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Warfighter: Modern Expansion #32 – African Warlords #1 thumbnail

Warfighter: Modern Expansion #32 – African Warlords #1

Expansion for Warfighter: The Tactical Special Forces Card Game

Warfighter: Modern Expansion #32 – African Warlords #1 Rulebook

Table of Contents

Table of Contents

  • Hostile Cards
    • Hit Squad (32-1)
    • Unaware Gunmen (32-2)
    • Lone Gunner (32-3)
    • RPG Soldier (32-4)

Hostile Cards

Each Hostile card's value is in the top right, its Cover is in the bottom left, and its Attack table is in the middle of the card. The number printed above a column of an Attack table is the number of uncovered reticles needed to use that column. A blank cell in a table is blank on the card.

Hit Squad (32-1)

  • Value: 3
  • Cover: 3
Uncovered reticles: 4Uncovered reticles: 3-1Attack (Range 0-2)
1-3-Malfunction
2-44-61 Wound
5-87+2 Wounds, All
9+3 Wounds, Again

Penetration 2. Has Cover 1 at Range 0.

Unaware Gunmen (32-2)

  • Value: 1
  • Cover: 4
Uncovered reticles: 2Uncovered reticles: 1Attack (Range 0-1)
1-4-Miss
2-35-81 Wound
4+9+2 Wounds

If this is the first Hostile Attacked this turn, reduce its Cover to 1.

Lone Gunner (32-3)

  • Value: 1
  • Cover: 2
RollAttack (Range 0-2)
5-Miss
6-71 Wound
8+2 Wounds, Again

Penetration 2. Roll at the end of the Hostile Turn, Discard on a 8+.

RPG Soldier (32-4)

  • Value: 1
  • Cover: 2
RollAttack (Range 0-1)
4-Malfunction
5-81 Wound, All
9+2 Wounds, All

Penetration 2. Spend 1 XP or RPG Soldier immediately Attacks.