Warfighter: Modern Expansion #59 – Hostage Rescue Skyscraper
Warfighter: Modern Expansion #59 – Hostage Rescue Skyscraper Rulebook
Table of Contents
Table of Contents
Event Cards
Hostages! (59-56, 59-55)
HRT: Skyscraper / Terrorist. Event.
When Attacking a Hostile and failing your Defeat Cover roll, roll a d10:
- 4- Killed Hostage, Mission ends.
- 5+ Missed Hostage, no effect.
Before rolling, pay 2 XP to roll twice and add 2 to both rolls.
Mission Cards
Welcome to the Party (59-17)
HRT: Skyscraper. Entrance 0. Mission.
- Resources: 38
- Time: 9
- Objective: #4
- Loadout: -2
- No Vehicles.
Advance the Timer counter 1 space forward to draw a Location card.
Objective Cards
Penthouse Party (59-23)
HRT: Skyscraper. Reinforce: 0-2. Entrance 1. Objective.
Structure. Isolated. Eliminate Hostiles. Collateral Damage. Must have "Skywalk" and "Elevator" in play to Activate. May pay 3 XP each to Recon each Location.
Hostiles:
| Hostiles | Value |
|---|---|
| 29- | 2 |
| 30-49 | 3 |
| 50-74 | 4 |
| 75-99 | 6 |
| 100-124 | 9 |
| 125+ | 12 |
Location Cards
Access Stairs (59-41)
HRT: Skyscraper. Reinforce: None. Entrance 3. Location.
1 Action and 1 XP to play.
Obstructed.
Adjacent: "Skywalk".
Trip Wire (Pick, Detect +2, Disarm +0). Fail: Inflict 1 Wound on each Soldier in the Mission.
Hostiles:
| Hostiles | Value |
|---|---|
| 29- | 0 |
| 30-49 | 0 |
| 50-74 | 1 |
| 75-99 | 2 |
| 100-124 | 4 |
| 125+ | 7 |
Equipment Cards
Fibre-Optic Camera (59-14)
Loadout 0.
Once per Turn, spend 1 Action to Roll:
- 2- No Effect
- 3+ Recon 1 Structure Location card.
Limit 1 per Mission.
Skill Cards
Pick 8+ (59-15)
You can purchase this Skill for any Soldier without the Pick ability.
Soldier gains Pick 8+.
Hostile Cards
Explosive Captor (59-49)
HRT: Skyscraper / Terrorist.
| Roll | Attack (Range 0-1) |
|---|---|
| 1- | Malfunction |
| 2-4 | 2 Wounds, All, Destroy |
| 5-8 | Kill, Destroy |
| 9+ | Kill, All, Destroy |
Inspire. Fearless. Penetration 3.
Deserters (59-42)
HRT: Skyscraper / Terrorist.
| 2 Roll | 1 Roll | Attack (Range 0-1) |
|---|---|---|
| 3- | 5- | Miss |
| 4-6 | 6+ | 1 Wound |
| 7+ | 2 Wounds |
Discard this Hostile if their Attack does not inflict a Wound. Fearless.
Cards Not Transcribed
The following cards are visible in the photograph, but their rules text is hidden under other cards or too small to read reliably. They are listed here for completeness and were not transcribed: Action on Every Level, A Good Day to Die, A Breach Too Far, Lightning Strikes Twice, Wrong Place, Wrong Time, Open Plan, Ground Foyer, Office Reception, Long Corridor, Skywalk, Circulation, Common Area, Meeting Room, Huddle Space, Elevator, Wellness Area, Mezzanine, The Ultimatum, Rooftop Rescue, Fierce Negotiations, High-Rise Havoc, Curtain Call, M48 Flash Bang, Zealots, Mastermind, Saboteur, Hidden Shooter, Lookout, Papamakarios, Cheong, Assarapin, Black, Field, Rix, Nei Ms, Poppen, Shiraz, Donovan, P226 Pistol, 870 Shotgun, FIBUA.