | HP 3 | Copies in pack: 3
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game. Action: When this legend attacks, play a non-Epic Spell [Orc] tactic from your hand for free.
42. Da Great Waaagh!
Quest | Orc | Cost 0 | Loyalty 3 | Power -1 | HP -1 | Traits: Mission. | Copies in pack: 3
Play in any opponent's zone under your control. When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead. Forced: When the 3rd damage token is placed here, sacrifice this quest to gain an additional battlefield phase this turn after the current battlefield phase.
43. Mob O' Hutz
Support | Orc | Cost 1 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3
If you control a faceup non-[Orc] unit or support card, sacrifice this card.
44. Ded Scary Boy
Unit | Orc | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Berserker. | Copies in pack: 3
Orc only. Ambush 2.Action: When this unit ambushes, it takes 1 damage. Then, units with no damage lose [Power][Power] until the end of the phase.
45. Iron Defenders
Unit | Dwarf | Cost 2 | Loyalty 1 | Power 1 | HP 2 | Traits: Warrior. | Copies in pack: 3
Dwarf only. Ambush 1.Action: When this unit ambushes, it gains Toughness 2 until the end of the phase.
46. Dead-Eye Cannon Crew
Unit | Dwarf | Cost 5 | Loyalty 2 | Power 3 | HP 4 | Traits: War Machine. | Copies in pack: 3
Battlefield only. Action: When this unit attacks, sacrifice X developments to destroy target non-Attachment support card in the attacked zone. X is the support card's cost.
47. Reiksguard Elite
Unit | Empire | Cost 3 | Loyalty 2 | Power 2 | HP 1 | Traits: Elite. Knight. | Copies in pack: 3
Battlefield only. This unit gains +1 hit point for every experience attached to it. Action: When this unit attacks or defends, attach 1 experience to it.
48. Devoted to Taal
Tactic | Empire | Cost 0 | Loyalty 1 | Power -1 | HP -1 | Traits: Limited. | Copies in pack: 3
Action: Take target experience attached to a unit or legend you control into your hand. Then, attach this card facedown to that unit or legend as an experience.
49. Chapterhouse Stables
Support | Empire | Cost 3 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3
Lower the cost of the first Knight unit you play each turn by 1.
50. Lilea
Unit | High Elf | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Elite. Ranger. | Copies in pack: 3
Action: When this unit attacks, put 1 resource token on it. Then, deal X indirect damage to target opponent. X is the number of resource tokens on this unit.
51. Nagarythe Warrior
Unit | High Elf | Cost 4 | Loyalty 2 | Power 2 | HP 3 | Traits: Elite. Ranger. | Copies in pack: 3
High Elf only. Ambush 2.Action: When this unit ambushes, deal 1 damage to each damaged unit.
52. Hidden Outpost
Support | High Elf | Cost 3 | Loyalty 1 | Power 1 | HP -1 | Traits: Fortification. | Copies in pack: 3
Lower the Ambush cost of the first card you ambush each turn by 1.
53. Norse Clansman
Unit | Chaos | Cost 3 | Loyalty 1 | Power 1 | HP 3 | Traits: Berserker. | Copies in pack: 3
Forced: When this unit is opposed in combat, discard the top card of your deck. If the discarded card is a unit, deal 1 uncancellable damage to target attacking or defending unit.
54. Power of Chaos
Tactic | Chaos | Cost 0 | Loyalty 5 | Power -1 | HP -1 | Traits: Spell. | Copies in pack: 3
Action: Until the end of the turn, you may play any number of Limited cards. (Paying all costs.)
55. Summoning Tower
Support | Chaos | Cost 2 | Loyalty 2 | Power 1 | HP -1 | Traits: Fortification. | Copies in pack: 3
Action: When this zone is attacked, sacrifice a unit in this zone to put a [Chaos] unit of equal or lower cost into play from your hand into this zone.
56. Slave Hunter
Unit | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP 2 | Traits: Elite. | Copies in pack: 3
Action: When this unit survives an attack on an opponent's zone, sacrifice it to take control of target non-unique unit in that zone. Move that unit to your corresponding zone.
57. Captured Mind
Tactic | Dark Elf | Cost 1 | Loyalty 3 | Power -1 | HP -1 | Traits: Hex | Copies in pack: 3
Action: Examine target opponent's hand. Then, you may play a unit from that opponent's hand (paying its printed cost but ignoring its loyalty) into any of your eligible zones under your control.
58. Hag Graef Mine
Support | Dark Elf | Cost 3 | Loyalty 1 | Power 1 | HP -1 | Traits: Building. | Copies in pack: 3
Action: Corrupt a unit that you control but do not own to (choose one): draw X cards, or gain X resources. X is that unit's loyalty.
59. Pegasus Knight
Unit | Neutral | Cost 4 | Loyalty 0 | Power 2 | HP 4 | Traits: Bretonnian. Knight. | Copies in pack: 3
Order only. Battlefield only. Action: When you declare attackers, you may declare this unit as an attacker against a different zone.
60. Bonegrinder Giant
Unit | Neutral | Cost 5 | Loyalty 0 | Power 3 | HP 4 | Traits: Giant. | Copies in pack: 3
Destruction only. Battlefield only. While this unit is attacking alone, you may assign damage to your opponent's capital before assigning damage to defending units.