Warfighter: Shadow War – Daylight Combat: PMC – Scenario Book #2
Warfighter: Shadow War – Daylight Combat: PMC – Scenario Book #2 Rulebook
Table of Contents
Table of Contents
- 1. No Surrender
- 2. Danger Close
- 3. Behind Enemy Lines
- 4. Teamwork
- 5. There's Something Out There Waiting For Us...
- 6. Bring it Down
- 7. A Dish Served Cold
- 8. Rendezvous with Destiny
- 9. The Cutting Edge
- 10. Nemesis
- 11. By Strength and Guile
- 12. Advance and Overcome
- 13. Groundhog Day
- 14. Band of Brothers
- 15. The Dogs of War
- 16. The Need for Speed
- 17. Justice Served
- 18. Lone Wolf
- 19. Know Your Enemy
- 20. Battle Buddies
- 21. Money Out, Money In
- 22. Ol' Warhorses
- 23. Monopoly
1. No Surrender
Player Nation: Israel
Region/Hostile: Middle Eastern / Insurgents
Mission/Objective: On Foot (M-18) / Hostage Rescue (M-24)
Required: Modern Day Core, Expansion 14, and 15
Special Set-Up Rules: Only Soldiers with Never Again printed on their card can be selected for this Mission.
Special Mission Rules: At the Start of Turn #1, Recon Location: Crowded Street (15-54). Crowded Street must be placed in Location #2.
Separate the Event card from the Hostile deck. The 1st Hostile card placed for each Location must be an Event card.
2. Danger Close
Player Nation: Germany
Region/Hostile: Middle Eastern / Military
Mission/Objective: In and Out (M-17) / VIP Helicopter M-25)
Required: Modern Day Core and Expansion 16
Special Set-Up Rules: One Soldier must Equip the Mk 19 Grenade Launcher and the Mk 19 Tripod. Treat the Tripod as having a Loadout of 0.
Special Mission Rules: Reduce the Time Limit: 2 Turns on the Objective to 1 Turn.
3. Behind Enemy Lines
Player Nation: United States
Region/Hostile: North Korea / Military
Mission/Objective: Railway (17-35) / Rail Station (17-42)
Required: Modern Day Core and Expansion 17
Special Set-Up Rules: Limit 2 Soldiers on Mission.
Special Mission Rules: During the Reinforcement Step, roll a die. On a 8+ do not draw for Reinforcements this Turn. Before rolling, you may pay 2 XP to add 3 to the roll.
4. Teamwork
Player Nation: United States, United Kingdom, Russian
Region/Hostile: Jungle / Drug Cartel
Mission/Objective: Sweep (M-22a) / VIP Sit Down (M-27a)
Required: Modern Night Core and Expansion 18
Special Set-Up Rules: You must take at least 1 United States, United Kingdom, and Russian Soldier (PS, NPS, or Squad).
Special Mission Rules: Once per Soldier turn, a Soldier may use an Action to give another Soldier an Action.
5. There's Something Out There Waiting For Us...
Player Nation: Mexico
Region/Hostile: Jungle / Drug War
Mission/Objective: Rainy Patrol (19-53) / Drug Lord (19-55)
Required: Modern Day Core and Expansion 19
Special Set-Up Rules: Start with 10 extra RP.
Limit of 2 Soldiers on the Mission.
Special Mission Rules: At the start of the 1st Turn, place the Executioner Hostile in the Objective. Executioner gains Immobile keyword.
Reduce the Objective's Hostile value by 5.
6. Bring it Down
Player Nation: United Kingdom
Region/Hostile: Yongbyon / Military
Mission/Objective: 0300 Hours (20-35) / Melt the Reactor (20-37)
Required: Modern Night Core, Expansion 20, and 26
Special Set-Up Rules: Draw the "Alerted" On the Ground. Remove the "Feedwater Pumps", "Condensers", and "Central Station" Location cards from the Location Deck.
Special Mission Rules: If a Hack or Pick attempt is successful, reduce the next Location's Hostile value by 2.
Double the Noise = X on Hack/Pick Locations.
7. A Dish Served Cold
Player Nation: United States
Region/Hostile: Tora Bora / Insurgent + Pakistan / Insurgent
7.1 Tora Bora
Mission/Objective: 0330 Hours (21-39) / Bin Laden Asleep (21-55)
Required: Modern Night Core and Expansion 21 (Tora Bora)
Special Set-Up Rules: Use the "Unmapped Caves" On the Ground card. At the start of the 1st Soldier's Turn, Recon: Tight Valley Location card.
