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Warhammer 40,000: Conquest – Decree of Ruin thumbnail

Warhammer 40,000: Conquest – Decree of Ruin

Expansion for Warhammer 40,000: Conquest

Warhammer 40,000: Conquest – Decree of Ruin Rulebook

Table of Contents

Table of Contents

  • Astra Militarum
    • Broderick Worr – Warlord
    • Anxious Infantry Platoon – Army
    • Forward Barracks – Support
    • Summary Execution – Event
    • Commissarial Bolt Pistol – Attachment
  • Tau
    • Commander Starblaze – Warlord
    • Ardent Auxiliaries – Army
    • Starblaze's Outpost – Support
    • Bond of Brotherhood – Event
    • Searing Burst Cannon – Attachment
  • Space Marine
    • Lone Wolf – Army
    • Righteous Initiate – Army
    • Accept any Challenge – Event
  • Ork
    • Rickety Warbuggy – Army
    • Lucky Warpaint – Attachment
  • Chaos
    • Ravening Psychopath – Army
    • Sowing Chaos – Event
  • Dark Eldar
    • Stalking Ur-Ghul – Army
    • Holding Cell – Support
  • Eldar
    • Prophetic Farseer – Army
    • Wraithguard Revenant – Army
    • Deathly Web Shrine – Support
  • Tyranid
    • Striking Ravener – Army
    • Acid Maw – Attachment

Astra Militarum

Broderick Worr – Warlord

Keywords: Bloodied.

Army units that retreat from this planet are destroyed instead. Each other Astra Militarum unit you control at a Strongpoint planet (green) gets +1 ATK and gains, "Cannot retreat or be routed."

Traits: Soldier. Commissar.

Anxious Infantry Platoon – Army

Forced Reaction: After a combat round at this planet ends, you may pay 1 resource. If you do not, retreat this unit.

Traits: Soldier.

Forward Barracks – Support

Reaction: After a combat round ends, if you control an Astra Militarum unit at the planet where the battle is taking place, put 1 Guardsman token into play at that planet.

Traits: Location.

Summary Execution – Event

Play only during a battle. Combat Action: Sacrifice a unit at a planet with your warlord to have that planet gain a Strongpoint icon (green) until the end of the battle. Then, draw 1 card.

Traits: Tactic.

Commissarial Bolt Pistol – Attachment

Attach to a Commissar unit. Attached unit gets +1 ATK.

Reaction: After an army unit you control at this planet leaves play, deal 1 damage to a target army unit at this planet.

Traits: Wargear. Weapon.

Tau

Commander Starblaze – Warlord

You may include common Astra Militarum cards in your deck, but cannot include other out of faction cards.

Reaction: After this warlord commits to a planet, move 1 Astra Militarum unit you control from an adjacent planet to this planet.

Traits: Soldier. Shas'o.

Ardent Auxiliaries – Army

Reaction: After this unit commits to a planet, if you control an Astra Militarum unit at this planet, ready this unit.

Traits: Soldier.

Starblaze's Outpost – Support

Action: Exhaust this support and return an Astra Militarum army unit at a planet to your hand to put a Tau unit with equal or lower printed cost into play from your hand at the same planet.

Traits: Location.

Bond of Brotherhood – Event

Action: Until the end of the phase, each Tau unit you control at a target planet get +2 HP and each Astra Militarum unit you control at the targeted planet get +2 ATK.

Traits: Tactic.

Searing Burst Cannon – Attachment

Attach to a unit.

Interrupt: When attached unit damages an enemy unit by an attack, if no shield card was used during this attack, double the damage taken.

Traits: Wargear. Weapon.

Space Marine

Lone Wolf – Army

Action: Exhaust this unit to move it to a target planet with an enemy warlord and without any units you control.

Traits: Solier [sic]. Space Wolves.

Righteous Initiate – Army

Unstoppable - The first time this unit is assigned damage this round, prevent 1 of that damage and this unit gets +2 ATK until the end of the phase.

Traits: Soldier. Black Templars.

Accept any Challenge – Event

Reaction: After you win a battle at a Tech planet (blue), draw a card for each Black Templars unit you control at that planet. (Max 1 per round.)

Traits: Tactic. Vow.

Ork

Rickety Warbuggy – Army

Keywords: No Wargear Attachments.

Goes Fasta! - While your opponent has the initiative, this unit cannot be dealt damage by units while you control an army unit at this planet not named "Rickety Warbuggy".

Traits: Vehicle.

Lucky Warpaint – Attachment

Attach to an Ork army unit. Attached unit gains the Blue trait. Attached unit gains Immune to enemy events.

Traits: Upgrade.

Chaos

Ravening Psychopath – Army

Reaction: After this unit resolves an attack, deal 1 damage to this unit to deal 1 damage to an enemy army unit at the same planet.

Traits: Cultist. Khorne. Ally.

Sowing Chaos – Event

Deploy Action: Destroy each army unit with printed cost 2 or lower at each Tech planet (blue).

Traits: Tactic.

Dark Eldar

Stalking Ur-Ghul – Army

Keywords: No Attachments.

This unit gets -5 ATK while attacking a warlord or undamaged army unit.

Traits: Creature.

Holding Cell – Support

Your opponent cannot deploy copies of the attached card.

Reaction: After an enemy army unit is destroyed by an attack, if no card is attached to this support, attach that unit to this support.

Traits: Location.

Eldar

Prophetic Farseer – Army

Reaction: After you deploy this unit, look at the top 3 cards of your opponent's deck. Discard any number of those cards with 1 or more shield icons and place the remaining cards on top of his deck in any order.

Traits: Psyker. Saim-Hann.

Wraithguard Revenant – Army

Interrupt: When you win a command struggle at a Strongpoint planet (green), put this unit into play from your discard pile or hand at that planet instead of taking the planet's card and resource bonuses.

Traits: Drone. Spirit.

Deathly Web Shrine – Support

Combat Reaction: After you move a unit you control from one planet to another, exhaust this support to exhaust a non-Elite army unit at the same planet as the unit just moved.

Traits: Location.

Tyranid

Striking Ravener – Army

Reaction: After this unit destroys an army unit by an attack, ready this unit.

Traits: Creature. Kraken. Elite.

Acid Maw – Attachment

Attach to an army unit you control. Damage dealt by attached unit cannot be prevented.

Traits: Wargear. Biomorph.