Warhammer 40,000: Conquest – The Howl of Blackmane
Warhammer 40,000: Conquest – The Howl of Blackmane Rulebook
Table of Contents
Table of Contents
Cards
Each card is listed with its number in the War Pack. Bracketed words such as [ASTRA MILITARUM], [ELDAR] and [TAU] are faction names printed in the card text, as the database writes them.
Space Marine
Ragnar Blackmane
- Card no. 1
- Type: Warlord | Faction: Space Marine | Unique
- Attack: 2 | Health: 7 | Loyalty: Squad | Squad: 8
- Traits: Soldier. Space Wolves.
- Card text: Reaction: After your warlord commits to a planet with an enemy warlord, deal 2 damage to a target enemy unit at that planet.
Ragnar Blackmane (bloodied side)
- Type: Warlord | Faction: Space Marine | Unique
- Attack: 2 | Health: 5 | Loyalty: Squad
- Traits: Soldier. Space Wolves.
- Keywords: Bloodied.
Blackmane Sentinel
- Card no. 2
- Type: Army | Faction: Space Marine
- Cost: 2 | Command: 1 | Attack: 2 | Health: 2 | Loyalty: Squad (4) | Squad: 8
- Traits: Soldier. Space Wolves.
- Card text: Reaction: After your warlord commits to a planet, move this unit to that planet.
Frostfang
- Card no. 3
- Type: Attachment | Faction: Space Marine | Unique
- Cost: 2 | Shield: 3 | Loyalty: Squad (1) | Squad: 8
- Traits: Relic. Wargear. Weapon.
- Card text: Limit 1 Relic per player. Attach to a Space Wolves unit. Attached unit gets +2 ATK and +2 HP while it it is at a planet with an enemy warlord.
- Note: "while it it is" is the database's text, repeated as printed.
Ragnar's Warcamp
- Card no. 4
- Type: Support | Faction: Space Marine
- Cost: 3 | Loyalty: Squad (1) | Squad: 8
- Traits: Location.
- Card text: Each Space Wolves unit you control at a planet with your warlord deals double damage while attacking an enemy warlord.
Blackmane's Hunt
- Card no. 5
- Type: Event | Faction: Space Marine
- Cost: 0 | Shield: 1 | Loyalty: Squad (2) | Squad: 8
- Traits: Tactic.
- Card text: Reaction: After your warlord commits to a planet, commit your warlord to an adjacent planet.
Astra Militarum
Interrogator Acolyte
- Card no. 6
- Type: Army | Faction: Astra Militarum
- Cost: 3 | Command: 1 | Attack: 2 | Health: 2 | Loyalty: Loyal
- Traits: Soldier. Inquisitor.
- Card text: Interrupt: When this unit leaves play, draw 2 cards.
Muster the Guard
- Card no. 7
- Type: Event | Faction: Astra Militarum
- Cost: 0 | Shield: 1
- Traits: Tactic. Maneuver.
- Card text: Deploy Action: Exhaust your warlord to reduce the cost of each [ASTRA MILITARUM] unit you deploy this phase by 1.
Noble Deed
- Card no. 8
- Type: Event | Faction: Astra Militarum
- Cost: 1 | Shield: 1
- Traits: Tactic.
- Card text: Action: Sacrifice an [ASTRA MILITARUM] unit to deal damage equal to its printed ATK value to a target enemy army unit at the same planet.
Ork
Deathskull Lootas
- Card no. 9
- Type: Army | Faction: Ork
- Cost: 4 | Command: 2 | Attack: 2 | Health: 3
- Traits: Warrior.
- Card text: Reaction: After this unit damages an enemy unit by an attack, destroy a target enemy support card.
Smash 'n Bash
- Card no. 10
- Type: Event | Faction: Ork
- Cost: 2 | Shield: 1
- Traits: Tactic.