Special Mission Rules: You must take a minimum of 4 Soldiers. At the start of the 1st turn, move the Mobilization counter to the "On Alert" square.
If you failed at Eliminating Bin Laden in Tora Bora, you must attempt to Eliminate him in Pakistan.
7.2 Pakistan
Mission/Objective: 0230 Hours (21-91) / Bin Laden Gathering (21-111)
Special Set-Up Rules: Use the "Squeaky Floors" On the Ground card. You must take the same Soldiers you took on the Tora Bora Mission. Each Soldier starts with 2 XP.
Special Mission Rules: Subtract 2 from the Hostile value of the Locations.
8. Rendezvous with Destiny
Player Nation: United States
Region/Hostile: Middle East / Insurgent
Mission/Objective: Taking Fire! (22-52) / Long Range Snipe (22-56)
Required: Modern Day Core and Expansion 22
Special Set-Up Rules: You may purchase 1 Supply Drop for 0 RP.
You must take at least 3 NPS or Squad Soldiers.
If 1 Soldier has the "Smart Landing" Skill, ignore one of the Landing Zone card.
If 2 Soldiers have the "Smart Landing" Skill, ignore both of the Landing Zone cards.
Special Mission Rules: Draw both the "Hard Landing" and "They're Here!" Landing Zone cards.
9. The Cutting Edge
Player Nation: United States
Region/Hostile: Tabqa Airbase / Military
Mission/Objective: 0100 Hours (23-2) / Control Tower (23-14)
Required: Modern Night Core and Expansion 41
Special Set-Up Rules: Use the "Bad Intel" On the Ground card.
Special Mission Rules: You may only make JTAC Guidance rolls from the Location 1 Before the Objective. Reduce all Covert Action card discard costs by 2.
10. Nemesis
Player Nation: Poland
Region/Hostile: China / Military
Mission/Objective: Arrival By Boat (24-37) / Down the Chopper (24-40)
Required: Modern Day Core, Expansions 27 and 24
Special Set-Up Rules: 1 Soldier may Equip the PZR GROM for 0 RP and 4 Loadout.
Place the Rocket Team Hostile in the Objective. The Rocket Team gains the Immobile Keyword.
Every Player Soldier must have the Darmowa Polska Skill Equipped.
Special Mission Rules: None.
11. By Strength and Guile
Player Nation: Shadow UK
Region/Hostile: Golden Nori
Mission/Objective: 0000 Hours (36-4) / Clear Ship (36-9)
Required: Modern Night Core, Expansion 36, and 26
Special Set-Up Rules: You must take both Squad Marks and Lasko. Use the "Gunfire" On the Ground card. Take all Locations without the Hack or Pick note on them out of the Location deck.
Special Mission Rules: After performing any Action that generates Noise, you may pay 1 XP to reduce Noise generated by 2. This reduction cannot reduce Noise below 0.
12. Advance and Overcome
Player Nation: Australia
Region/Hostile: Africa / Warlord
Mission/Objective: Armor Support (32-33) / Take 'Em Out (33-39) & Fortress Destruction (32-39)
Required: Modern Day Core, Expansion 28, 32, and 33
Special Set-Up Rules: Place "Take 'Em Out" Objective in Location #6, and "Fortress Destruction" Objective in Location #10.
You may spend 6 RP to Equip any NPS Soldier with the M3 Gustav with 3 Rockets, in addition to their usual Printed Gear/Skills.
Special Mission Rules: None.
13. Groundhog Day
Player Nation: United States, Israel, and Germany
Region/Hostile: Jungle / Cartel
Mission/Objective: Blackhawk Entry (38-38) / Deal Gone Bad (38-43)
Required: Modern Night Core, Expansion 29, and 38
Special Set-Up Rules: You may spend 10 RP to remove any 3 Hostile cards from the Hostile deck.
Special Mission Rules: You may spend 2 XP during the Soldier turn to draw a Location card from the Location deck.
14. Band of Brothers
Player Nation: Russia
Region/Hostile: Middle East / Insurgent
Mission/Objective: Slow and Steady (39-38) / Elusive Leader (39-41)
Required: Modern Night Core, Expansion 39, and 41
Special Set-Up Rules: Every Player Soldier must have the "MICH Helmet" Equipped.
Both the "Executioner" and "Callout" Skills must be taken. These Skills gain the note: "You can Purchase this Skill for any Soldier."
Special Mission Rules: Reduce all Location's Melee Action cost by 2.