- Card text: Combat Action: Deal 1 damage to each unit you control at a target planet without an enemy warlord to ready up to 3 units you control at that planet.
Chaos
Death guard Infantry
- Card no. 11
- Type: Army | Faction: Chaos
- Cost: 3 | Command: 1 | Attack: 2 | Health: 4
- Traits: Warrior. Death Guard. Nurgle.
- Card text: none printed.
Heretek Inventor
- Card no. 12
- Type: Army | Faction: Chaos
- Cost: 1 | Command: 1 | Attack: 3 | Health: 3 | Loyalty: Loyal
- Traits: Scholar.
- Card text: Forced Reaction: After this unit enters play, your opponent may move it to a planet of his choice.
Dark Eldar
Uber Grotesque
- Card no. 13
- Type: Army | Faction: Dark Eldar
- Cost: 5 | Command: 1 | Attack: 3 | Health: 5
- Traits: Creatur. Abomination. Elite.
- Keywords: No Wargear Attachments.
- Card text: Reaction: After you play a Torture event card, this unit gets +3 ATK until the end of the phase. (Limit once per phase.)
- Note: "Creatur." is the database's text for the Creature trait, repeated as printed.
Visions of Agony
- Card no. 14
- Type: Event | Faction: Dark Eldar
- Cost: 3 | Shield: 1
- Traits: Tactic. Torture.
- Card text: Action: Look at your opponent's hand. Then, choose and discard 1 card from that hand.
Archon's Palace
- Card no. 15
- Type: Support | Faction: Dark Eldar | Unique
- Cost: 2 | Loyalty: Loyal
- Traits: Location.
- Card text: Interrupt: When your opponent wins a command struggle, exhaust this support to cancel either the card bonus or the resource bonus of that planet this phase.
Eldar
Vaulting Harlequin
- Card no. 16
- Type: Army | Faction: Eldar
- Cost: 3 | Command: 2 | Attack: 1 | Health: 4
- Traits: Warrior. Harlequin
- Card text: Combat Action: Exhaust this unit to have it gain Flying until the end of the phase.
Empower
- Card no. 17
- Type: Event | Faction: Eldar
- Cost: 3 | Shield: 2 | Loyalty: Loyal
- Traits: Power.
- Card text: Play only during a battle. Combat Action: Each [ELDAR] unit you control at a target planet gets +1 ATK and +1 HP until the end of the battle.
Starcannon
- Card no. 18
- Type: Attachment | Faction: Eldar
- Cost: 0 | Shield: 1
- Traits: Hardpoint. Weapon.
- Card text: Attach to an [ELDAR] Vehicle army unit. Attached unit gains Armorbane.
Tau
Piranha Hunter
- Card no. 19
- Type: Army | Faction: Tau
- Cost: 3 | Attack: 2 | Health: 2
- Traits: Vehicle. Speeder.
- Keywords: No Wargear Attachments. Mobile.
- Card text: Reaction: After this unit moves from one planet to another, draw 1 card.
Aun'ui Prelate
- Card no. 20
- Type: Army | Faction: Tau
- Cost: 4 | Attack: 4 | Health: 3 | Loyalty: Loyal
- Traits: Soldier. Ethereal
- Keywords: Ambush.
- Card text: Reaction: After you deploy this unit, each other [TAU] unit you control at this planet gets +1 ATK until the end of the phase. Forced Reaction: After this unit resolves its attack, move it to your HQ.
Homing Beacon
- Card no. 21
- Type: Support | Faction: Tau
- Cost: 1
- Traits: Upgrade.
- Keywords: Limited.
- Card text: Reaction: After a unit you control moves to your HQ, exhaust this support to gain 1 [RESOURCE] or draw 1 card.
Neutral
Calamity
- Card no. 22
- Type: Event | Faction: Neutral
- Cost: 2 | Shield: 1
- Traits: Disaster.
- Card text: Headquarters Action: Return each army unit with printed cost 2 or lower to its owner's hand.