15. The Dogs of War
Player Nation: United States
Region/Hostile: Middle East / Military
Mission/Objective: On Foot (WF-18a) / Intimidating Presence (37-79)
Required: Modern Day Core and Expansion 37
Special Set-Up Rules: You can only take Handler/K9 pairs.
Special Mission Rules: Draw 2 K9 Encounter cards per Location.
16. The Need for Speed
Player Nation: United States, Israel, and Germany
Region/Hostile: Oil Platform / Military
Mission/Objective: 0300 (43-40) / It's Rigged! (43-43)
Required: Modern Night Core, Expansion 29 and 43
Special Set-Up Rules: Use the "Move It!" On the Ground card.
Special Mission Rules: After Failing a Pick or Hack roll, you may spend 2 XP to increase the roll by 3.
17. Justice Served
Player Nation: United States
Region/Hostile: Golden Nori / Pirate
Mission/Objective: 2200 (36-3) / Disable the Ship (36-8)
Required: Modern Night Core and Expansion 36
Special Set-Up Rules: Use the "They Shot a Hostage" On the Ground card.
Special Mission Rules: When a Hostile Moves into or is Placed in your Location, you may spend 3 XP to Move them 1 Location Behind or Beyond their current Location.
18. Lone Wolf
Player Nation: United States
Region/Hostile: Eastern Europe / Military
Mission/Objective: Solo Operation (40-38) / Blow the SAM (40-40)
Required: Modern Day Core and Expansion 40
Special Set-Up Rules: None.
Special Mission Rules: Once per Mission, during the Soldier turn, you may move the Timer counter 1 space forward to place the "Hidden Cache" Location in your hand.
19. Know Your Enemy
Player Nation: Canada
Region/Hostile: Africa / Warlords
Mission/Objective: Working with Locals (33-34) / Hold the Huts (32-36)
Required: Modern Day Core, Expansion 30, 31, 32, and 33
Special Set-Up Rules: Player Soldier Cobick is the only Soldier that can be on this Mission. He may equip the Hunter, Hunter 2, Close Combat 2, and Machine Gunner Skills for 0 RP.
Increase Cobick's Loadout to 15.
Special Mission Rules: If Cobick performs an Attack and does not place a Suppress or EKIA, one Hostile reticle removes a Suppress.
20. Battle Buddies
Player Nation: PMC
Region/Hostile: Middle East / Militant
Company Type: Sole Prop.
Required: PMC Core
Special Set-Up Rules: Reduce your starting Money to $100,000.
Start with Lvl 6 Smith, reduce their Overhead to $0.
Start with Lvl 6 Owen, reduce their Overhead to $0.
Equip Smith with the Lucky Break Skill.
Equip Owen with the Lucky Break Skill.
Special Campaign Rules: You must Allocate Smith and Owen to the same Contract each Month.
If either Smith or Owen is Killed, the Campaign immediately ends with a Dismal result.
When drawing Escalation counters, draw 1 additional counter.
21. Money Out, Money In
Player Nation: PMC
Region/Hostile: Middle East / Militant
Company Type: Partnership
Required: PMC Core and Expansion 44 and 45
Special Set-Up Rules: Begin the Campaign with:
High Power Weapons, Ranged Explosives, Automatic Weapons, Explosives, for $0.
Special Campaign Rules: After purchasing Soldiers, choose up to 20 RP of Gear to Equip to any Player Soldiers.
After the 1st Month, you can only purchase Lvl 1 PMCs.
You are limited to "Low Rent Office" and cannot upgrade to any higher tier Offices.
22. Ol' Warhorses
Player Nation: PMC
Region/Hostile: Middle East / Militant
Company Type: LLC
Required: PMC Core, Expansion 44 and 45
Special Set-Up Rules: You must choose both Greason and Samcroft. They do not gain Hero Points.
Start with the Automatic Weapons License for $0.
Special Campaign Rules: If you have the WWII Pacific Core Game, you may replace Samcroft's MP5 SMG with a WWII M1 SMG, and Greason's MP5 SMG with a WWII M1 Rifle.
23. Monopoly
Player Nation: PMC
Region/Hostile: Middle East / Militant
Company Type: Corp.
Required: PMC Core and Exansions 44, 45, 46, and 47
Special Set-Up Rules: Start with 3 Competitors.
Special Campaign Rules: When performing Accounts Payable each Month, you may pay the Soldier's Lvl 1 Overhead instead of their current Lvl's Overhead.
If you decide to, roll a die:
2-: The Soldier leaves your Company, and you lose 1 Reputation.
3+: Pay their Lvl 1 Overhead.